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Martin Haye
aa10516977
Trying to make math more accurate.
2013-11-04 08:14:29 -08:00
..
core
Stubbing out memory managment ideas -- I think I caputred how we can have delegated chain loaders that can be used to represent the game as a full expanse of 800kb -- even able to go as high as 896kb without any redesign work. The actual coding for each driver, as well as hardware detection logic, needs to happen. Hopefully this helps shape those drivers so that they can work seamlessly in tandem to provide a very fluid game experience.
2013-10-09 22:19:40 -05:00
font
Seeding code repository directories
2013-08-02 18:42:05 -05:00
include
Tentative build process for the Apple II.
2013-08-12 06:34:37 -07:00
mockbrd
Seeding code repository directories
2013-08-02 18:42:05 -05:00
raycast
Trying to make math more accurate.
2013-11-04 08:14:29 -08:00
sound
Seeding code repository directories
2013-08-02 18:42:05 -05:00
tile
Seeding code repository directories
2013-08-02 18:42:05 -05:00