Attempt to close right side

This commit is contained in:
Bill Chatfield 2021-02-14 05:26:36 -05:00
parent 2d8bb977b9
commit 587da6f982
1 changed files with 90 additions and 114 deletions

204
maze.baz
View File

@ -1,117 +1,93 @@
REM cxxxxxx|\\\\\\\\\\\\\\\\\\\\\\\\\>
rem
REM cxxxxxx|/////////////////////////>
REM
REM MAZE - DRAWS A MAZE-LIKE PATTERN
REM AUTHOR - BILL CHATFIELD
REM MAZE - DRAWS A MAZE-LIKE PATTERN
REM AUTHOR - BILL CHATFIELD
REM
REM cxxxxxx|\\\\\\\\\\\\\\\\\\\\\\\\\>
REM
REM //////////////
REM INITIALIZATION
REM //////////////
LET SW = 560: LET SH = 192: REM SCREEN WIDTH AND HEIGHT
LET W = 10: LET H = 5: REM DEFAULT SEGMENT DIMENSIONS
LET KBD = - 16384: REM ADDRESS OF KEYPRESS DETECTION BYTE
LET MF = - 16302: REM HGR MIXEDOFF
LET RL = 78:RH = 79: REM RNDL AND RNDH
LET SEED = PEEK (RL) + PEEK (RH) * 256: REM GET RND SEED
LET NA = RND ( - SEED): REM SEED RANDOM NUM GENERATOR
DIM COLOURS(5): REM ARRAY FOR 6 COLORS NUM'D 0-5
REM USELESS COLORS SKIPPED: BLACK2=4, WHITE1=3
LET COLOURS(0) = 1: REM GREEN
LET COLOURS(1) = 2: REM VIOLET
LET COLOURS(2) = 5: REM ORANGE
LET COLOURS(3) = 6: REM BLUE
LET COLOURS(4) = 7: REM WHITE2
LET COLOURS(5) = 0: REM BLACK1
LET PAUSED = 0
HOME
GOSUB 1000: REM INSTRUCTIONS
REM //////////////////////////
REM OUTER SCREEN PRINTING LOOP
REM //////////////////////////
& HGR2 : & MODE(1): REM SWITCH TO FULL SCREEN DOUBLE HIGH RES
LET BG = INT ( RND (1) * 2): REM BLACK OR COLORED BG
IF BG = 0 THEN FG = COLOURS( INT ( RND (1) * 6))
IF BG = 1 THEN BG = COLOURS( INT ( RND (1) * 6)):FG = 0
IF FG = BG THEN 300: REM DON'T LET THEM BE THE SAME
LET FG = 1:BG = 0
PRINT "FG=";FG;" BG=";BG
& B COLOR= BG
& CLEAR : REM DRAW BG.K
& HCOLOR= FG
LET X1 = 0:Y1 = 0: REM RESET TO TOP LEFT
LET W = INT ( RND (1) * 10) + 20: REM RANDOM SEGMENT WIDTH
LET H = INT ( RND (1) * 10) + 8: REM RANDOM SEGMENT HEIGHT
REM ///////////////////////////
REM INNER SEGMENT PRINTING LOOP
REM ///////////////////////////
REM 512
IF PEEK (KBD) > 127 THEN 600: REM DETECTS A KEYPRESS
LET X2 = X1 + W:Y2 = Y1 + H: REM RIGHT END OF SEGMENT
REM DETECTS END OF LINE
IF X2 > = SW THEN X1 = 0:X2 = X1 + W:Y1 = Y1 + H:Y2 = Y1 + H
IF Y2 > = SH THEN 300: REM DETECTS BOTTOM OF SCREEN
LET N = INT ( RND (1) * 2): REM SELECT A / OR \ SEGMENT
IF N = 0 THEN & HPLOT X1,Y2 TO X2,Y1: REM DRAW A /
IF N = 1 THEN & HPLOT X1,Y1 TO X2,Y2: REM DRAW A \
LET X1 = X1 + W: REM ADVANCE LEFT END OF SEGMENT
GOTO 512: REM LOOP TO NEXT SEGMENT
REM ///////////
REM KEY HANDLER
REM ///////////
REM 600
GET KEY$
IF KEY$ = CHR$ (27) THEN 700: REM ESC QUITS
IF KEY$ = "Q" OR KEY$ = "q" THEN 700: REM Q QUITS ALSO
IF KEY$ = CHR$ (13) THEN 300: REM RETURN ADVANCES SCREEN
REM TAB AND ARROW KEYS ALSO ADVANCE SCREEN
IF CHR$ (8) < = KEY$ AND KEY$ < = CHR$ (11) THEN 300
IF KEY$ = CHR$ (21) THEN 300
IF KEY$ = CHR$ (32) AND PAUSED = 0 THEN PAUSED = 1: GOTO 630
IF KEY$ = CHR$ (32) AND PAUSED = 1 THEN PAUSED = 0: GOTO 512
GOTO 512: REM UNRECOGNIZED KEY SO JUST CONTINUE
REM 630
IF PEEK (KBD) < = 127 THEN 630: REM PAUSE
GOTO 600: REM CHECK THE KEY THAT UNPAUSED
& TEXT
REM cxxxxxx|/////////////////////////>
rem
REM //////////////
REM Init
REM //////////////
let ret$ = chr$(13)
let esc$ = chr$(27)
LET SW = 140 : SH = 192: REM SCREEN WIDTH AND HEIGHT
LET KBD = -16384: REM Addr of byte that is neg if key pressed
LET RL = 78 : RH = 79: REM RNDL AND RNDH
LET SEED = PEEK (RL) + PEEK (RH) * 256: REM GET RND SEED
LET NA = RND ( - SEED): REM SEED RANDOM NUM GENERATOR
HOME
VTAB 24
& HGR2 : REM FULL SCREEN DOUBLE HIGH RES
& MODE(2) : REM 16-color mode
REM //////////////////////////
REM Draw Screen
REM //////////////////////////
£drawScreen
LET BG = 0: rem Black
let fg = int(rnd(1)*15) +1: rem Gives 1 to 15
& BCOLOR=BG
& CLEAR : REM Draw background
& HCOLOR=FG
let s = int(rnd(1) * 5) + 4: REM Gives 4 to 8
let s = 8
LET W = s
LET H = s
PRINT "W=";W;" H=";H;" FG=";FG;" BG=";BG
REM ///////////////////////////
REM Draw Segment
REM ///////////////////////////
£drawSegments
let mx = (int(sw / w) - 1) * w
let my = (int(sh / h) - 1) * h
for y1 = 0 to my step h
let y2 = y1 + h
for x1 = 0 to mx step w
if peek(kbd) > 127 then gosub @checkKeypress
let x2 = x1 + w
let T = INT ( RND (1) * 2): REM Segment type
gosub @drawSegment
next
let x2 = sw - 1
let dy = int((x2 - x1) * h / w)
let T = INT ( RND (1) * 2): REM Segment type
let yb = y1: rem Backup y1
if t = 0 then y1 = y2 - dy
if t = 1 then y2 = y1 + dy
gosub @drawSegment
let y1 = yb: rem Restore y1
next
GOTO @drawScreen
£drawSegment
IF T = 0 THEN & HPLOT X1,Y2 TO X2,Y1
IF T = 1 THEN & HPLOT X1,Y1 TO X2,Y2
return
REM //////////////////////////
REM KEY HANDLER
REM //////////////////////////
£checkKeypress
get KEY$
if key$ = " " then pop : goto @drawScreen
if key$ = esc$ then pop : goto @exit
if key$ = ret$ then pop : goto @drawScreen
return
rem ////////////////
rem Exit
rem ////////////////
£exit
& TEXT
PRINT "MAZE TERMINATED";
END
REM ////////////
REM INSTRUCTIONS
REM ////////////
VTAB 18
PRINT "KEYBOARD COMMANDS:"
PRINT "-----------------"
PRINT "ESC, Q = QUIT"
PRINT "TAB, ARROWS, RETURN = NEXT SCREEN"
PRINT "SPACEBAR = PAUSE/RESUME"
PRINT
PRINT "PRESS ANY KEY TO CONTINUE";
GET KEY$
HOME : VTAB 24
RETURN
REM ///////////
REM FILL SCREEN
REM ///////////
FOR Y = 0 TO SH - 1
HPLOT 0,Y TO SW - 1,Y
NEXT
RETURN
REM c==o
REM _/____\_
REM _.,--'" ||^ || "`z._
REM /_/^ ___\|| || _/o\ "`-._
REM _/ ]. L_| || .|| \_/_ . _`--._
REM /_~7 _ . " ||. || /] \ ]. (_) . "`--.
REM |__7~.(_)_ []|+--+|/____T_____________L|
REM |__| _^(_) /^ __\____ _ _|
REM |__| (_){_) J ]K{__ L___ _ _]
REM |__| . _(_) \v /__________|________
REM l__l_ (_). []|+-+-<\^ L . _ - ---L|
REM \__\ __. ||^l \Y] /_] (_) . _,--'
REM \~_] L_| || .\ .\\/~. _,--'"
REM \_\ . __/|| |\ \`-+-<'"
REM "`---._|J__L|X o~~|[\\ "Millenium Falcon"
REM -Row \____/ \___|[// Modified Corellian
REM `--' `--+-' YT-1300 Transport (1)
]
END