diff --git a/src/mii_video.c b/src/mii_video.c index 7b7c223..3ca8bf5 100644 --- a/src/mii_video.c +++ b/src/mii_video.c @@ -39,76 +39,98 @@ enum { * and * https://www.mrob.com/pub/xapple2/colors.html */ -#define HI_RGB(r,g,b) (0xff000000 | ((r) << 16) | ((g) << 8) | (b)) -static const uint32_t lores_colors[] = { - [0x0] = HI_RGB(0x00, 0x00, 0x00), // black - [0x1] = HI_RGB(0xe3, 0x1e, 0x60), // magenta - [0x2] = HI_RGB(0x60, 0x4e, 0xbd), // dark blue - [0x3] = HI_RGB(0xff, 0x44, 0xfd), // purple - [0x4] = HI_RGB(0x00, 0xa3, 0x60), // dark green - [0x5] = HI_RGB(0x9c, 0x9c, 0x9c), // gray 1 - [0x6] = HI_RGB(0x14, 0xcf, 0xfd), // medium blue - [0x7] = HI_RGB(0xd0, 0xc3, 0xff), // light blue - [0x8] = HI_RGB(0x60, 0x72, 0x03), // brown - [0x9] = HI_RGB(0xff, 0x6a, 0x3c), // orange - [0xa] = HI_RGB(0x9c, 0x9c, 0x9c), // gray 2 - [0xb] = HI_RGB(0xff, 0xa0, 0xd0), // pink - [0xc] = HI_RGB(0x14, 0xf5, 0x3c), // light green - [0xd] = HI_RGB(0xd0, 0xdd, 0x8d), // yellow - [0xe] = HI_RGB(0x72, 0xff, 0xd0), // aqua - [0xf] = HI_RGB(0xff, 0xff, 0xff), // white +typedef struct mii_color_t { + uint32_t rgb; + uint8_t l; +} mii_color_t; + +#define HI_LUMA(r,g,b) \ + ((uint8_t)(0.2126 * (r) + 0.7152 * (g) + 0.0722 * (b))) + +#define HI_RGB(r,g,b) { \ + .rgb = (0xff000000 | ((b) << 16) | ((g) << 8) | (r)), \ + .l = HI_LUMA(r,g,b) \ + } + +/* this 'dims' the colors for every second line of pixels + * This is a very very cheap filter but it works really well! + */ +#define C_SCANLINE_MASK 0xffc0c0c0 + +/* These are the 'official' RGB colors for apple II, + * Well not really, it is just ONE interpreation of many, we could possibly + * make some sort of color lookup table to allow switching them on the fly? + */ +#define C_BLACK HI_RGB(0x00, 0x00, 0x00) // black +#define C_PURPLE HI_RGB(0xff, 0x44, 0xfd) // purple +#define C_GREEN HI_RGB(0x14, 0xf5, 0x3c) // green +#define C_BLUE HI_RGB(0x14, 0xcf, 0xfd) // blue +#define C_ORANGE HI_RGB(0xff, 0x6a, 0x3c) // orange +#define C_WHITE HI_RGB(0xff, 0xff, 0xff) // white +#define C_MAGENTA HI_RGB(0xe3, 0x1e, 0x60) // magenta +#define C_DARKBLUE HI_RGB(0x60, 0x4e, 0xbd) // dark blue +#define C_DARKGREEN HI_RGB(0x00, 0xa3, 0x60) // dark green +#define C_GRAY1 HI_RGB(0x9c, 0x9c, 0x9c) // gray 1 +#define C_GRAY2 HI_RGB(0x9c, 0x9c, 0x9c) // gray 2 +#define C_LIGHTBLUE HI_RGB(0xd0, 0xc3, 0xff) // light blue +#define C_BROWN HI_RGB(0x60, 0x72, 0x03) // brown +#define C_PINK HI_RGB(0xff, 0xa0, 0xd0) // pink +#define C_YELLOW HI_RGB(0xd0, 0xdd, 0x8d) // yellow +#define C_AQUA HI_RGB(0x72, 0xff, 0xd0) // aqua + +// this is not an official color, just 'my' interpretation of an amber screen +#define C_AMBER HI_RGB(0xfd, 0xcf, 0x14) // amber + +static const mii_color_t lores_colors[2][16] = { { +[0x0] = C_BLACK, [0x1] = C_MAGENTA, [0x2] = C_DARKBLUE, [0x3] = C_PURPLE, +[0x4] = C_DARKGREEN,[0x5] = C_GRAY1, [0x6] = C_BLUE, [0x7] = C_LIGHTBLUE, +[0x8] = C_BROWN, [0x9] = C_ORANGE, [0xa] = C_GRAY2, [0xb] = C_PINK, +[0xc] = C_GREEN, [0xd] = C_YELLOW, [0xe] = C_AQUA, [0xf] = C_WHITE, +},{ +[0x0] = C_BLACK, [0x1] = C_DARKBLUE, [0x2] = C_DARKGREEN,[0x3] = C_BLUE, +[0x4] = C_BROWN, [0x5] = C_GRAY2, [0x6] = C_GREEN, [0x7] = C_AQUA, +[0x8] = C_MAGENTA, [0x9] = C_PURPLE, [0xa] = C_GRAY1, [0xb] = C_LIGHTBLUE, +[0xc] = C_ORANGE, [0xd] = C_PINK, [0xe] = C_YELLOW, [0xf] = C_WHITE, +} }; +static const mii_color_t dhires_colors[] = { +[0x0] = C_BLACK, [0x1] = C_MAGENTA, [0x2] = C_BROWN, [0x3] = C_ORANGE, +[0x4] = C_DARKGREEN,[0x5] = C_GRAY1, [0x6] = C_GREEN, [0x7] = C_YELLOW, +[0x8] = C_DARKBLUE, [0x9] = C_PURPLE, [0xa] = C_GRAY2, [0xb] = C_PINK, +[0xc] = C_BLUE, [0xd] = C_LIGHTBLUE,[0xe] = C_AQUA, [0xf] = C_WHITE, }; -enum { - C_BLACK = HI_RGB(0x00, 0x00, 0x00), // black - C_PURPLE = HI_RGB(0xff, 0x44, 0xfd), // purple - C_GREEN = HI_RGB(0x14, 0xf5, 0x3c), // green - C_BLUE = HI_RGB(0x14, 0xcf, 0xfd), // blue - C_ORANGE = HI_RGB(0xff, 0x6a, 0x3c), // orange - C_WHITE = HI_RGB(0xff, 0xff, 0xff), // white -}; - -static const uint32_t hires_colors[] = { +static const mii_color_t hires_colors[] = { C_BLACK, C_PURPLE, C_GREEN, C_GREEN, C_PURPLE, - C_ORANGE, - C_BLUE, C_BLUE, C_ORANGE, + C_ORANGE, + C_BLUE, C_WHITE, }; -static const uint32_t dhires_colors[] = { - [0x0] = HI_RGB(0x00, 0x00, 0x00), // black - [0x1] = HI_RGB(0xe3, 0x1e, 0x60), // magenta - [0x2] = HI_RGB(0x60, 0x72, 0x03), // brown - [0x3] = HI_RGB(0xff, 0x6a, 0x3c), // orange - [0x4] = HI_RGB(0x00, 0xa3, 0x60), // dark green - [0x5] = HI_RGB(0x9c, 0x9c, 0x9c), // gray 1 - [0x6] = HI_RGB(0x14, 0xf5, 0x3c), // light green - [0x7] = HI_RGB(0xd0, 0xdd, 0x8d), // yellow - [0x8] = HI_RGB(0x60, 0x4e, 0xbd), // dark blue - [0x9] = HI_RGB(0xff, 0x44, 0xfd), // purple - [0xa] = HI_RGB(0x9c, 0x9c, 0x9c), // gray 2 - [0xb] = HI_RGB(0xff, 0xa0, 0xd0), // pink - [0xc] = HI_RGB(0x14, 0xcf, 0xfd), // medium blue - [0xd] = HI_RGB(0xd0, 0xc3, 0xff), // light blue - [0xe] = HI_RGB(0x72, 0xff, 0xd0), // aqua - [0xf] = HI_RGB(0xff, 0xff, 0xff), // white -}; - -static const uint32_t mono[3][2] = { - { 0xff000000, C_WHITE }, - { 0xff000000, C_GREEN }, - { 0xff000000, HI_RGB(0x14, 0xcf, 0xfd) }, +static const mii_color_t mono[3][2] = { + { C_BLACK, C_WHITE }, + { C_BLACK, C_GREEN }, + { C_BLACK, C_AMBER }, }; -/* this 'dims' the colors for every second line of pixels */ -#define C_SCANLINE_MASK HI_RGB(0xc0, 0xc0, 0xc0) +// TODO redo the hires decoder by reversing bits line by line... +static inline uint8_t reverse8(uint8_t b) { + b = (b & 0b11110000) >> 4 | (b & 0b00001111) << 4; + b = (b & 0b11001100) >> 2 | (b & 0b00110011) << 2; + b = (b & 0b10101010) >> 1 | (b & 0b01010101) << 1; + return b; +} +static inline uint8_t reverse4(uint8_t b) { + b = (b & 0b0001) << 3 | (b & 0b0010) << 1 | + (b & 0b0100) >> 1 | (b & 0b1000) >> 3; + return b; +} static inline uint16_t _mii_line_to_video_addr( @@ -121,13 +143,6 @@ _mii_line_to_video_addr( return addr; } -unsigned char reverse(unsigned char b) { - b = (b & 0b11110000) >> 4 | (b & 0b00001111) << 4; - b = (b & 0b11001100) >> 2 | (b & 0b00110011) << 2; - b = (b & 0b10101010) >> 1 | (b & 0b01010101) << 1; - return b; -} - /* * This is the state of the video output * All timings lifted from https://rich12345.tripod.com/aiivideo/vbl.html @@ -176,6 +191,7 @@ mii_video_timer_cb( if (mixed && !text) { text = mii->video.line >= 192 - (4 * 8); } + const int mode = mii->video.color_mode; // http://www.1000bit.it/support/manuali/apple/technotes/aiie/tn.aiie.03.html if (hires && !text && col80 && dhires) { if (store80) @@ -189,10 +205,10 @@ mii_video_timer_cb( mii_bank_t * aux = &mii->bank[MII_BANK_AUX]; - if (reg == 0 || mii->video.color_mode != MII_VIDEO_COLOR) { + if (reg == 0 || mode != MII_VIDEO_COLOR) { const uint32_t clut[2] = { - mono[mii->video.color_mode][0], - mono[mii->video.color_mode][1] }; + mono[mode][0].rgb, + mono[mode][1].rgb }; for (int x = 0; x < 40; x++) { uint32_t ext = (mii_bank_peek(aux, a + x) & 0x7f) | ((mii_bank_peek(main, a + x) & 0x7f) << 7); @@ -214,9 +230,9 @@ mii_video_timer_cb( run |= ((uint64_t)(b & 0x7f) << (bx * 7)); } for (int px = 0; px < 14 && dx < 80*2; px++, dx++) { - uint8_t pixel = run & 0xf; + uint8_t pixel = reverse4(run & 0xf); run >>= 4; - uint32_t col = dhires_colors[pixel]; + uint32_t col = dhires_colors[pixel].rgb; *screen++ = col; *screen++ = col; *screen++ = col; @@ -247,8 +263,7 @@ mii_video_timer_cb( ((b2 & 0x03) << ( 9 )); int odd = (x & 1) << 1; int offset = (b1 & 0x80) >> 5; - - if (mii->video.color_mode == MII_VIDEO_COLOR) { + if (mode == MII_VIDEO_COLOR) { for (int i = 0; i < 7; i++) { uint8_t left = (run >> (1 + i)) & 1; uint8_t pixel = (run >> (2 + i)) & 1; @@ -266,7 +281,7 @@ mii_video_timer_cb( idx = offset + odd + 1 - (i & 1) + 1; } } - uint32_t col = hires_colors[idx]; + uint32_t col = hires_colors[idx].rgb; *screen++ = col; *screen++ = col; *l2++ = col & C_SCANLINE_MASK; @@ -275,7 +290,7 @@ mii_video_timer_cb( } else { for (int i = 0; i < 7; i++) { uint8_t pixel = (run >> (2 + i)) & 1; - uint32_t col = mono[mii->video.color_mode][pixel]; + uint32_t col = mono[mode][pixel].rgb; *screen++ = col; *screen++ = col; *l2++ = col & C_SCANLINE_MASK; @@ -308,7 +323,7 @@ mii_video_timer_cb( uint8_t bits = rom[mii->video.line & 0x07]; for (int pi = 0; pi < 7; pi++) { uint8_t pixel = (bits >> pi) & 1; - uint32_t col = mono[mii->video.color_mode][!pixel]; + uint32_t col = mono[mode][!pixel].rgb; *screen++ = col; *l2++ = col & C_SCANLINE_MASK; if (!col80) { @@ -319,13 +334,31 @@ mii_video_timer_cb( } else { // lores graphics int lo_line = mii->video.line / 4; c = c >> ((lo_line & 1) * 4); - uint32_t pixel = lores_colors[c & 0x0f]; - for (int pi = 0; pi < 7; pi++) { - *screen++ = pixel; - *l2++ = pixel & C_SCANLINE_MASK; - if (!col80) { + + if (mode == MII_VIDEO_COLOR) { + uint32_t pixel = lores_colors[(x & col80) ^ col80][c & 0x0f].rgb; + for (int pi = 0; pi < 7; pi++) { *screen++ = pixel; *l2++ = pixel & C_SCANLINE_MASK; + if (!col80) { + *screen++ = pixel; + *l2++ = pixel & C_SCANLINE_MASK; + } + } + } else { + /* Not sure at all this should be rendered like this, + * but I can't find a reference on how to render low + * res graphics in mono */ + c |= (c << 4); + for (int pi = 0; pi < 7; pi++) { + uint32_t pixel = mono[mode][c & 1].rgb; + c >>= 1; + *screen++ = pixel; + *l2++ = pixel & C_SCANLINE_MASK; + if (!col80) { + *screen++ = pixel; + *l2++ = pixel & C_SCANLINE_MASK; + } } } } @@ -428,4 +461,34 @@ mii_video_init( { mii->video.timer_id = mii_timer_register(mii, mii_video_timer_cb, NULL, MII_VIDEO_H_CYCLES, __func__); -} \ No newline at end of file +} + + + +static void +_mii_mish_video( + void * param, + int argc, + const char * argv[]) +{ + mii_t * mii = param; + + if (!argv[1] || !strcmp(argv[1], "list")) { + for (int i = 0; i < 16; i++) { + printf("%01x: %08x %08x %08x\n", i, + lores_colors[0][i].rgb, + lores_colors[1][i].rgb, + dhires_colors[i].rgb); + } + return; + } +} + +#include "mish.h" + +MISH_CMD_NAMES(video, "video"); +MISH_CMD_HELP(video, + "video: test patterns generator", + " : dump color tables" + ); +MII_MISH(video, _mii_mish_video);