/* * mii_emu.c * * Copyright (C) 2023 Michel Pollet * * SPDX-License-Identifier: MIT */ #include #include #include #include #include #include #include #include #include #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_BUTTON_TRIGGER_ON_RELEASE #include "nuklear.h" #define NK_XLIB_GL3_IMPLEMENTATION #define NK_XLIB_LOAD_OPENGL_EXTENSIONS #include "nuklear_xlib_gl3.h" #include "mii.h" #include "mish.h" #define WINDOW_WIDTH 1280 #define WINDOW_HEIGHT 720 // (10 + (192) * 3) #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 void mii_nuklear( mii_t *mii, struct nk_context *ctx); void mii_nuklear_init( mii_t *mii, struct nk_context *ctx); /* =============================================================== * * DEMO * * ===============================================================*/ struct XWindow { Display *dpy; Window win; XVisualInfo *vis; Colormap cmap; XSetWindowAttributes swa; XWindowAttributes attr; GLXFBConfig fbc; Atom wm_delete_window; int width, height; }; static int gl_err = nk_false; static int gl_error_handler(Display *dpy, XErrorEvent *ev) {NK_UNUSED(dpy); NK_UNUSED(ev); gl_err = nk_true;return 0;} static void die(const char *fmt, ...) { va_list ap; va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fputs("\n", stderr); exit(EXIT_FAILURE); } static int has_extension(const char *string, const char *ext) { const char *start, *where, *term; where = strchr(ext, ' '); if (where || *ext == '\0') return nk_false; for (start = string;;) { where = strstr((const char*)start, ext); if (!where) break; term = where + strlen(ext); if (where == start || *(where - 1) == ' ') { if (*term == ' ' || *term == '\0') return nk_true; } start = term; } return nk_false; } struct nk_font *nk_main_font = NULL; /* global now, mish commands use it */ mii_t g_mii = {}; int main( int argc, const char *argv[]) { /* Platform */ int running = 1; struct XWindow win; GLXContext glContext; struct nk_context *ctx; struct nk_colorf bg; mii_init(&g_mii); int idx = 0; uint32_t flags = MII_INIT_DEFAULT; int r = mii_argv_parse(&g_mii, argc, argv, &idx, &flags); if (r == 0) { printf("mii: Invalid argument %s, skipped\n", argv[idx]); } else if (r == -1) exit(1); mii_prepare(&g_mii, flags); mish_prepare(1); printf("MISH_TELNET_PORT = %s\n", getenv("MISH_TELNET_PORT")); memset(&win, 0, sizeof(win)); win.dpy = XOpenDisplay(NULL); if (!win.dpy) die("Failed to open X display\n"); { /* check glx version */ int glx_major, glx_minor; if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor)) die("[X11]: Error: Failed to query OpenGL version\n"); if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1)) die("[X11]: Error: Invalid GLX version!\n"); } { /* find and pick matching framebuffer visual */ int fb_count; static GLint attr[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, True, None }; GLXFBConfig *fbc; fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count); if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n"); { /* pick framebuffer with most samples per pixel */ int i; int fb_best = -1, best_num_samples = -1; for (i = 0; i < fb_count; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]); if (vi) { int sample_buffer, samples; glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer); glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples); if ((fb_best < 0) || (sample_buffer && samples > best_num_samples)) fb_best = i, best_num_samples = samples; XFree(vi); } } win.fbc = fbc[fb_best]; XFree(fbc); win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc); } } { /* create window */ win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone); win.swa.colormap = win.cmap; win.swa.background_pixmap = None; win.swa.border_pixel = 0; win.swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPress | ButtonReleaseMask| ButtonMotionMask | Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask| PointerMotionMask| StructureNotifyMask; win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput, win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa); if (!win.win) die("[X11]: Failed to create window\n"); XFree(win.vis); char title[128]; sprintf(title, "MII //e Emulator"); char *telnet = getenv("MISH_TELNET_PORT"); if (telnet) sprintf(title + strlen(title), " (telnet port %s)", telnet); else sprintf(title + strlen(title), " (telnet disabled)"); XStoreName(win.dpy, win.win, title); XMapWindow(win.dpy, win.win); win.wm_delete_window = XInternAtom(win.dpy, "WM_DELETE_WINDOW", False); XSetWMProtocols(win.dpy, win.win, &win.wm_delete_window, 1); } { /* create opengl context */ typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*); int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler); const char *extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy)); glxCreateContext create_context = (glxCreateContext) glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB"); gl_err = nk_false; if (!has_extension(extensions_str, "GLX_ARB_create_context") || !create_context) { fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n"); fprintf(stdout, "[X11]: ... using old-style GLX context\n"); glContext = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True); } else { GLint attr[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None }; glContext = create_context(win.dpy, win.fbc, 0, True, attr); XSync(win.dpy, False); if (gl_err || !glContext) { /* Could not create GL 3.0 context. Fallback to old 2.x context. * If a version below 3.0 is requested, implementations will * return the newest context version compatible with OpenGL * version less than version 3.0.*/ attr[1] = 1; attr[3] = 0; gl_err = nk_false; fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n"); fprintf(stdout, "[X11] ... using old-style GLX context!\n"); glContext = create_context(win.dpy, win.fbc, 0, True, attr); } } XSync(win.dpy, False); XSetErrorHandler(old_handler); if (gl_err || !glContext) die("[X11]: Failed to create an OpenGL context\n"); glXMakeCurrent(win.dpy, win.win, glContext); } //extern const unsigned char mii_proggy_data[]; //extern const unsigned int mii_proggy_size; extern const unsigned char mii_droid_data[]; extern const unsigned int mii_droid_size; ctx = nk_x11_init(win.dpy, win.win); /* Load Fonts: if none of these are loaded a default font will be used */ { struct nk_font_atlas *atlas; nk_x11_font_stash_begin(&atlas); struct nk_font_config cfg = nk_font_config(0); #if 0 nk_rune ranges[] = { 0x0020, 0x007E, /* Ascii */ 0x00A1, 0x00FF, /* Symbols + Umlaute */ 0 }; #endif cfg.range = nk_font_default_glyph_ranges(); cfg.oversample_h = cfg.oversample_v = 1; cfg.pixel_snap = true; nk_main_font = nk_font_atlas_add_from_memory(atlas, (void*)mii_droid_data, mii_droid_size, 20, &cfg); nk_x11_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ if (nk_main_font) nk_style_set_font(ctx, &nk_main_font->handle); } mii_nuklear_init(&g_mii, ctx); bg.r = 0.0f; bg.g = 0.0f; bg.b = 0.0f; bg.a = 1.0f; // bg.r = 0.8f; bg.g = 0.8f; bg.b = 0.8f; bg.a = 1.0f; while (running) { /* Input */ XEvent evt; nk_input_begin(ctx); while (XPending(win.dpy)) { XNextEvent(win.dpy, &evt); if (evt.type == ClientMessage) goto cleanup; if (XFilterEvent(&evt, win.win)) continue; nk_x11_handle_event(&evt); } nk_input_end(ctx); /* GUI */ mii_nuklear(&g_mii, ctx); /* Draw */ XGetWindowAttributes(win.dpy, win.win, &win.attr); glViewport(0, 0, win.width, win.height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg.r, bg.g, bg.b, bg.a); /* IMPORTANT: `nk_x11_render` modifies some global OpenGL state * with blending, scissor, face culling, depth test and viewport and * defaults everything back into a default state. * Make sure to either a.) save and restore or b.) reset your own state after * rendering the UI. */ nk_x11_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); glXSwapBuffers(win.dpy, win.win); } cleanup: nk_x11_shutdown(); glXMakeCurrent(win.dpy, 0, 0); glXDestroyContext(win.dpy, glContext); XUnmapWindow(win.dpy, win.win); XFreeColormap(win.dpy, win.cmap); XDestroyWindow(win.dpy, win.win); XCloseDisplay(win.dpy); return 0; }