/* * mii_emu_gl.c * * Copyright (C) 2023 Michel Pollet * * SPDX-License-Identifier: MIT */ #define _GNU_SOURCE // for asprintf #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "mii_mui.h" #include "mish.h" #include "mii_thread.h" #include "mii_mui.h" #include "mii-icon-64.h" #include "minipt.h" /* * Note: This *assumes* that the GL implementation has support for non-power-of-2 * textures, which is not a given for older implementations. However, I think * (by 2024) that's a safe assumption. */ #define WINDOW_WIDTH 1280 #define WINDOW_HEIGHT 720 #define POWER_OF_TWO 0 typedef struct mii_gl_tex_t { // c2_rect_t frame; GLuint id; } mii_gl_tex_t; typedef struct mii_x11_t { mii_mui_t video; pthread_t cpu_thread; mui_drawable_t dr; // drawable uint32_t dr_padded_y; union { struct { mii_gl_tex_t mii_tex, mui_tex; }; mii_gl_tex_t tex[2]; }; c2_rect_t video_frame; // current video frame float mui_alpha; void * transision_state; struct { mui_time_t start, end; c2_rect_t from, to; } transition; Cursor cursor; Display * dpy; Window win; long last_button_click; struct { int ungrab, grab, grabbed, down; c2_pt_t pos; } mouse; mui_event_t key; XVisualInfo * vis; Colormap cmap; XSetWindowAttributes swa; XWindowAttributes attr; GLXFBConfig fbc; Atom wm_delete_window; int width, height; GLXContext glContext; } mii_x11_t; static int gl_err = 0; static int gl_error_handler( Display *dpy, XErrorEvent *ev) { gl_err = true; return 0; } #define die(_w) { fprintf(stderr,"%s\n",_w); exit(1); } static int has_gl_extension( const char *string, const char *ext) { if (!string || !ext) return false; int l = strlen(ext); while (*string) { char * gotit = strstr((const char *)string, ext); if (!gotit) return false; if (gotit && (gotit[l] == ' ' || gotit[l] == '\0')) return true; string += l; } return false; } c2_rect_t c2_rect_interpolate( c2_rect_t *a, c2_rect_t *b, float t) { c2_rect_t r = {}; r.l = 0.5 + a->l + (b->l - a->l) * t; r.r = 0.5 + a->r + (b->r - a->r) * t; r.t = 0.5 + a->t + (b->t - a->t) * t; r.b = 0.5 + a->b + (b->b - a->b) * t; return r; } static c2_rect_t _mii_get_video_position( mii_x11_t * ui, bool ui_visible ) { c2_rect_t r = C2_RECT(0, 0, MII_VIDEO_WIDTH, MII_VIDEO_HEIGHT); if (ui_visible) { float fac = (ui->attr.height - 38) / (float)MII_VIDEO_HEIGHT; c2_rect_scale(&r, fac); c2_rect_offset(&r, (ui->attr.width / 2) - (c2_rect_width(&r) / 2), 36); } else { float fac = (ui->attr.height) / (float)MII_VIDEO_HEIGHT; c2_rect_scale(&r, fac); c2_rect_offset(&r, (ui->attr.width / 2) - (c2_rect_width(&r) / 2), (ui->attr.height / 2) - (c2_rect_height(&r) / 2)); c2_rect_inset(&r, 10, 10); } return r; } static void _mii_transition( mii_x11_t * ui ) { pt_start(ui->transision_state); while (ui->video.transition == MII_MUI_TRANSITION_NONE) pt_yield(ui->transision_state); ui->transition.start = mui_get_time(); ui->transition.end = ui->transition.start + (MUI_TIME_SECOND / 2); ui->transition.from = ui->video_frame; switch (ui->video.transition) { case MII_MUI_TRANSITION_HIDE_UI: ui->transition.to = _mii_get_video_position(ui, false); ui->video.mui_visible = true; break; case MII_MUI_TRANSITION_SHOW_UI: ui->transition.to = _mii_get_video_position(ui, true); ui->video.mui_visible = true; break; } while (1) { mui_time_t now = mui_get_time(); float t = (now - ui->transition.start) / (float)(ui->transition.end - ui->transition.start); if (t >= 1.0f) break; switch (ui->video.transition) { case MII_MUI_TRANSITION_HIDE_UI: ui->mui_alpha = 1.0f - t; break; case MII_MUI_TRANSITION_SHOW_UI: ui->mui_alpha = t; break; } ui->video_frame = c2_rect_interpolate( &ui->transition.from, &ui->transition.to, t); pt_yield(ui->transision_state); } switch (ui->video.transition) { case MII_MUI_TRANSITION_HIDE_UI: ui->video.mui_visible = false; ui->mui_alpha = 0.0f; break; case MII_MUI_TRANSITION_SHOW_UI: ui->mui_alpha = 1.0f; break; } ui->video.transition = MII_MUI_TRANSITION_NONE; pt_end(ui->transision_state); } /* * xmodmap -pke or -pk will print the list of keycodes */ static bool _mii_x11_convert_keycode( mii_x11_t *ui, KeySym sym, mui_event_t *out ) { switch (sym) { case XK_F1 ... XK_F12: out->key.key = MUI_KEY_F1 + (sym - XK_F1); break; case XK_Escape: out->key.key = MUI_KEY_ESCAPE; break; case XK_Left: out->key.key = MUI_KEY_LEFT; break; case XK_Up: out->key.key = MUI_KEY_UP; break; case XK_Right: out->key.key = MUI_KEY_RIGHT; break; case XK_Down: out->key.key = MUI_KEY_DOWN; break; // XK_Begin case XK_Insert: out->key.key = MUI_KEY_INSERT; break; case XK_Home: out->key.key = MUI_KEY_HOME; break; case XK_End: out->key.key = MUI_KEY_END; break; case XK_Page_Up: out->key.key = MUI_KEY_PAGEUP; break; case XK_Page_Down: out->key.key = MUI_KEY_PAGEDOWN; break; case XK_Shift_R: out->key.key = MUI_KEY_RSHIFT; break; case XK_Shift_L: out->key.key = MUI_KEY_LSHIFT; break; case XK_Control_R: out->key.key = MUI_KEY_RCTRL; break; case XK_Control_L: out->key.key = MUI_KEY_LCTRL; break; case XK_Alt_L: out->key.key = MUI_KEY_LALT; break; case XK_Alt_R: out->key.key = MUI_KEY_RALT; break; case XK_Super_L: out->key.key = MUI_KEY_LSUPER; break; case XK_Super_R: out->key.key = MUI_KEY_RSUPER; break; default: out->key.key = sym & 0xff; break; } // printf("%s %08x to %04x\n", __func__, sym, out->key.key); return true; } static int mii_x11_init( struct mii_x11_t *ui ) { mui_t * mui = &ui->video.mui; if (!setlocale(LC_ALL,"") || !XSupportsLocale() || !XSetLocaleModifiers("@im=none")) return -1; ui->dpy = XOpenDisplay(NULL); if (!ui->dpy) die("Failed to open X display\n"); { /* check glx version */ int glx_major, glx_minor; if (!glXQueryVersion(ui->dpy, &glx_major, &glx_minor)) die("[X11]: Error: Failed to query OpenGL version\n"); if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1)) die("[X11]: Error: Invalid GLX version!\n"); } { /* find and pick matching framebuffer visual */ int fb_count; static const GLint attr[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, None }; GLXFBConfig *fbc = glXChooseFBConfig(ui->dpy, DefaultScreen(ui->dpy), attr, &fb_count); if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n"); { /* pick framebuffer with most samples per pixel */ int fb_best = -1, best_num_samples = -1; for (int i = 0; i < fb_count; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(ui->dpy, fbc[i]); if (vi) { int sample_buffer, samples; glXGetFBConfigAttrib(ui->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer); glXGetFBConfigAttrib(ui->dpy, fbc[i], GLX_SAMPLES, &samples); if ((fb_best < 0) || (sample_buffer && samples > best_num_samples)) fb_best = i, best_num_samples = samples; XFree(vi); } } ui->fbc = fbc[fb_best]; XFree(fbc); ui->vis = glXGetVisualFromFBConfig(ui->dpy, ui->fbc); } } { /* create window */ ui->cmap = XCreateColormap(ui->dpy, RootWindow(ui->dpy, ui->vis->screen), ui->vis->visual, AllocNone); ui->swa.colormap = ui->cmap; ui->swa.background_pixmap = None; ui->swa.border_pixel = 0; ui->swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPress | ButtonReleaseMask | ButtonMotionMask | Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask; ui->win = XCreateWindow(ui->dpy, RootWindow(ui->dpy, ui->vis->screen), 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, ui->vis->depth, InputOutput, ui->vis->visual, CWBorderPixel | CWColormap | CWEventMask, &ui->swa); if (!ui->win) die("[X11]: Failed to create window\n"); XFree(ui->vis); { char title[128]; sprintf(title, "MII //e Emulator"); char *telnet = getenv("MISH_TELNET_PORT"); if (telnet) sprintf(title + strlen(title), " (telnet port %s)", telnet); else sprintf(title + strlen(title), " (telnet disabled)"); XStoreName(ui->dpy, ui->win, title); } { Atom net_wm_icon_atom = XInternAtom(ui->dpy, "_NET_WM_ICON", False); XChangeProperty(ui->dpy, ui->win, net_wm_icon_atom, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)mii_icon64, sizeof(mii_icon64) / sizeof(mii_icon64[0])); XFlush(ui->dpy); } XMapWindow(ui->dpy, ui->win); ui->wm_delete_window = XInternAtom(ui->dpy, "WM_DELETE_WINDOW", False); XSetWMProtocols(ui->dpy, ui->win, &ui->wm_delete_window, 1); } /* create invisible cursor */ { static XColor dummy; char data[1] = {0}; Pixmap blank = XCreateBitmapFromData(ui->dpy, ui->win, data, 1, 1); if (blank == None) return 0; ui->cursor = XCreatePixmapCursor(ui->dpy, blank, blank, &dummy, &dummy, 0, 0); XFreePixmap(ui->dpy, blank); } { /* create opengl context */ typedef GLXContext (*glxCreateContext)( Display *, GLXFBConfig, GLXContext, Bool, const int *); int (*old_handler)(Display *, XErrorEvent *) = XSetErrorHandler(gl_error_handler); const char *extensions_str = glXQueryExtensionsString( ui->dpy, DefaultScreen(ui->dpy)); glxCreateContext create_context = (glxCreateContext) glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB"); gl_err = false; if (!has_gl_extension(extensions_str, "GLX_ARB_create_context") || !create_context) { fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n"); fprintf(stdout, "[X11]: ... using old-style GLX context\n"); ui->glContext = glXCreateNewContext(ui->dpy, ui->fbc, GLX_RGBA_TYPE, 0, True); } else { GLint attr[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 2, None }; ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr); XSync(ui->dpy, False); if (gl_err || !ui->glContext) { attr[1] = 1; attr[3] = 0; gl_err = false; fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n"); fprintf(stdout, "[X11] ... using old-style GLX context!\n"); ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr); } } XSync(ui->dpy, False); XSetErrorHandler(old_handler); if (gl_err || !ui->glContext) die("[X11]: Failed to create an OpenGL context\n"); glXMakeCurrent(ui->dpy, ui->win, ui->glContext); } { // create the MUI 'screen' at the window size mui_pixmap_t* pix = &ui->dr.pix; pix->size.y = WINDOW_HEIGHT; pix->size.x = WINDOW_WIDTH; // annoyingly I have to make it a LOT bigger to handle that the // non-power-of-2 texture extension is not avialable everywhere // textures, which is a bit of a waste of memory, but oh well. #if POWER_OF_TWO int padded_x = 1; int padded_y = 1; while (padded_x < pix->size.x) padded_x <<= 1; while (padded_y < pix->size.y) padded_y <<= 1; #else int padded_x = pix->size.x; int padded_y = pix->size.y; #endif pix->row_bytes = padded_x * 4; pix->bpp = 32; ui->dr_padded_y = padded_y; printf("MUI Padded UI size is %dx%d\n", padded_x, padded_y); pix->pixels = malloc(pix->row_bytes * ui->dr_padded_y); mui->screen_size = pix->size; } { XGetWindowAttributes(ui->dpy, ui->win, &ui->attr); ui->mui_alpha = 1.0f; ui->video.mui_visible = true; ui->video_frame = _mii_get_video_position(ui, ui->video.mui_visible); } return 0; } static void mii_x11_update_mouse_card( mii_x11_t * ui) { mii_t * mii = &ui->video.mii; mui_t * mui = &ui->video.mui; /* * We can grab the mouse if it is enabled by the driver, it is in the * video frame, and there is no active MUI windows (or menus). */ if (mii->mouse.enabled && c2_rect_contains_pt(&ui->video_frame, &ui->mouse.pos) && !(ui->video.mui_visible && mui_has_active_windows(mui))) { if (!ui->mouse.grabbed) { ui->mouse.grab = 1; ui->mouse.grabbed = 1; // printf("Grab mouse\n"); } } else { if (ui->mouse.grabbed) { ui->mouse.ungrab = 1; ui->mouse.grabbed = 0; // printf("Ungrab mouse\n"); } } if (!ui->mouse.grabbed) return; double x = ui->mouse.pos.x - ui->video_frame.l; double y = ui->mouse.pos.y - ui->video_frame.t; // get mouse button state int button = ui->mouse.down; // clamp coordinates inside bounds double vw = c2_rect_width(&ui->video_frame); double vh = c2_rect_height(&ui->video_frame); double mw = mii->mouse.max_x - mii->mouse.min_x; double mh = mii->mouse.max_y - mii->mouse.min_y; // normalize mouse coordinates mii->mouse.x = mii->mouse.min_x + (x * mw / vw) + 0.5; mii->mouse.y = mii->mouse.min_y + (y * mh / vh) + 0.5; mii->mouse.button = button; } static int mii_x11_handle_event( mii_x11_t * ui, XEvent *evt) { int quit = 0; /* We don't actually 'grab' as in warp the pointer, we just show/hide it * dynamically when we enter/leave the video rectangle */ if (ui->mouse.grab) { XDefineCursor(ui->dpy, ui->win, ui->cursor); ui->mouse.grab = 0; } else if (ui->mouse.ungrab) { XUndefineCursor(ui->dpy, ui->win); ui->mouse.ungrab = 0; } mui_t * mui = &ui->video.mui; mii_t * mii = &ui->video.mii; switch (evt->type) { case FocusIn: case FocusOut: // printf("%s focus %d\n", __func__, evt->type == FocusIn); /* This prevents 'stale' modifiers keys when the emulator is * in front and we switches window/desktop with a modifier on.. * this used to trigger 'phantom' modifiers still being 'on' */ mui->modifier_keys = 0; break; case KeyRelease: case KeyPress: { int ret, down = (evt->type == KeyPress); KeySym *code = XGetKeyboardMapping(ui->dpy, ( KeyCode)evt->xkey.keycode, 1, &ret); ui->key.type = down ? MUI_EVENT_KEYDOWN : MUI_EVENT_KEYUP; ui->key.key.up = 0; bool handled = false; bool converted = _mii_x11_convert_keycode(ui, *code, &ui->key); bool is_modifier = ui->key.key.key >= MUI_KEY_MODIFIERS && ui->key.key.key <= MUI_KEY_MODIFIERS_LAST; if (converted) { // convert keycodes into a bitfields of current modifiers if (ui->key.key.key >= MUI_KEY_MODIFIERS && ui->key.key.key <= MUI_KEY_MODIFIERS_LAST) { if (down) mui->modifier_keys |= (1 << (ui->key.key.key - MUI_KEY_MODIFIERS)); else mui->modifier_keys &= ~(1 << (ui->key.key.key - MUI_KEY_MODIFIERS)); } ui->key.modifiers = mui->modifier_keys; switch (ui->key.key.key) { case MUI_KEY_RSUPER: case MUI_KEY_LSUPER: { int apple = ui->key.key.key - MUI_KEY_RSUPER; mii_bank_t *bank = &mii->bank[MII_BANK_MAIN]; uint8_t old = mii_bank_peek(bank, 0xc061 + apple); mii_bank_poke(bank, 0xc061 + apple, down ? 0x80 : 0); if (!!down != !!old) { // printf("Apple %s %s\n", apple ? "Open" : "Close", // down ? "down" : "up"); } } break; } handled = mui_handle_event(mui, &ui->key); // if not handled and theres a window visible, assume // it's a dialog and it OUGHT to eat the key if (!handled) handled = mui_window_front(mui) != NULL; // printf("%s key handled %d\n", __func__, handled); } if (!handled && down && !is_modifier) { uint16_t mii_key = ui->key.key.key; char buf[32] = ""; KeySym keysym = 0; if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol) { #if 0 printf(" lookup sym %04x %d:", (int)keysym, (int)strlen(buf)); for (int i = 0; i < (int)strlen(buf); i++) printf(" %02x", buf[i]); printf("\n"); #endif mii_key = buf[0]; } switch (mii_key) { case MUI_KEY_DOWN: mii_key = 'J' - 'A' + 1; break; case MUI_KEY_UP: mii_key = 'K' - 'A' + 1; break; case MUI_KEY_RIGHT: mii_key = 'U' - 'A' + 1; break; case MUI_KEY_LEFT: mii_key = 'H' - 'A' + 1; break; } // printf("key %04x %4x\n", mii_key, mui->modifier_keys); mii_keypress(mii, mii_key); } XFree(code); } break; case ButtonPress: case ButtonRelease: { // printf("%s %s button %d grabbed:%d\n", __func__, // evt->type == ButtonPress ? "Down":"Up ", // evt->xbutton.button, ui->mouse.grabbed); switch (evt->xbutton.button) { case Button1: { ui->mouse.down = evt->type == ButtonPress; ui->mouse.pos.x = evt->xbutton.x; ui->mouse.pos.y = evt->xbutton.y; if (ui->video.mui_visible) { mui_event_t ev = { .type = ui->mouse.down ? MUI_EVENT_BUTTONDOWN : MUI_EVENT_BUTTONUP, .mouse.where = ui->mouse.pos, .modifiers = mui->modifier_keys, // | MUI_MODIFIER_EVENT_TRACE, }; mui_handle_event(mui, &ev); } mii_x11_update_mouse_card(ui); } break; case Button4: case Button5: { // printf("%s wheel %d %d\n", __func__, // evt->xbutton.button, ui->video.mui_visible); if (ui->video.mui_visible) { mui_event_t ev = { .type = MUI_EVENT_WHEEL, .modifiers = mui->modifier_keys,// | MUI_MODIFIER_EVENT_TRACE, .wheel.where = ui->mouse.pos, .wheel.delta = evt->xbutton.button == Button4 ? -1 : 1, }; mui_handle_event(mui, &ev); } } break; } } break; case MotionNotify: { ui->mouse.pos.x = evt->xmotion.x; ui->mouse.pos.y = evt->xmotion.y; mii_x11_update_mouse_card(ui); if (ui->mouse.grabbed) break; if (ui->video.mui_visible) { mui_event_t ev = { .type = MUI_EVENT_DRAG, .mouse.where = ui->mouse.pos, .modifiers = mui->modifier_keys, }; mui_handle_event(mui, &ev); } } break; case ClientMessage: if ((Atom)evt->xclient.data.l[0] == ui->wm_delete_window) quit = 1; break; case KeymapNotify: XRefreshKeyboardMapping(&evt->xmapping); break; } return quit; } static void mii_x11_terminate( mii_x11_t *ui) { glXMakeCurrent(ui->dpy, 0, 0); glXDestroyContext(ui->dpy, ui->glContext); XUnmapWindow(ui->dpy, ui->win); XFreeColormap(ui->dpy, ui->cmap); XDestroyWindow(ui->dpy, ui->win); XCloseDisplay(ui->dpy); } void mii_x11_prepare_textures( mii_x11_t *ui) { mii_t * mii = &ui->video.mii; // mui_t * mui = &ui->video.mui; GLuint tex[2]; glGenTextures(2, tex); for (int i = 0; i < 2; i++) { mii_gl_tex_t * t = &ui->tex[i]; memset(t, 0, sizeof(*t)); t->id = tex[i]; } glEnable(GL_TEXTURE_2D); // bind the mii texture using the GL_ARB_texture_rectangle extension glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // disable the repeat of textures glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, 4, MII_VRAM_WIDTH, MII_VRAM_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, mii->video.pixels); // bind the mui texture using the GL_ARB_texture_rectangle as well glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 4, ui->dr.pix.row_bytes / 4, // already power of two. ui->dr_padded_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, ui->dr.pix.pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // printf("%s texture created %d\n", __func__, mii_apple_screen_tex); // display opengl error GLenum err = glGetError(); if (err != GL_NO_ERROR) { printf("Error creating texture: %d\n", err); } } void mii_x11_render( mii_x11_t *ui) { glClearColor( .6f * ui->mui_alpha, .6f * ui->mui_alpha, .6f * ui->mui_alpha, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0, 0, (GLsizei)ui->attr.width, (GLsizei)ui->attr.height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, ui->attr.width, ui->attr.height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); // This (was) the recommended way to handle pixel alignment in glOrtho // mode, but this seems to have changed -- now it looks like Linear filtering // glTranslatef(0.375f, 0.375f, 0.0f); { /* draw mii texture */ glColor3f(1.0f, 1.0f, 1.0f); glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id); glBegin(GL_QUADS); c2_rect_t r = ui->video_frame; glTexCoord2f(0, 0); glVertex2f(r.l, r.t); glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH, 0); glVertex2f(r.r, r.t); glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH, MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT); glVertex2f(r.r, r.b); glTexCoord2f(0, MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT); glVertex2f(r.l, r.b); glEnd(); /* draw mui texture */ if (ui->mui_alpha > 0.0f) { glColor4f(1.0f, 1.0f, 1.0f, ui->mui_alpha); glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4), 0); glVertex2f(ui->attr.width, 0); glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4), ui->attr.height / (double)(ui->dr_padded_y)); glVertex2f(ui->attr.width, ui->attr.height); glTexCoord2f(0, ui->attr.height / (double)(ui->dr_padded_y)); glVertex2f(0, ui->attr.height); glEnd(); } } glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } // TODO factor this into a single table, this is dupped from mii_mui_settings.c! static const struct { const char * name; } mii_slot_driver[MII_SLOT_DRIVER_COUNT] = { [MII_SLOT_DRIVER_NONE] = { "none", }, [MII_SLOT_DRIVER_SMARTPORT] = { "smartport", }, [MII_SLOT_DRIVER_DISK2] = { "disk2", }, [MII_SLOT_DRIVER_MOUSE] = { "mouse", }, [MII_SLOT_DRIVER_SUPERSERIAL] = { "ssc", }, [MII_SLOT_DRIVER_ROM1MB] = { "eecard", }, }; void mii_ui_reconfigure_slot( mii_t * mii, mii_machine_config_t * config, int slot ) { printf("%s slot %d\n", __func__, slot); int i = slot-1; switch (config->slot[i].driver) { case MII_SLOT_DRIVER_SMARTPORT: { mii_slot_command(mii, slot, MII_SLOT_DRIVE_LOAD, (void*)config->slot[i].conf.smartport.drive[0].disk); mii_slot_command(mii, slot, MII_SLOT_DRIVE_LOAD + 1, (void*)config->slot[i].conf.smartport.drive[1].disk); } break; case MII_SLOT_DRIVER_DISK2: { mii_slot_command(mii, slot, MII_SLOT_DRIVE_LOAD, (void*)config->slot[i].conf.disk2.drive[0].disk); mii_slot_command(mii, slot, MII_SLOT_DRIVE_LOAD + 1, (void*)config->slot[i].conf.disk2.drive[1].disk); } break; case MII_SLOT_DRIVER_ROM1MB: { mii_slot_command(mii, slot, MII_SLOT_DRIVE_LOAD, config->slot[i].conf.rom1mb.use_default ? "" : (void*)config->slot[i].conf.rom1mb.drive.disk); } break; } } // load the content of the mii_machine_config_t into the initialized // mii_t struct, similar to what mii_argv_parse does // TODO: Change argv to modify that struct instead of the mii_t directly static void _mii_ui_load_config( mii_t * mii, mii_machine_config_t * config, uint32_t *ioFlags ) { if (config->no_slot_clock) *ioFlags |= MII_INIT_NSC; if (config->titan_accelerator) *ioFlags |= MII_INIT_TITAN; mii->speaker.muted = config->audio_muted; mii->video.color_mode = config->video_mode; for (int i = 0; i < 7; i++) { if (config->slot[i].driver == MII_SLOT_DRIVER_NONE) continue; if (config->slot[i].driver >= MII_SLOT_DRIVER_COUNT) { printf("%s invalid driver %d\n", __func__, config->slot[i].driver); continue; } int slot = i + 1; if (mii_slot_drv_register(mii, slot, mii_slot_driver[config->slot[i].driver].name) < 0) { printf("%s failed to register driver %s\n", __func__, mii_slot_driver[config->slot[i].driver].name); } mii_ui_reconfigure_slot(mii, config, slot); } } void mii_x11_reload_config( struct mii_x11_t *ui ) { mii_t * mii = &ui->video.mii; mii_machine_config_t * config = &ui->video.config; uint32_t flags = MII_INIT_DEFAULT; if (mii->state != MII_INIT) { printf("%s mii is running, terminating thread\n", __func__); mii->state = MII_TERMINATE; pthread_join(ui->cpu_thread, NULL); printf("%s mii terminated\n", __func__); } mii_mui_menu_slot_menu_update(&ui->video); printf("%s (re)loading config\n", __func__); mii_init(mii); _mii_ui_load_config(mii, config, &flags); mii_prepare(mii, flags); mii_reset(mii, true); /* start the CPU/emulator thread */ ui->cpu_thread = mii_threads_start(mii); } mii_x11_t g_mii = {}; int main( int argc, const char *argv[]) { char * conf_path; asprintf(&conf_path, "%s/.local/share/mii", getenv("HOME")); mkdir(conf_path, 0755); mii_x11_t * ui = &g_mii; mii_t * mii = &g_mii.video.mii; bool no_config_found = false; if (mii_settings_load( &ui->video.cf, getcwd(NULL,0), ".mii_emu_config") < 0 && mii_settings_load( &ui->video.cf, conf_path, "mii_emu_gl") < 0) { asprintf(&ui->video.cf.path, "%s/.local/share/mii/mii_emu_gl", getenv("HOME")); printf("%s failed to load settings\n", argv[0]); ui->video.config.load_defaults = true; no_config_found = true; } else { mii_emu_load(&ui->video.cf, &ui->video.config); } { mii_init(mii); int idx = 1; uint32_t flags = MII_INIT_DEFAULT; if (!no_config_found) { // load the config we have in the UI config struct into the // mii config struct _mii_ui_load_config(mii, &ui->video.config, &flags); } int r = mii_argv_parse(mii, argc, argv, &idx, &flags); if (r == 0) { printf("mii: Invalid argument %s, skipped\n", argv[idx]); } else if (r == -1) exit(1); mii_prepare(mii, flags); } { mish_prepare(1); mish_set_command_parameter(MISH_FCC('m','i','i',' '), mii); printf("MISH_TELNET_PORT = %s\n", getenv("MISH_TELNET_PORT")); } mii_x11_init(ui); mui_t * mui = &ui->video.mui; // to move to a function later mui_init(mui); mui->color.clear.value = 0; asprintf(&mui->pref_directory, "%s/.local/share/mii", getenv("HOME")); mii_mui_menus_init((mii_mui_t*)ui); ui->video.mui_visible = 1; mii_mui_menu_slot_menu_update(&ui->video); mii_x11_prepare_textures(ui); // use a 60fps timerfd here as well int timerfd = timerfd_create(CLOCK_MONOTONIC, 0); if (timerfd < 0) { perror(__func__); goto cleanup; } mii_thread_set_fps(timerfd, 60); /* * If it is the first run, theres no config files, open the * slot dialog to let the user configure some stuff himself */ if (no_config_found) { ui->video.config.reboot_on_load = true; mii_config_open_slots_dialog(&ui->video); } /* start the CPU/emulator thread */ ui->cpu_thread = mii_threads_start(mii); while (mii->state != MII_INIT) { /* Input */ XEvent evt; while (XPending(ui->dpy)) { XNextEvent(ui->dpy, &evt); if (evt.type == ClientMessage) goto cleanup; if (XFilterEvent(&evt, ui->win)) continue; mii_x11_handle_event(ui, &evt); } mui_run(mui); bool draw = false; if (pixman_region32_not_empty(&mui->inval)) { draw = true; mui_draw(mui, &ui->dr, 0); glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id); pixman_region32_intersect_rect(&mui->redraw, &mui->redraw, 0, 0, ui->dr.pix.size.x, ui->dr.pix.size.y); int rc = 0; c2_rect_t *ra = (c2_rect_t*)pixman_region32_rectangles(&mui->redraw, &rc); // rc = 1; ra = &C2_RECT(0, 0, mui->screen_size.x, mui->screen_size.y); if (rc) { // printf("GL: %d rects to redraw\n", rc); for (int i = 0; i < rc; i++) { c2_rect_t r = ra[i]; // printf("GL: %d,%d %dx%d\n", r.l, r.t, c2_rect_width(&r), c2_rect_height(&r)); glPixelStorei(GL_UNPACK_ROW_LENGTH, ui->dr.pix.row_bytes / 4); glTexSubImage2D(GL_TEXTURE_2D, 0, r.l, r.t, c2_rect_width(&r), c2_rect_height(&r), GL_RGBA, GL_UNSIGNED_BYTE, ui->dr.pix.pixels + (r.t * ui->dr.pix.row_bytes) + (r.l * 4)); } } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); pixman_region32_clear(&mui->redraw); } if (mii->video.frame_count != mii->video.frame_drawn) { draw = true; mii->video.frame_drawn = mii->video.frame_count; // update the whole texture glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, MII_VRAM_WIDTH, MII_VIDEO_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, mii->video.pixels); } /* Draw */ if (draw) { XGetWindowAttributes(ui->dpy, ui->win, &ui->attr); glViewport(0, 0, ui->width, ui->height); _mii_transition(ui); mii_x11_render(ui); glFlush(); glXSwapBuffers(ui->dpy, ui->win); } /* Wait for next frame */ uint64_t timerv; if (read(timerfd, &timerv, sizeof(timerv)) < 0) { perror(__func__); goto cleanup; } } cleanup: mii_emu_save(&ui->video.cf, &ui->video.config); // this was already done in the mii_thread // mii_dispose(mii); mii_x11_terminate(ui); return 0; }