pitch-dark/src/config.a

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;license:MIT
;(c) 2018 by 4am
;
; Game descriptions and configuration
;
; Public functions
; - LoadGameInfo
;
; Public variables
; - gCurrentGame
;
; Public constants
; - kNumberOfGames
; - GAMES
;
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!zone {
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kNumberOfGames = 33
gCurrentGame
!byte $FD ; set at runtime
kTextRootDirectory
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!byte 5
!raw "TEXT/"
GAMES ; length of this array must = kNumberOfGames, there is no range checking
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!word .amfv
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!word .ballyhoo
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!word .beyondzork
!word .borderzone
!word .bureaucracy
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!word .cutthroats
!word .deadline
!word .enchanter
!word .hgttg
!word .hollywoodhijinx
!word .infidel
!word .leathergoddesses
!word .lurkinghorror
!word .minizork
!word .moonmist
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!word .nordandbert
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!word .planetfall
!word .plunderedhearts
!word .seastalker
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!word .sherlock
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!word .sorcerer
!word .spellbreaker
!word .starcross
!word .stationfall
!word .suspect
!word .suspended
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!word .trinity
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!word .wishbringer
!word .witness
!word .zorki
!word .zorkii
!word .zorkiii
!word .ztuu
; length-prefixed names of each subdirectory in game directory, 1 per game
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.amfv
!byte 4
!raw "AMFV"
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.ballyhoo
!byte 8
!raw "BALLYHOO"
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.beyondzork
!byte 11
!raw "BEYOND.ZORK"
.borderzone
!byte 11
!raw "BORDER.ZONE"
.bureaucracy
!byte 11
!raw "BUREAUCRACY"
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.cutthroats
!byte 10
!raw "CUTTHROATS"
.deadline
!byte 8
!raw "DEADLINE"
.enchanter
!byte 9
!raw "ENCHANTER"
.hgttg
!byte 5
!raw "HGTTG"
.hollywoodhijinx
!byte 9
!raw "HOLLYWOOD"
.infidel
!byte 7
!raw "INFIDEL"
.leathergoddesses
!byte 4
!raw "LGOP"
.lurkinghorror
!byte 14
!raw "LURKING.HORROR"
.minizork
!byte 9
!raw "MINI.ZORK"
.moonmist
!byte 8
!raw "MOONMIST"
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.nordandbert
!byte 13
!raw "NORD.AND.BERT"
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.planetfall
!byte 10
!raw "PLANETFALL"
.plunderedhearts
!byte 9
!raw "PLUNDERED"
.seastalker
!byte 10
!raw "SEASTALKER"
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.sherlock
!byte 8
!raw "SHERLOCK"
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.sorcerer
!byte 8
!raw "SORCERER"
.spellbreaker
!byte 12
!raw "SPELLBREAKER"
.starcross
!byte 9
!raw "STARCROSS"
.stationfall
!byte 11
!raw "STATIONFALL"
.suspect
!byte 7
!raw "SUSPECT"
.suspended
!byte 9
!raw "SUSPENDED"
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.trinity
!byte 7
!raw "TRINITY"
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.wishbringer
!byte 11
!raw "WISHBRINGER"
.witness
!byte 7
!raw "WITNESS"
.zorki
!byte 6
!raw "ZORK.I"
.zorkii
!byte 7
!raw "ZORK.II"
.zorkiii
!byte 8
!raw "ZORK.III"
.ztuu
!byte 4
!raw "ZTUU"
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sectionPointers ; array of pointers to start of each section
addrVersions
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!word 0
addrDescription
!word 0
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addrInfo
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!word 0
;------------------------------------------------------------------------------
; LoadGameInfo
; load file with information about the current game
;
; in: gCurrentGame between 0 and (kNumberOfGames-1)
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; out: addrInfo, addrDescription, addrVersions populated
; all registers and flags clobbered
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;------------------------------------------------------------------------------
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LoadGameInfo
jsr ResetPath
lda #<kTextRootDirectory
ldy #>kTextRootDirectory
jsr AddToPath
lda gCurrentGame
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asl
tax
lda GAMES,x
ldy GAMES+1,x
jsr AddToPath
jsr LoadFile
!word gPathname
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!word $0800
!word $1400
!word kProDOSFileBuffer
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lda #$FF
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sta $00
lda #$07
sta $01 ; ($00) points to start of data buffer
ldy #$00 ; index into ($00) pointing to current character
ldx #$04 ; index into sectionPointers array, stores pointer to start of each section
.convertSectionLoop
jsr IncAndGetChar
.convertSectionNoInc
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cmp #$5B ; '[' is the start of a new section
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beq .skipSectionName
cmp #$0A ; LF -> 0x00 (WeeGUI wants null-terminated strings)
beq .null
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cmp #$5E ; '^' -> closed-apple mousetext
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beq .ca
cmp #$26 ; '&' -> open-apple mousetext
beq .oa
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ora #$80 ; all other characters -> set high bit
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!byte $2C
.null lda #$00
!byte $2C
.ca lda #$40
!byte $2C
.oa lda #$41
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sta ($00),y
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bra .convertSectionLoop
; We found the start of a new section, so skip to the first character on the next line
.skipSectionName
jsr IncAndGetChar
cmp #$0A ; LF
bne .skipSectionName
jsr IncAndGetChar
; We are at the start of a section, so save this address in the sectionPointers array
pha
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tya
clc
adc $00
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sta sectionPointers,x
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lda $01
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bcc +
inc
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+ sta sectionPointers+1,x
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pla
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dex
dex
bpl .convertSectionNoInc
IncAndGetChar
iny
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bne +
inc $01
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+ lda ($00),y
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rts
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}