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@ -178,17 +178,19 @@ $0300 - 40/80 columns
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#$CE ("N") = 40 columns
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#$D9 ("Y") = 80 columns
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Supported: Z3, Z4, Z5
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Supported: Z3, Z4, Z5, Z5U
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Z1, Z2 always display in 40 columns
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Z4, Z5 games were originally designed
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to run in 80 columns. Games may have
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display glitches in 40 columns.
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$0301 - case
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#$00 = uppercase only
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#$01 = mixed case
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Supported: Z3, Z4, Z5
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Z1, Z2 always display in uppercase
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Supported: all
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$0302 - auto-restore
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#$00..#$07 = restore game from slot
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@ -201,17 +203,17 @@ $0302 - auto-restore
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Z4, Z5: slots 0-2 only
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$0303 - script to file
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#$00 = SCRIPT in-game command prints
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to printer
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#$01 = SCRIPT writes to a file in the
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same directory as the game
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#$00 = "SCRIPT" command outputs to
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printer
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#$01 = "SCRIPT" writes to a file in
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the same directory as the game
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Supported: all
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$0304 - auto-script
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#$00 = do not turn on SCRIPT
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#$01 = turn on SCRIPT as soon as game
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starts
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#$00 = do not turn on "SCRIPT"
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#$01 = turn on "SCRIPT" as soon as
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the game starts
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Supported: all
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@ -219,21 +221,21 @@ $0305 - warn on missing .SAV files
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#$00 = do not warn
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#$01 = warn if .SAV file is missing
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Supported: Z4, Z5
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Supported: Z4, Z5, Z5U
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SAVE and RESTORE commands put your
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saved games in a .SAV file in the
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same directory as the game file. Z1,
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Z2, and Z3 interpreters will create
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this .SAV file the first time you
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SAVE a game. However, due to memory
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constraints, Z4 and Z5 interpreters
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can not automatically create the .SAV
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file; it must already exist.
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this file the first time you "SAVE" a
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game. Due to memory constraints, Z4,
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Z5, and Z5U interpreters can not
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automatically create the .SAV file;
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it must already exist.
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On the other hand, if you are opening
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a Z4 or Z5 file and don't care about
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SAVE/RESTORE (perhaps because the
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"SAVE"/"RESTORE" (perhaps because the
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game itself doesn't support it), you
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can skip the .SAV file and turn off
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the warning by setting this to 0.
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