diff --git a/Makefile b/Makefile index 776b694..7e77808 100644 --- a/Makefile +++ b/Makefile @@ -9,26 +9,31 @@ # adapted by 4am on 2018-01-07 # +DISK=pitchdark.po + # third-party tools required to build # https://sourceforge.net/projects/acme-crossass/ ACME=acme -# https://sourceforge.net/projects/applecommander/ -AC=bin/AppleCommander.jar - -DISK=pitchdark.po -MASTERDISK=res/$(DISK) -BUILDDISK=build/$(DISK) +# https://www.brutaldeluxe.fr/products/crossdevtools/cadius/ +# https://github.com/mach-kernel/cadius +CADIUS=cadius asm: mkdir -p build cd src && $(ACME) pitchdark.a - cp $(MASTERDISK) $(BUILDDISK) - java -jar $(AC) -p $(BUILDDISK) "PITCH.DARK" bin 0x6000 < "build/PITCH.DARK#066000" + cp res/$(DISK) build/ + cp res/_FileInformation.txt build/ + $(CADIUS) ADDFILE build/$(DISK) "/PDBOOT/" "build/PITCH.DARK" + +txt: + mkdir -p build/text + $(PY3) bin/textnormalize.py text/* + cd build && $(CADIUS) ADDFOLDER $(DISK) "/PDBOOT/TEXT" text clean: rm -rf build/ mount: - osascript bin/V2Make.scpt "`pwd`" $(BUILDDISK) + osascript bin/V2Make.scpt "`pwd`" build/$(DISK) -all: clean asm mount +all: clean asm txt mount diff --git a/bin/AppleCommander.jar b/bin/AppleCommander.jar deleted file mode 100644 index f74e7cb..0000000 Binary files a/bin/AppleCommander.jar and /dev/null differ diff --git a/bin/textnormalize.py b/bin/textnormalize.py new file mode 100755 index 0000000..0fb3318 --- /dev/null +++ b/bin/textnormalize.py @@ -0,0 +1,26 @@ +#!/usr/bin/env python3 + +import sys + +fileinfo = [] +for f in sys.argv[1:]: + linelength = 0 + with open(f) as buffer: + lines = buffer.readlines() + shortf = f.replace(".txt", "").replace("text/", "").upper() + newf = "build/text/" + shortf + fileinfo.append(shortf + "=Type(04),AuxType(0000),VersionCreate(70),MinVersion(BE),Access(C3)") + with open(newf, 'w') as buffer: + for l in lines: + l = l[:-1] + if not l: + linelength = 0 + if l and linelength: + l = l + ' '*(linelength-len(l)) + buffer.write(l + "\n") + if l.startswith("[info]"): + linelength = 20 + elif l.startswith("[description]"): + linelength = 77 +with open("build/text/_FileInformation.txt", "w") as infobuff: + infobuff.write("\r\n".join(fileinfo)) diff --git a/notes/game-descriptions.txt b/notes/game-descriptions.txt index d669037..1c7104b 100644 --- a/notes/game-descriptions.txt +++ b/notes/game-descriptions.txt @@ -6,6 +6,7 @@ New: * Nord and Bert - Sherlock - Trinity +- Zork: The Undiscovered Underground New versions: - HGTTG @@ -13,1070 +14,3 @@ New versions: - Planetfall - Wishbringer - Zork I - -[info] -SHERLOCK: THE RIDDLE -OF THE CROWN JEWELS - -[description] - -[info] - A MIND FOREVER - VOYAGING - -1985 Sci-Fi - -Difficulty: ^^^^^& - -[description] -Welcome to A Mind Forever Voyaging. In this story, you will be PRISM, the -world's first sentient machine. Before you "boot up" your disk, make sure -you read the short story in the first part of the booklet. - -The story begins in the world of 2031, a world on the brink of chaos. The -economy of the United States of North America (USNA) has been stagnating for -decades. Crackpot religions are springing up all over the place. Crime and -urban decay are rampant. Schools have become violent, chaotic places -ill-suited for educating children. Today's youth frequently use joybooths to -"tune-out" the world, leading in the extreme case to joybooth suicide, where -a psychological addict wastes away in his or her private nirvana. - -The global situation is even grimmer. The calcuttization of the Third World -has almost reached its limit, causing extreme overpopulation and poverty. -This has created a climate ripe for East Bloc adventurism, exploiting -instability and fanning the numerous flash points around the globe. The -superpower race to build an impenetrable missile defense has ended in a tie, -with the foreseeable but unforseen result that an even more dangerous arms -race has begun -- a race to build miniature nuclear weapons, some as small -as a cigarette pack, and smuggle them into enemy cities -- a race which -threatens to turn the USNA into a giant police state. - -Things are bad, and it appears that they can only get worse. So when Senator -Richard Ryder, along with a small group of leaders from government, -business, and the universities, announces the Plan for Renewed National -Purpose, everyone is only too willing to embrace it. - -Only one thing stands between the Plan and its adoption: a test of its -validity. That's why you have been "awakened" from your simulated life and -had your true nature revealed to you several years ahead of schedule. You -have been chosen to use your unique abilities to enter a simulation of the -future, based on the tenents of the Plan, in order to check its -effectiveness. The eyes of the world are on you. - -[versions] -R79.851122.Z4=r79 / 851122 -R77.850814.Z4=r77 / 850814 - --- - -[info] - BALLYHOO - - -1986 Mystery - -Difficulty: ^^^&& - -[description] -Spurred by your natural curiosity, you stick around after the show in the -big top, hoping to catch an after-hours performance. Perhaps you'll get a -peek at an impromptu clown act, or watch the late-night feedings of the -exotic animals you goggled at earlier. But life at the circus isn't -glamorous after the audience has gone home: instead of flashy feats, you -overhear a mysterious conversation: a little girl - the circus owner's -daughter - has been kidnapped! Her father is too naive (or is he too -pompously stupid?) to do more than hire an inept detective to find her. He -remains blindly loyal to his overworked performers, but... could it be an -inside job? The girl might be hidden somewhere on the circus grounds... and -one of the performers might be her abductor! - -So you do what anyone would do in these circumstances: set out to rescue the -damsel in distress. The odds aren't in your favor: you - a spectator, a -bystander, an outsider in a defensive close-knit community - trying to find -a girl you've never met, in a place you know nothing about, among bizarre -people who want nothing to do with you. Some would call you brave. Some -would call you foolish. - -Every circus has its seedy underside. But few are as dangerous as this. - -[versions] -R97.851218.Z3=r97 / 851218 - --- - -[info] - BEYOND ZORK - - -1987 Fantasy - -Difficulty: ^^^&& - -[description] -Dark times have fallen upon the Southlands of Quendor. All the enchanters -have disappeared without a trace. Monsters roam the countryside. And the -taverns are filled with disturbing rumours and un-savory characters. - -A simple peasant like yourself knows better than to get involved in the -affairs of wizards. But everyone you meet seems intent on testing your -abilities to the utmost. You find yourself drawn into a web of fantasy and -magic, solving puzzles, avoiding traps and fighting monsters. Your strength -and power grow with every encounter, until the most fabulous treasure of all -- the fabled Coconut of Quendor - lies within your grasp. If only you can -survive long enough to claim it! - -Unlike other Infocom stories in which your character is "set" from the -start, Beyond Zork lets you create your own character with six attributes: -endurance, strength, dexterity, intelligence, compassion, and luck. Some -situations in the story require dexterity, some require strength, some -require intelligence, and so on; some situations require a combination of -these attributes. You can choose your attributes yourself, or you can use a -character already set up by the computer. - -You must fight monsters and solve puzzles to succeed in your quest. Since -your success will often depend on your attributes, mindful players will try -to improve their attributes as they venture onward. - -[versions] -R57.871221.Z5=r57 / 871221 -R51.870923.Z5=r51 / 870923 -R49.870917.Z5=r49 / 870917 -R47.870915.Z5=r47 / 870915 - --- - -[info] - BORDER ZONE - - -1987 Espionage - -Difficulty: ^^^^& - -[description] - -Washington and Moscow are the capitals of the Superpowers, but the Cold War -is fought at the front: in Eastern Bloc countries like Frobnia and adjacent -neutral countries like Litzenburg. In these countries, where all strangers -are suspect and all actions observed, paranoia and vulnerability are -inescapable. In these countries, innocent travelers get caught in the web of -international espoinage. This is the setting for Border Zone. - -Border Zone consists of three chapters. In each chapter, you play a -different character (an American businessman, a Western spy, and an Eastern -spy) involved in unique puzzles and goals. The chapters take place at -different times and at different locations. As a player, you will get the -most satisfaction if you play the chapters in order. - -Border Zone has a built-in clock which drives the story forward. Unlike -other Infocom stories, the clock in Border Zone continues to tick even while -you stop to think. So if you find yourself in a dangerous situation, you -can't just sit back and relax. Whether you type in a command or not, -characters will move around, events will happen, and the story will proceed. - -[versions] -R9.871008.Z5=r9 / 871008 - --- - -[info] - BUREAUCRACY - - -1987 Comedy - -Difficulty: ^^^^& - -[description] -Once upon a time (not very long ago), a man moved from one apartment in -London to another. He dutifully notified everyone of his new address, -including his bank; in fact, he went to the bank and filled out a change- -of-address form himself. The man was very happy in his new apartment. - -Then, one day, the man tried to use a credit card but couldn't. He -discovered that his bank had invalidated his credit card. Apparently, the -bank had sent a new card to his old address. - -For weeks, the man tried to get the bank to acknowledge his change-of- -address form. He talked to many bank officials, and filled out new forms, -and tried to get a new credit card issued, but nothing worked. The man had -no credit, and the bank behaved like, well, a bank. - -It's a sad story, one that gets replayed every day for millions of people -worldwide. Of course, sometimes it's not a bank at fault: sometimes it's the -postal service, or an insurance company, or the telephone company, or an -airline, or the Government. But all of us, at one time or another, feel -persecuted by a bureaucracy. - -You begin Bureaucracy in your new house. As per the letter in your package, -you will fly to Paris (for business and pleasure) just as soon as you get -some money to take you to the airport. That money should be in today's mail, -so you should be off soon... unless, of course, there's some problem with -the mail. - -Oh, by the way: The man in our story about the bank was Douglas Adams, the -principal author of this game. The bank finally did send him a letter, -apologizing for the inconvenience - but they sent it to his old address. - -[versions] -R116.DEPROT.Z4=r116 / 870602 (deprotected) -R86.DEPROT.Z4=r86 / 870212 (deprotected) -R116.870602.Z4=r116 / 870602 -R86.870212.Z4=r86 / 870212 - --- - -[info] - CUTTHROATS - - -1984 Adventure - -Difficulty: ^^^&& - -[description] -In Cutthroats, you are a skilled diver living on Hardscrabble Island, a -small seaport past its prime. You will try to salvage a treasure from one of -four shipwrecks; if you are successful, you will be fabulously and -enormously respected among old salts. Some characters in the story will help -you; others will try to stop you any way they can. If you can think -logically and keep your throat intact, the treasure can be yours. - -There is more than one shipwreck in Cutthroats, but in each story you will -be trying to recover only one particular treasure. When you restart the -story, you may find yourself diving for a different treasure. - -[versions] -R23.840809=r23 / 840809 - --- - -[info] - DEADLINE - - -1982 Mystery - -Difficulty: ^^^^^ - -[description] -A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs -library of his New England colonial estate one night and committed suicide -by taking a lethal overdose of anti-depressants. Or did he? - -You are the Chief of Detectives. You've been asked by Robner's attorney to -make a thorough investigation of the case, simply to "quash the suspicions -which are inevitable" when a moneyed man dies a sudden and unnatural -death. The Medical Examiner found nothing unusual, and interviews with -family members and family associates are consistent with the idea that -Robner committed suicide. Everything fits neatly -- maybe too neatly. You -smell foul play, and you have 12 hours to crack the case. If you arrest -someone, you'd better have the three traditional ingredients to an ironclad -case for the prosecution: the accused must have had a motive, a method, and -ample opportunity to commit the crime. There are many possible endings to -this case, and the one you reach is determined by your actions and by the -deductions you draw from the evidence you gather. But one ending fits the -facts better than any other, and you will know it when you reach it. - -[versions] -R27.831005.Z3=r27 / 831005 -R26.821108.Z3=r26 / 821108 -R22.820809.Z3=r22 / 820809 -R21.820512.Z3=r21 / 820512 -R19.820427.Z3=r19 / 820427 -R18.820311.Z3=r18 / 820311 - --- - -[info] - ENCHANTER - - -1983 Fantasy - -Difficulty: ^^^&& - -[description] -An Evil Warlock has subjugated the land to his power. All who have opposed -him have failed. But many years ago, in another age, the great Elders of the -Circle of Enchanters foresaw the possibility of these dreaded occurences. -They realized that no fully accomplished Enchanter could penetrate the -Warlock's defenses unrecognized, and knew that the task of freeing the land -would fall to a journeyman conjurer. - -You have been identified as the Apprentice Enchanter who must save the land -from the Warlock. - -As a fledgling Enchanter, you have learned your lessons but have not faced -all your tests. You possess great power, but in the ranks of necromancers -you are a lowly and ignorant person indeed. You have been well trained in -the basics of magic, and you will be greatly aided by the spells you know -and the spells you will learn. But you must also rely on your powers of -observation and quick wits. - -[versions] -R29.860820.Z3=r29 / 860820 -R24.851118.Z3=r24 / 851118 -R16.831118.Z3=r16 / 831118 -R15.831107.Z3=r15 / 831107 -R10.830810.Z3=r10 / 830810 - --- - -[info] - HITCHHIKER'S GUIDE - TO THE GALAXY - -1984 Sci-Fi - -Difficulty: ^^^&& - -[description] -Don't Panic! - -In this story, you will be Arthur Dent, a rather ordinary earth creature who -gets swept up in a whirlwind of interstellar adventures almost beyond -comprehension. As the story begins, bulldozers are waiting to reduce your -house to rubble to make way for a motorway bypass. While you attempt to deal -with this problem, your rather strange friend Ford Prefect drops by to tell -you that the Earth is about to be demolished to make way for an interstellar -bypass! If you survive this double threat, you'll embark on a series of -inter-galactic misadventures even funnier than your worst nightmares! And -because anything is possible in The Hitchhiker's Guide to the Galaxy, you -may soon not even be sure of your own identity! - -A special note for people who have read the book The Hitchhiker's Guide to -the Galaxy: although the opening of the game is fairly similar to the book, -the story quickly diverges, with lots of new material and different twists. -Familiarity with the story may make a few of the early puzzles easier, but -if you rely too heavily on this previous knowledge you will certainly -befuddle yourself. - -[versions] -R59.851108.Z3=r59 / 851108 -R58.851002.Z3=r58 / 851002 -R56.841221.Z3=r56 / 841221 -R47.840914.Z3=r47 / 840914 - --- - -[info] - HOLLYWOOD HIJINX - - -1987 Adventure - -Difficulty: ^^^&& - -[description] -As a child, you spent most of your summers with your Aunt Hildegard and -Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt -Hildegard his loving (and very rich!) wife. They had no children on their -own, but you and your cousins loved their house, their parties, the -Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. - -Aunt Hildegard kept the house when Uncle Buddy passed away. And now that -she's suddenly died, you remember her unusual will. You will inherit the -entire estate - probably worth millions - if you can spend one night in the -house and on the grounds, and find a treasure or two. But if you can't, then -you inherit nothing. - -And so Hollywood Hijinx begins with you being dropped off in front of a dark -house, not too far from Hollywood... - -[versions] -R37.861215.Z3=r37 / 861215 -R235.861118.Z3=r235 / 861118 - --- - -[info] - INFIDEL - - -1983 Adventure - -Difficulty: ^^^^& - -[description] -You like to think of yourself as a bold and adventurous soldier of fortune, -daring to brave the perils of the Egyptian Desert in search of a great lost -pyramid. In fact, you're a small-time explorer, and you've just been -marooned by your crew. Thoughts of getting lost, starving to death, or dying -of thirst cross your mind, but you are sustained by the faint hope that you -can somehow find the pyramid in this smouldering heat. - -You're all alone. Perhaps the sun has affected your thinking. Do you really -expect to find a lost pyramid in this vast, endless desert, much less -survive? Even if you do find it, can you get inside? Hardest of all, are -you capable of matching wits with the ancient Egyptians? - -Still, you're driven onward against desperate odds. Undreamed-of riches and -treasures beyond imagination await you. And your pride and dignity, your -reputation and self-esteem, are at stake. For you are branded INFIDEL. - -[versions] -R22.830916.Z3=r22 / 830916 - --- - -[info] - LEATHER GOODESSES - OF PHOBOS - -1986 Comedy - -Difficulty: ^^^&& - -[description] -1936. In the United States, a new miracle fabric called nylon is becoming -popular, the Great Plains continue to suffer from a severe drought that is -turning the region into a Dust Bowl, Alf Landon is running for President, -Victor Hess is receiving the Nobel Prize for Physics for discovering cosmic -radiation, Gone With the Wind is the best-selling novel, and steak is -twenty-five cents a pound. Elsewhere, black track star Jesse Owen is -embarrassing Adolph Hitler by winning four gold medals at the Olympic Games -in Berlin, Edward the VIII of England is abdicating the throne to marry a -commoner, the Spanish Civil War is beginning to heat up, and the Leather -Goddesses of Phobos are completing plans to invade the Earth and turn it -into their private pleasure world. - -Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio, -because on this day in 1936, you're snatched out of your favorite bar in -Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are -brought back to Phobos as an experimental subject, as preparations continue -to enslave every man and woman on Earth. - -If you succeed in escaping the clutches of the Leather Goddesses, you will -begin an odyssey the likes of which you have never even imagined (except, -perhaps, in certain very enjoyable dreams). With your loyal friend and -fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy, -rousing and very, very amusing romp across the solar system. Your mission, -should you be able to catch your breath long enough to think about it, is to -collect the materials you'll need to ultimately defeat the Leather Goddesses -of Phobos and save humanity! Are you "up" for the job? - -[versions] -R59.860730.Z3=r59 / 860730 -R50.860711.Z3=r50 / 860711 - --- - -[info] - THE LURKING HORROR - - -1987 Horror - -Difficulty: ^^^&& - -[description] -In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a -snowstorm to get to the Computer Center and finish work on an assignment. -But the snowstorm has turned into a raging blizzard, and has trapped you in -a complex of buildings late at night. You are not alone, fortunately ... or -perhaps, unfortunately. - -In any event, you soon find yourself wandering away from your computer and -into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world -that rivals your most hideous visions, a realm of horror lurking beneath the -calm corridors and study halls. - -Shapes emerge from dark corners. Eerie sounds draw closer. Slimy passageways -lead to sights so horrifying that they will feed your nightmares for weeks. - -[versions] -R221.870918.Z3=r221 / 870918 -R219.870912.Z3=r219 / 870912 -R203.870506.Z3=r203 / 870506 - --- - -[info] - MINI-ZORK - - -1987 Fantasy - -Difficulty: ^^^&& - -[description] -This is a condensed version of Zork I, reduced to make it viable for the -cassette-based Commodore 64. The only Infocom story file ever to be intended -to run from cassette rather than disk, Mini-Zork has been compared to a -Reader's Digest edition of a classic. It is one of several remakings of Zork -from the final years of Infocom. - -In November 1990, a year after Infocom had effectively become defunct, Mini- -Zork was given away with the British Commodore magazine "Zzap! 64" no. 67, -which is now a collector's item. - -[versions] -R34.871124.Z3=r34 / 871124 - --- - -[info] - MOONMIST - - -1986 Mystery - -Difficulty: ^^&&& - -[description] -In Moonmist, you are a famous young American detective. An old friend, -Tamara Lynd, has written you a letter, asking for your help. And so you have -travelled to England to test your detective skills. - -As the story begins, you meet some interesting guests. But your visit soon -turns to mystery, as a trail of riddles and clues leads you to a hidden -valuable treasure. - -But Tamara is worried about a ghost that is tormenting her. What does the -ghost want? Is it jealous of her? Does the ghost want the hidden treasure -for itself? Or is the ghost a fake -- just someone dressing up to frighten -Tamara? If so, why? - -These mysteries and others are waiting to test your wits in Moonmist. - -[versions] -R9.861022.Z3=r9 / 861022 -R4.860918.Z3=r4 / 860918 - --- - -[info] - NORD AND BERT - - -1987 Comedy - -Difficulty: ^^^^^ - -[description] - -Nord and Bert Couldn't Make Head or Tail of It is different from any other -Infocom story you may have seen. Rather than being one long story, it's a -collection of eight short stories, or scenarios. Each of the eight stories -involves some sort of punning, wordplay, or verbal trickery. - -The people and items you meet in one scenario won't appear in another, and -so each story is played independently of the others. However, to get into -the scenario called Meet the Mayor, you need to know seven passwords. You -get one password everytime you complete one of the other seven scenarios. -You can play these other seven scenarios in any order. - -Nord and Bert also differs from other Infocom stories in that no mapping is -needed, and you won't use compass directions to move from one place to -another. Instead, the status line (at the top of your screen) will tell you -what places you can go next. - -[versions] -R19.870722.Z4=r19 / 870722 - --- - -[info] - PLANETFALL - - -1983 Sci-Fi - -Difficulty: ^^^&& - -[description] -After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year -dark age settled upon the galaxy. Interstellar travel was non-existent, and -many star systems descended into a near-barbaric state, buring coal and gas -for energy, and growing food directly from exposed topsoil. - -In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the -Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of -the Union government on Tremain) began exploring the galaxy, searching for -the human civilizations that are the remnants of the Second Galactic Union. - -You are a native of the planet Gallium. Although it is one of the most -politically powerful worlds in the Union, Gallium is no garden spot. In -fact, the Gallium Chamber of Commerce brochure entitled "Ten Great Reasons -to Visit Gallium" ends on page 3. The author ran out of reasons after -listing just two. - -For five generations, your family has served in the Stellar Patrol. Your -great-great-grandfather was a High Admiral and one of the founding officers -of the Patrol. It was taken for granted that when you came of age you would -join up. - -Now, more than a year after signing up, and two months after being -transferred to the S.P.S. Feinstein, you are still only ranked Ensign -Seventh Class. You superior officer, Ensign First Class Blather, has been -making your life miserable. You're beginning to wonder if you're really cut -out for the Stellar Patrol... - -[versions] -R37.851003.Z3=r37 / 851003 -R29.840118.Z3=r29 / 840118 -R26.831014.Z3=r26 / 831014 -R20.830708.Z3=r20 / 830708 - --- - -[info] - PLUNDERED HEARTS - - -1987 Romance - -Difficulty: ^^&&& - -[description] -Plundered Hearts is set in the late 1600s, where you are living the gentle -life of a beautiful young Englishwoman. You have received news that your -dear father is ailing, and so you are travelling to the West Indies to care -for him. - -As the story opens, the ship you are aboard is attacked by pirates, and you -are carried off by the dashing pirate captain! But this does not dissuade -you from your determination to find your father. Along the way, you shall -encounter danger, adventure ... and more than a touch of romance. - -[versions] -R26.870730.Z3=r26 / 870730 - --- - -[info] - SEASTALKER - - -1984 Adventure - -Difficulty: ^&&&& - -[description] -Welcome to the world of Infocom's junior interactive fiction, a world where: - - * you can become the hero or heroine in a story, - * you can use your own thinking to guide the story from start to finish, - * you can meet other people, who may or may not help you, and - * you can go to new places, figure out mysteries and puzzles, and fight - against monsters or enemies. - -In Seastalker, you become a young inventor working in your father's -business. Your newest invention is a small submarine that has only two seats -inside, for you and your pal Tip. The submarine, called the Scimitar, can -dive deeply into the sea to capture plants and animals for you to study. But -you will have to use it to save your undersea scientific station from a sea -monster that is attacking it! - -[versions] -R16B.850603.Z3=r16 / 850603 -R16A.850515.Z3=r16 / 850515 -R15B.840522.Z3=r15 / 840522 -R15A.840501.Z3=r15 / 840501 -R86.840320.Z3=r86 / 840320 - --- - -[info] - SORCERER - - -1984 Fantasy - -Difficulty: ^^^^& - -[description] -In your late youth you left home to join the Guild of Enchanters. After -years of schooling, you achieved the rank of Apprentice Enchanter. In -fulfillment of an ancient prophecy, you were sent to find Krill, an evil -warlock who had loosed a pestilence upon the land, and who threatened the -very existence of the Circle of Enchanters. Only someone guileless and -inexperienced in the ways of magic could slip into Krill's realm unnoticed. - -By defeating Krill, you earned a seat on the Circle of Enchanters, sitting -at the right hand of your mentor, the leader of the Guild, Belboz the -Necromancer. Several years have passed, and you have grown very close to -Belboz as you studied under his tutelage, learning the ways of magic from -one of the world's most learned practitioners. - -But lately, Belboz has seemed troubled, preoccupied, withdrawn... small -things only a friend would notice. You have even heard frightening noises -coming from his chamber, and the voices of conversation when Belboz was -supposedly alone. His temper has seemed short the last few days, and the -look in his eyes sends cold shivers down your back. Could some evil spirit -be at work here? You are sleepless from worry - Belboz is possibly the most -powerful Enchanter in the kingdom. If his powers were used by the forces of -darkness instead of the forces of light, who knows what would result? - -And now, unbeknownst to you, Belboz has vanished. - -[versions] -R18.DEPROT.Z3=r18 / 860904 (deprotected) -R15.DEPROT.Z3=r15 / 851108 (deprotected) -R13.DEPROT.Z3=r13 / 851021 (deprotected) -R6.DEPROT.Z3=r6 / 840508 (deprotected) -R4.DEPROT.Z3=r4 / 840131 (deprotected) -R18.860904.Z3=r18 / 860904 -R15.851108.Z3=r15 / 851108 -R13.851021.Z3=r13 / 851021 -R6.840508.Z3=r6 / 840508 -R4.840131.Z3=r4 / 840131 - --- - -[info] - SPELLBREAKER - - -1985 Fantasy - -Difficulty: ^^^^^ - -[description] -You distinguished yourself among the young Enchanters by defeating the evil -warlock Krill, whose attempt to subjugate the land was thwarted by your -clerverness, as your inexperience allowed you to succeed where others might -fave failed. This earned you a place on the Circle of Enchanters, second -only to the great Belbox the Necromancer. Then Belboz himself was nearly -destroyed, and your rescue of him from the evil demon Jeearr earned you the -ultimate honor given a mage, the leadership of the Circle of Enchanters. - -Now, a crisis has befallen the kingdom. Magic itself seems to be failing. -Spells fail to work or go strangely awry, the populace is confused and -restive, and even the Enchanters Guild is baffled. And it is at this -conclave that the final conflict between good and evil begins to unfold. - -[versions] -R87.DEPROT.Z3=r87 / 860904 (deprotected) -R63.DEPROT.Z3=r63 / 850916 (deprotected) -R87.860904.Z3=r87 / 860904 -R63.850916.Z3=r63 / 850916 - --- - -[info] - STARCROSS - - -1982 Sci-Fi - -Difficulty: ^^^^^ - -[description] -The year is 2186. Humanity has established colonies on the moon, Mars, and -several of the larger asteroids. Earth's sky is dotted with space habitats, -and the spaceways are always busy. As usual, there is urgent need for energy -to power this advanced civilization; one of the primary sources of that -energy is quantum black holes. - -In Starcross you are a miner of black holes, scouring the asteroid belt in -your one-man survey ship. Finding and harnessing a single black hole can -make a person's fortune. It's a lonely business, fraught with the known and -unknown hazards of space. You've equipped your ship, the M.C.S. Starcross -with the best gear you could afford. You've put everything into this -venture, and though you've tried before, you somehow sense that this time -will be different. - -The ship's computer handles the functions of navigation and maintenance. You -watch the sophisticated mass detector as it unceasingly scans the vicinity -for unchartered masses. To assuage the tedium of your long trip, you browse -through the compact tape library, a compendium of human knowledge and -culture. But the drone of the ship gradually lulls you into a deep sleep. - -As you sleep, you dream of the riches which would be yours if your search -for a quantum black hole is sucessful. Little do you suspect that the alarm -on your mass detector is about to jolt you out of your dream -- but not to -grapple with the long-sought black hole. Your quest hast taken an unexpected -turn, for you are destined to rendezvous with a gargantuan alien space ship -from the outer fringes of the galaxy. - -[versions] -R17.821021.Z3=r17 / 821021 -R15.820901.Z3=r15 / 820901 - --- - -[info] - STATIONFALL - - -1987 Sci-Fi - -Difficulty: ^^^^& - -[description] -After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year -dark age settled upon the galaxy. Interstellar travel was nonexistent, and -many star systems descended into a near-barbaric state, buring coal and gas -for energy, and growing food directly from exposed topsoil. - -In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the -Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of -the Union government on Tremain) began exploring the galaxy, searching for -the human civilizations that are the remnants of the Second Union. - -You are a native of the planet Gallium, one of the most politically powerful -but culturally barren worlds in the Union. Your great-great-grandfather was -a founding officer of the Stellar Patrol, and for five generations, your -family has served in the Patrol. It was always taken for granted that you -would sign up as soon as you came of age. - -Once you joined the Patrol, you discovered that the exciting career promised -in all the Patrol recruitment brochures was nonsense. Your life was drudgery -and demerits. The one time you got to see an exotic planet was right after a -big parade, when they needed a detail to sweep up all the confetti. - -Then came your big moment: shipwrecked on a seemingly deserted world, you -met an exuberant robotic companion named Floyd. Together, the two of you -discovered the secret of that mysterious planet, Resida, and saved it from -near destruction.The story of that heroic deed was told in Planetfall. - -As a result of your heroics, you were offered, and quickly accepted, a juicy -promotion. Good-bye Ensign Seventh Class -- hello Lieutenant First Class! No -more scrubwork! No more bathroom details! No more cleaning groth cages! -Finally, your life in the Stellar Patrol would be as exciting as those -brochures had promised! - -Oh, how naive you'd been. Your daily routine simply replaced tedious -scrubwork with tedious paperwork. Since your planetfall on Resida, five long -years have dragged by, without a single event worthy of note. Why, just look -at today's "thrilling" assignment: scooting over to Space Station Gamma -Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request -for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms... - -[versions] -R107.DEPROT.Z3=r107 / 870430 deprotected -R107.870430.Z3=r107 / 870430 - --- - -[info] - SUSPECT - - -1984 Mystery - -Difficulty: ^^^^& - -[description] -Halloween night. - -You are a guest at a very exclusive party: the annual Costume Ball at -Ashcroft Farm. You are mingling with society's blue bloods and power -brokers, sampling caviar and champagne, and enjoying the fine orchestra and -the outlandish costumes. Quite a treat for a newspaper reporter like you - -until someone plays a nasty trick on you. - -You're framed for a murder you didn't commit. - -You'll have a hard time convincing the police of your innocence. You'll have -to figure out who did the heinous crime, and why. You'll need irrefutable -proof. The murderer is no doubt watching your every move. But you have only -a few hours to escape the trap that's been laid for you. - -The murderer is in your midst, laughing behind your back. - -[versions] -R14.841005.Z3=r14 / 841005 - --- - -[info] - SUSPENDED - - -1983 Sci-Fi - -Difficulty: ^^^^^ - -[description] -You are the Central Mentality on an advanced semi-automated planet. You were -supposed to sleep -- in limited cryogenic suspension -- for the next 500 -years, 20 miles beneath the surface of the planet, while the great Filtering -Computers maintained all surface systems. But the computers have taken you -out of suspension because something is terribly wrong: the weather has -become brutal, food production is dangerously low, and the Transportation -System is malfunctioning, causing unprecedented accidents and casualties. -The planet is in chaos. - -You are physically immobilized. But you have six robots at your disposal, -and you must manipulate them strategically to bring the Filtering Computers -back into balance. Each robot has a distinct perception of the world and -offers you specific abilities. One offers you sight; a second, hearing; a -third, access to information in the computer memory banks. Through the -robots, you must save the planet from destruction. - -[versions] -R8B.840521.Z3=r8 / 840521 -R8A.830521.Z3=r8 / 830521 -R7.830419.Z3=r7 / 830419 -R5.830222.Z3=r5 / 830222 - --- - -[info] - WISHBRINGER - - -1985 Fantasy - -Difficulty: ^^&&& - -[description] -In Wishbringer, you're a postal clerk in a small seaside village called -Festeron. You deliver a strange envelope to a magic shop, and discover that -an old woman's black cat has been kidnapped by "the Evil One." The old woman -asks for your help, and when you leave the magic shop, you find yourself -trapped in a nightmare world. Your once-quiet town is now full of goons, -trolls, vultures, fortress-like towers, and assorted wickedness. You become -entangled in the struggle between Good and Evil; extraordinary help is found -only in unusual places. Everyone seeks to possess a magic stone of dreams -known as Wishbringer; but only you can find it and use its powers to make -your town safe again. And you only have a few hours! - -[versions] -R69.850920.Z3=r69 / 850920 -R68.850501.Z3=r68 / 850501 - --- - -[info] - THE WITNESS - - -1984 Mystery - -Difficulty: ^^^&& - -[description] -In The Witness, you are a police detective working near Los Angeles. The -year is 1938, and on this stormy February night a wealthy but frightened man -has asked your for protection. In spite of your best efforts, a death will -occur, and you will have twelve hours to solve the mystery and try to arrest -the killer. - -If you think you have enough evidence one or more suspects to convince a -jury of their guilt, you can arrest them and conclude the case. Your -ever-helpful assistant, Sergeant Duffy, will assist you in taking the -accused into custody. (He will also offer help before the arrest if you ask -him for it.) You can can except to receive a letter from your superiors -about the outcome of the grand jury investigation - and, if the District -Attorney gets an indictment, of the trial itself. If the jury does not -convict, your higher-ups will probably tell you where you may have erred, so -that you can profit from your mistakes. - -Because the state cannot win the case unless it can prove guilt beyond a -reasonable doubt, you are expected to establish the traditional ingredients -of an ironclad case for the prosecution: the accused must have had a motive, -a method, an an ample opportunity to commit the crime. There are many -possible endings to this case, and the one you reach is determined by your -actions and by the deductions you draw from the evidence you gather. But one -ending fits the facts better than any, and you will know it when you reach -it. - -[versions] -R22.840924.Z3=r22 / 840924 -R21.831208.Z3=r21 / 831208 -R20.831119.Z3=r20 / 831119 -R18.830910.Z3=r18 / 830910 -R13.830524.Z3=r13 / 830524 - --- - -[info] - ZORK I: THE GREAT - UNDERGROUND EMPIRE - -1980 Fantasy - -Difficulty: ^^^&& - -[description] -Welcome to ZORK! You are about to experience a classic interactive fantasy, -set in a magical universe. The ZORK trilogy takes place in the ruins of an -ancient empire lying far underground. You, a dauntless treasure-hunter, are -venturing into this dangerous land in search of wealth and adventure. -Because each part of the ZORK saga is a completely independent story, you -can explore them in any order. However, since ZORK I is the least difficult, -it is usually the best place to begin. - -Many strange tales have been told of the fabulous treasures, exotic -creatures and diabolical puzzles in the Great Underground Empire. As an -aspiring adventurer you will undoubtedly want to locate the treasures and -deposit them in your trophy case. You'd better equip yourself with a source -of light (for the caverns are dark) and weapons (for some of the inhabitants -are unfriendly -- especially the thief, a skilled pickpocket and ruthless -opponent). - -[versions] -R88.840726.Z3=r88 / 840726 -R76.840509.Z3=r76 / 840509 -R75.830929.Z3=r75 / 830929 -R30.830330.Z3=r30 / 830330 -R28.821013.Z3=r28 / 821013 -R26.820803.Z3=r26 / 820803 -R25.820515.Z3=r25 / 820515 -R23.820428.Z3=r23 / 820428 -R20.000000.Z3=r20 / 000000 - --- - -[info] -ZORK II: THE WIZARD - OF FROBOZZ - -1981 Fantasy - -Difficulty: ^^^^& - -[description] -In Zork II, you will explore a long hidden region of the Empire, a region -dominated by the Wizard of Frobozz. The Wizard was once a respected -Enchanter, but when his powers began to fade he was exiled by Lord Dimwit -Flathead the Excessive. Now bordering on senility, the Wizard is still a -force to be reckoned with. Your goal, as you venture into the Wizard's -realm, is to avoid his capricious tricks and learn to control his magic. - -Because each part of the ZORK saga is a completely independent story, you -can explore them in any order. - -[versions] -R48.840904.Z3=r48 / 840904 -R23.830411.Z3=r23 / 830411 -R22.830331.Z3=r22 / 830331 -R19.820721.Z3=r19 / 820721 -R18B.820517.Z3=r18 / 820517 -R18A.820512.Z3=r18 / 820512 -R17.820427.Z3=r17 / 820427 -R15.820308.Z3=r15 / 820308 - --- - -[info] - ZORK III: THE - DUNGEON MASTER - -1982 Fantasy - -Difficulty: ^^^^& - -[description] -As ZORK III begins, your greatest challenge beckons as you take the final -step down into the very heart of the Great Underground Empire. Your -character and courage will be tested as the enigmatic Dungeon Master -confronts you with predicaments and perils. Your quest hinges upon -discovering his secret purpose, even as he oversees your ultimate triumph - -or destruction! - -Because each part of the ZORK saga is a completely independent story, you -can explore them in any order. - -[versions] -R17.840727.Z3=r17 / 840727 -R16.830410.Z3=r16 / 830410 -R15B.840518.Z3=r15 / 840518 -R15A.830331.Z3=r15 / 830331 -R12.821025.Z3=r12 / 821025 -R10.820818.Z3=r10 / 820818 diff --git a/res/_FileInformation.txt b/res/_FileInformation.txt new file mode 100644 index 0000000..876c953 --- /dev/null +++ b/res/_FileInformation.txt @@ -0,0 +1,2 @@ +PITCH.DARK=Type(06),AuxType(6000),VersionCreate(70),MinVersion(BE),Access(C3) + diff --git a/res/pitchdark.po b/res/pitchdark.po index e178504..cb36777 100644 Binary files a/res/pitchdark.po and b/res/pitchdark.po differ diff --git a/src/config.a b/src/config.a index b3c50fc..3c316e9 100644 --- a/src/config.a +++ b/src/config.a @@ -205,7 +205,7 @@ LoadGameInfo sta $03 parseloop lda ($00) - cmp #$0D ; CR -> 0x00 (WeeGUI wants null-terminated strings) + cmp #$0A ; LF -> 0x00 (WeeGUI wants null-terminated strings) bne .notCR lda #$00 sta ($00) diff --git a/src/pitchdark.a b/src/pitchdark.a index a89ddb0..9fba37d 100644 --- a/src/pitchdark.a +++ b/src/pitchdark.a @@ -3,7 +3,7 @@ !cpu 65c02 !ct "lcase.ct" -!to "../build/PITCH.DARK#066000",plain +!to "../build/PITCH.DARK",plain *=$6000 lda #0 ; set Z flag always diff --git a/src/prefs.a b/src/prefs.a index 298b7ae..6e4e462 100644 --- a/src/prefs.a +++ b/src/prefs.a @@ -7,7 +7,7 @@ ; - LoadGlobalPreferences !zone { -kDefaultGame = 22 ; Zork I -- TODO fix this after adding other games +kDefaultGame = 0 ; Zork I -- TODO fix this after adding other games kPrefsRecord = $0800 kPrefsLength = 1 kPrefsCurrentGame = kPrefsRecord + 0 diff --git a/text/amfv.txt b/text/amfv.txt new file mode 100644 index 0000000..b9e982f --- /dev/null +++ b/text/amfv.txt @@ -0,0 +1,36 @@ +[info] + A MIND FOREVER + VOYAGING + +1985 Sci-Fi + +Difficulty: ^^^^^& + +[description] + + It's 2031. The world is on the brink of chaos. In the United States of + North America, spiraling crime and unemployment rates, decayed school + systems and massive government regulations have led to a lazy, contentious + society. + + To reverse this critical situation, government and industry leaders have + developed a Plan combining the economic freedom and strong moral values of + the 1950's with the technological advancements of the 21st century. Will + the Plan ensure peace and prosperity? Or will it set the earth on a suicide + course to destruction? + + As the world's first conscious, intelligent computer, only you can visit + places that have never been seen before. Only you can view the future. And + only you know what must be done to save humanity. + + A major departure for Infocom, A Mind Forever Voyaging is reminiscent of + such classic works of science fiction as Brave New World and 1984. You'll + spend less time solving puzzles, as you explore realistic worlds of the + future. + +[versions] +R79.DEPROT.Z4=r79 / 851122 (deprotected) +R77.DEPROT.Z4=r77 / 850814 (deprotected) +R79.851122.Z4=r79 / 851122 +R77.850814.Z4=r77 / 850814 + diff --git a/text/ballyhoo.txt b/text/ballyhoo.txt new file mode 100644 index 0000000..57c0f25 --- /dev/null +++ b/text/ballyhoo.txt @@ -0,0 +1,28 @@ +[info] + BALLYHOO + + +1986 Mystery + +Difficulty: ^^^&& + +[description] + + Spangleland! Sawdust and glitter, buffoons and cotton candy! It's a place + where your wildest dreams come true! At least, that's what you think... + until you get behind the scenes at the big top. Then you learn how easily + sweet dreams can turn into nightmares. + + Beyond the spangles lies a seedy world of deception and crime. Exploring + the tattered corners of the circus lot, you overhear a conversation about + the owner's daughter. It seems she's been kidnapped, and the hired gumshoe + couldn't find the nose on his face. Good samaritan that you are, you start + poking around on your own. + + But watch your step. As the night progresses, you realize you're in as much + danger as the little girl. For the kidnapper is lurking right there on the + lot, trying to set you up for a permanent slot in the freak show. + +[versions] +R97.851218.Z3=r97 / 851218 + diff --git a/text/beyond.zork.txt b/text/beyond.zork.txt new file mode 100644 index 0000000..9541f8e --- /dev/null +++ b/text/beyond.zork.txt @@ -0,0 +1,49 @@ +[info] + BEYOND ZORK + + +1987 Fantasy + +Difficulty: ^^^&& + +[description] + + Dread times have befallen the Kingdom of Quendor. The wizards have + mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. + Villages are abandoned, drunken men mutter strange tales, and vicious + monsters haunt the streets and wastelands. Now it falls to you, a lowly + peasant, to unravel the meaning behind these ominous events. Will you + accept the challenge? + + Of course you will. For you're a hardy adventurer, ready to confront the + most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons + and abilities at your disposal. + + You start by designing your own character. Choose from such diverse + attributes as strength, endurance, compassion, and luck, or let the + computer select for you. As you venture onward, your character will evolve, + reflecting your success in your quest. + + Beyond Zork's sophisticated new interface makes interaction more natural + than ever. In the heat of battle, the special function keys let you strike + the decisive blow with a single keystroke. There's even an on-screen map to + chart your progress! + + As you grow in experience and abilities, you realize that you're being + prepared for a great task, a task of which you know nothing... as yet. Your + search for the answer will lead you deep underground, where unspeakable + monsters guard the world's most fabulous treasure - the fabled Coconut of + Quendor. + + Beyond Zork was written by Brian Moriarty, award-winning author of + Wishbringer and Trinity. Fans of Infocom's fantasy series will recognise + characters and locations from previous stories, while old and new players + alike will enjoy exploring the Zorkian landscape as their challenge + increases and their character grows in strength and power. + +[versions] +R57.871221.Z5=r57 / 871221 +R51.870923.Z5=r51 / 870923 +R49.870917.Z5=r49 / 870917 +R47.870915.Z5=r47 / 870915 + diff --git a/text/border.zone.txt b/text/border.zone.txt new file mode 100644 index 0000000..ee9e59e --- /dev/null +++ b/text/border.zone.txt @@ -0,0 +1,57 @@ +[info] + BORDER ZONE + + +1987 Espionage + +Difficulty: ^^^^& + +[description] + + Where the Iron Curtain divides East and West, the frontier is a no man's + land between freedom and captivity, a place where moments lost or + precautions not taken exact a toll in men's lives. In Border Zone, you + cross this barrier not once, but three times, as three different characters + in a fast-paced story of international intrigue + + The pulse-pounding tension of espionage is heightened by the addition of + real time, which ticks on regardless of your actions. As you race against + the clock to complete your missions, you'll find yourself caught up in a + spine-tingling adventure that's far more suspenseful than any spy thriller + you've ever read. + + The story begins on the train to Litzenburg, a peaceful country just + outside the Iron Curtain. In the border town of Ostnitz, Constitution day + festivities include a speech by the American ambassador. But plans are + afoot to destabilize this key neutral territory by assassinating the + diplomat. Speeding towards the border through the Eastern bloc country of + Frobnia are an easy-going American businessman, an ambitious American spy + and a ruthless KGB agent. All three are soon to become entangled in the + assassination plot, their lives intertwining as each carries out his + perilous assignment. + + You'll see the story from three viewpoints, as you step into the + shoes of a different major character in each of the three chapters of + Border Zone. Set in separate locations on or near the border, the + chapters are complete stories in themselves, each with its own + riveting conclusion. + + The on-line hints in Border Zone will help you out when you need + it. But hints take you only so far. Even when you know exactly what + to do, discretion and timing are crucial as you outwit the KGB, evade + a snarling pack of search dogs, make a desperate assault on the + border, and count down the moments to the assassination. + + Border Zone was written by Marc Blank, a pioneer in interactive + fiction and the author of such ground-breaking works as Zork and + Deadline. In Border Zone, Marc takes the clever plotting and masterly + prose of a top-notch thriller, brings it to life through interactive + fiction, and intensifies the experience with the addition of real + time. + + So steel your nerves, and don't blow your cover, friend. You've a + long way to go before you come in from the cold. + +[versions] +R9.871008.Z5=r9 / 871008 + diff --git a/text/bureaucracy.txt b/text/bureaucracy.txt new file mode 100644 index 0000000..73dbb0d --- /dev/null +++ b/text/bureaucracy.txt @@ -0,0 +1,45 @@ +[info] + BUREAUCRACY + + +1987 Comedy + +Difficulty: ^^^^& + +[description] + + IMPORTANT! Our records show that you do not have a license to operate this + software. Normally, you would be required to complete a License Application + Form and mail it (with proof of purchase) to our Licensing Department, and + then wait the customary four to six months for processing. + + Luckily, for your convenience, we have, at the last minute and at great + expense, installed a remarkable new on-line electronic application form on + this very disk, which will be processed by our modern 24-hour computer + service moments after you fill it in. + + Bureaucracy! Everyone, at one time or another, feels bound up in an endless + swathe of red tape. In Bureaucracy, best-selling humorist Douglas Adams + draws on his own battles with beadledom to create a hilarious misadventure. + You'll find yourself in the midst of a bureaucratic muddle so convoluted + that you can't help but laugh. + + You've just landed a great new job and moved to a spiffy house in a nice + little town. You're even being sent to Paris this very afternoon for a + combination training seminar and vacation. What could possibly go wrong? + The answer, of course, is everything. When the bank refuses to acknowledge + your change-of-address form, you'll find yourself entangled in a series of + bureaucratic mishaps that take you from the feeding trough of a greedy + llama to the lofty branches of a tree deep in the Zalagasan jungle. + + The distinctive humor that made The Hitchhiker's Guide to the Galaxy a + runaway success will keep you in stitches as you confront a series of + bureaucratic puzzles and experience the thrill of outsmarting the powers + that be. + +[versions] +R116.DEPROT.Z4=r116 / 870602 (deprotected) +R86.DEPROT.Z4=r86 / 870212 (deprotected) +R116.870602.Z4=r116 / 870602 +R86.870212.Z4=r86 / 870212 + diff --git a/text/cutthroats.txt b/text/cutthroats.txt new file mode 100644 index 0000000..be440af --- /dev/null +++ b/text/cutthroats.txt @@ -0,0 +1,27 @@ +[info] + CUTTHROATS + + +1984 Adventure + +Difficulty: ^^^&& + +[description] + + You're about to get yourself into very deep trouble. + + You're a backwater island's top diver and foremost expert on local + shipwrecks. Which makes you perfect for the job a band of the island's + shadiest characters has in mind for you. It's a simple business + proposition: all you have to do is locate and salvage a fortune in sunken + treasure. You stand to gain millions. The only drawback is, it could cost + you your neck. Because to successfully recover the treasure, you'll have to + survive the perils of diving in unknown waters - and the even greater + danger of an untrustworthy crew. But none of that will stop you from taking + the plunge. You're the type who believes that when stakes are this high, + even when your odds are this low, it's worth running the risks of dealing + with Cutthroats. + +[versions] +R23.840809=r23 / 840809 + diff --git a/text/deadline.txt b/text/deadline.txt new file mode 100644 index 0000000..d25df7c --- /dev/null +++ b/text/deadline.txt @@ -0,0 +1,30 @@ +[info] + DEADLINE + + +1982 Mystery + +Difficulty: ^^^^^ + +[description] + + TWELVE HOURS TO SOLVE THE MYSTERY. ONE FALSE MOVE, AND THE KILLER STRIKES + AGAIN. + + It's Deadline, and it puts you, the keen-eyed sleuth, against a 12-hour + time limit to solve a classic locked-door mystery. Armed only with the + clues inside this package and your own wits, you must sift through myriads + of evidence and motives to track down the killer. No easy feat, for all six + of your suspects exercise free will - coming and going, scheming and + maneuvering independently of your actions. And some of these personalities + are so treacherous that, should you make the wrong move, one of them may do + you in. + +[versions] +R27.831005.Z3=r27 / 831005 +R26.821108.Z3=r26 / 821108 +R22.820809.Z3=r22 / 820809 +R21.820512.Z3=r21 / 820512 +R19.820427.Z3=r19 / 820427 +R18.820311.Z3=r18 / 820311 + diff --git a/text/enchanter.txt b/text/enchanter.txt new file mode 100644 index 0000000..30c6b53 --- /dev/null +++ b/text/enchanter.txt @@ -0,0 +1,30 @@ +[info] + ENCHANTER + + +1983 Fantasy + +Difficulty: ^^^&& + +[description] + + In Enchanter, the first of a spellbinding series in the tradition of Zork, + you are a novice magician whom Fate has chosen to do singlehanded combat + with a dark and fierce power. But worldly weapons will avail you naught, + for your foe is the Evil Warlock who holds sway over the land. + + To defeat him, you will have to match your skills as a necromancer against + his, casting spells you have learned from your masters in the Circle of + Enchanters and other incantations you will acquire as you proceed on your + quest. + + If you succeed, you will be elevated to a seat in the illustrious Circle; + if you fail, your land will be doomed to an eternity of darkness. + +[versions] +R29.860820.Z3=r29 / 860820 +R24.851118.Z3=r24 / 851118 +R16.831118.Z3=r16 / 831118 +R15.831107.Z3=r15 / 831107 +R10.830810.Z3=r10 / 830810 + diff --git a/text/hgttg.txt b/text/hgttg.txt new file mode 100644 index 0000000..cf618cc --- /dev/null +++ b/text/hgttg.txt @@ -0,0 +1,36 @@ +[info] + HITCHHIKER'S GUIDE + TO THE GALAXY + +1984 Sci-Fi + +Difficulty: ^^^&& + +[description] + + Don't Panic! Relax, because everything you need to know about playing The + Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. + In this story, you will be Arthur Dent, a rather ordinary earth creature + who gets swept up in a whirlwind of interstellar adventures almost beyond + comprehension. + + As the story begins, bulldozers are waiting to reduce your house to rubble + to make way for a motorway bypass. While you attempt to deal with this + problem, your rather strange friend Ford Prefect drops by to tell you that + the Earth is about to be demolished to make way for an interstellar bypass! + If you survive this double threat, you'll embark on a series of inter- + galactic misadventures even funnier than your worst nightmares! + + A special note for people who have read the book "The Hitchhiker's Guide to + the Galaxy". Although the opening of the game is fairly similar to the + book, the story quickly diverges, with lots of new material and different + twists. Although familiarity with the story may make a few of the early + puzzles easier, if you rely too heavily on this previous knowledge you will + certainly end up getting misled. + +[versions] +R59.851108.Z3=r59 / 851108 +R58.851002.Z3=r58 / 851002 +R56.841221.Z3=r56 / 841221 +R47.840914.Z3=r47 / 840914 + diff --git a/text/hollywood.txt b/text/hollywood.txt new file mode 100644 index 0000000..d23b579 --- /dev/null +++ b/text/hollywood.txt @@ -0,0 +1,47 @@ +[info] + HOLLYWOOD HIJINX + + +1987 Adventure + +Difficulty: ^^^&& + +[description] + + Vampire Penguins. A Corpse Line. Meltdown on Elm Street. Who could forget + these classic Hollywood movies produced by your uncle, Buddy Burbank? But + his greatest masterpiece has yet to be experienced... Hollywood Hijinx, + starring you! + + Your Uncle Buddy and Aunt Hildegarde have passed away, but their memory + lives on in their Malibu mansion, filled with a lifetime of Hollywood + memorabilia. And you've inherited it all, with one stipulation - you can + only claim your booty if you find the treasures hidden throughout the + sprawling beachfront estate. If you can't find the treasures in one night, + you lose the whole caboodle. + + It's just the sort of thing you'd expect from Aunt Hildegarde and Uncle + Buddy. And their home is familiar territory: you spent your childhood + summers there with your Cousin Herman. Although some say the house is + haunted, you're not fooled. You know that Uncle Buddy, who wore a different + polyester leisure suit each day of the week, was always rigging the place + with goofy gags and booby traps. + + Inside the house, everything is just as glitzy and full of fun as you + remember it to be. There's the luxurious private screening room, the gold- + plated bathroom faucets in the shape of Oscars, and the wacky props from + old Buddy Burbank movies. + + The Malibu estate seems like a funhouse at first. But the puzzles you must + solve prove that Aunt Hildegarde and Uncle Buddy weren't just kidding + around. Claiming the Burbank bundle turns out to be quite a challenge - and + it's all in your honor. + + Hollywood Hijinx is as zany as its author, "Hollywood" Dave Anderson. It's + cram-packed with puzzles that will test the wits and tickle the ribs of + both first time and experienced players. + +[versions] +R37.861215.Z3=r37 / 861215 +R235.861118.Z3=r235 / 861118 + diff --git a/text/infidel.txt b/text/infidel.txt new file mode 100644 index 0000000..7ff4c26 --- /dev/null +++ b/text/infidel.txt @@ -0,0 +1,24 @@ +[info] + INFIDEL + + +1983 Adventure + +Difficulty: ^^^^& + +[description] + + Infidel finds you marooned by your followers in the heart of the deadly + Egyptian Desert. A soldier of fortune by trade, you've come hither in + search of a great lost pyramid and its untold riches. Now, alone, you must + locate and gain entry to the tomb, decipher its hieroglyphics and unravel + its mysteries one by one. + + Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick + at your heels as you race to the shattering climax of this match of wits + between you and the most ingenious architects, builders and murderers of + all time - the ancient Egyptians. + +[versions] +R22.830916.Z3=r22 / 830916 + diff --git a/text/lgop.txt b/text/lgop.txt new file mode 100644 index 0000000..5b76733 --- /dev/null +++ b/text/lgop.txt @@ -0,0 +1,29 @@ +[info] + LEATHER GOODESSES + OF PHOBOS + +1986 Comedy + +Difficulty: ^^^&& + +[description] + + And now... the next exciting episode of humanoids in space! + + How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on a + Martian moon? Can you prevent the hideous space creature from abducting the + naked heiress? Why does scratch 'n' sniff no. 2 smell so familiar? How many + uses can you find for a rubber hose? Is it easy to remove a brass bikini? + Is it hard to outsmart a robotoid sumo wrestler? Can you stop the Leather + Goddesses' fiendish plan to turn all Earthlings into sex slaves? + + Learn the answers to these burning questions in Leather Goddesses of + Phobos, Infocom's racy spoof of 1930s pulp fiction. But first, a word from + our sponsor: Why put up with only one playing mode, when you can have + three? That's right, three! So whether your tastes run to Tame, Suggestive, + or Lewd, Leather Goddesses of Phobos can satisfy you! + +[versions] +R59.860730.Z3=r59 / 860730 +R50.860711.Z3=r50 / 860711 + diff --git a/text/lurking.horror.txt b/text/lurking.horror.txt new file mode 100644 index 0000000..108c5f7 --- /dev/null +++ b/text/lurking.horror.txt @@ -0,0 +1,44 @@ +[info] + THE LURKING HORROR + + +1987 Horror + +Difficulty: ^^^&& + +[description] + + Ever since you arrived at G.U.E. Tech, you've heard stories about the + creepy old campus basements and storage rooms, some so ancient that they + contain only rotting piles of unidentifiable junk. Until now, you have + never ventured lower than the ground floors of the monolithic classroom and + dorm buildings, avoiding the warren of tunnels that connect them. + + But tonight, something draws you down into the mysterious depths of the + institute. Perhaps it's the blizzard raging outside, making the outdoors as + threatening as anything you could imagine within. Perhaps it's the + nightmare you had, hinting at horrific mysteries below and leaving you with + a strange object that seems to lead you inexorably downward. Or perhaps + it's just another way for you to avoid writing that twenty page term paper + you have due tomorrow. + + In any event, you soon find yourself wandering away from your computer and + into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world + that rivals your most hideous visions, a realm of horror lurking beneath + the calm corridors and study halls. + + Shapes emerge from dark corners. Eerie sounds draw closer. Slimy + passageways lead to sights so horrifying that they will feed you nightmares + for weeks. + + THE LURKING HORROR recalls the ghastly visions of H.P. Lovecraft and + Stephen King, as author Dave Lebling turns an everyday world into a + frightening web of uncertainty. The numerous puzzles will challenge both + first-time and experienced players, and Lebling's chilling descriptions + will leave you with images you'll never forget. + +[versions] +R221.870918.Z3=r221 / 870918 +R219.870912.Z3=r219 / 870912 +R203.870506.Z3=r203 / 870506 + diff --git a/text/mini.zork.txt b/text/mini.zork.txt new file mode 100644 index 0000000..aec1424 --- /dev/null +++ b/text/mini.zork.txt @@ -0,0 +1,23 @@ +[info] + MINI-ZORK + + +1987 Fantasy + +Difficulty: ^^^&& + +[description] + + This is a condensed version of Zork I, reduced to make it viable for the + cassette-based Commodore 64. The only Infocom story file ever intended to + be run from cassette rather than disk, Mini-Zork has been compared to a + Reader's Digest edition of a classic. It is one of several remakings of + Zork from the final years of Infocom. + + In November 1990, a year after Infocom had effectively become defunct, + Mini-Zork was given away with the British Commodore magazine "Zzap! 64" + no. 67, which is now a collector's item. + +[versions] +R34.871124.Z3=r34 / 871124 + diff --git a/text/moonmist.txt b/text/moonmist.txt new file mode 100644 index 0000000..6f31eb4 --- /dev/null +++ b/text/moonmist.txt @@ -0,0 +1,32 @@ +[info] + MOONMIST + + +1986 Mystery + +Difficulty: ^^&&& + +[description] + + More ghosts haunt the misty sea-coast and stone ramparts of Cornwall than + anyplace else on earth. One such soul roams Tresyllian Castle: a pale + phantom with flaxen hair and a luminous, flowing gown. It seems like a + fanciful legend... until the spectral "White Lady" threatens the life of + your friend Tamara! + + Arriving at the fog-shrouded castle, you meet a cast of eccentric + characters ranging from a blue-blood debutante to an overly helpful butler. + Has one of them donned the ghostly guise of the White Lady? Or has the + drowned lover of Lord Jack, Tamara's fiance, returned to haunt her + successor? Perhaps the spectre is seeking the valuable treasure hidden + somewhere in the lavish rooms and secret passageways of the castle. The + solution to the mystery, as well as the location of the treasure, changes + in each of the four variations of Moonmist. + + Get ready to spend the night in a haunted castle. But don't sleep too + soundly. The next victim might be you. + +[versions] +R9.861022.Z3=r9 / 861022 +R4.860918.Z3=r4 / 860918 + diff --git a/text/nord.and.bert.txt b/text/nord.and.bert.txt new file mode 100644 index 0000000..62dbc32 --- /dev/null +++ b/text/nord.and.bert.txt @@ -0,0 +1,48 @@ +[info] + NORD AND BERT + + +1987 Comedy + +Difficulty: ^^^^^ + +[description] + + You are standing at the edge of a barren field. A steady wind, having + secreted away the topsoil, is now drifting sandy dirt across the plain. A + scant sign of life here is a freshly-burrowed molehill on the ground. + + > MAKE A MOUNTAIN OUT OF THE MOLEHILL + + There is a tremendous rumbling in the distance, getting louder and louder, + until it is deafening. The dirt around the molehill crumbles away as + mighty, jagged granite peaks emerge from deep underground. The surrounding + landscape transforms into a fertile valley before your very eyes. + + Infocom's first collection of short stories takes you to a place where + nothing is quite as it seems. It's a place where you really can make a + mountain out of a molehill, where "the fur is flying" is taken literally, + and where a bow can be turned into a beau. + + Each of the eight stories in Nord and Bert Couldn't Make Head or Tail of It + involves a different type of wordplay. You'll find yourself challenging + your wits and your memory to come up with the cliches, spoonerisms, and + other verbal trickeries needed to complete the puzzles. But don't view this + as a hard row to hoe. Nord and Bert contains built-in hints, which you can + call upon when the going gets rough. + + All eight stories take place in the mixed-up town of Punster. However, no + two contain the same people, locations, or objects. Each is played + independently of the others, although you'll use passwords obtained in + seven of the stories to get into the eighth. As for mapping, it's out of + the window. You simply type where you want to go. + + The tall tales in Nord and Bert are every bit as fun and clever as + Infocom's other interactive fiction stories. They can each be completed in + one sitting, making them a highly entertaining way to spend an evening, + alone or with friends. Nord and Bert was authored by Jeff O'Neill, whose + mind is constantly working on artful new turns of phrase. + +[versions] +R19.870722.Z4=r19 / 870722 + diff --git a/text/planetfall.txt b/text/planetfall.txt new file mode 100644 index 0000000..eec902a --- /dev/null +++ b/text/planetfall.txt @@ -0,0 +1,30 @@ +[info] + PLANETFALL + + +1983 Sci-Fi + +Difficulty: ^^^&& + +[description] + + "Join the Patrol, and see the Galaxy!" You took the poster's advice, bait + and all, and marched right over to the recruitment station near your home + on the backwater planet of Gallium. Images of exotic worlds, strange and + colorful aliens, and Deep Space heroism had danced in your head as you + signed the dotted line. And since that day the closest you've come to Deep + Space heroism was scrubbing down the radioactive leper colony on Ishmael-3. + + But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid + last shore leave was right. Maybe you will indeed narrowly escape disaster. + It's even possible that you'll actually travel to an unknown corner of the + Universe, where you'll save a doomed planet - or die in the attempt. In + fact, we'll guarantee it - every crumb of it - because that's just the way + the cosmic cookie crumbles. + +[versions] +R37.851003.Z3=r37 / 851003 +R29.840118.Z3=r29 / 840118 +R26.831014.Z3=r26 / 831014 +R20.830708.Z3=r20 / 830708 + diff --git a/text/plundered.txt b/text/plundered.txt new file mode 100644 index 0000000..8cbb28f --- /dev/null +++ b/text/plundered.txt @@ -0,0 +1,39 @@ +[info] + PLUNDERED HEARTS + + +1987 Romance + +Difficulty: ^^&&& + +[description] + + In the 17th century, the seas are as wild as the untamed heart of a young + woman. But when you set out on the schooner Lafond Deux, bound for the West + Indies, your thoughts are only of your ailing father who awaits your care. + Little do you know that your innocent journey will soon turn to dangerous + adventure. You barely survive an encounter with pirates, whose plans for + you include a fate worse than death. The explosives, the rocky reefs, the + vicious crocodile - all these are obstacles which you must overcome with + cunning and agility. True, it's not easy; but at least you can control your + fate. What you cannot control is much more dangerous: your passion for + Nicholas Jamison, the handsome pirate captain. + + Tall and lean, with azure eyes that penetrate deep into your soul, he makes + your blood quicken despite his unsavory past. When you're in his arms, + swirling around the dance floor or secluded in the flowered depths of the + gazebo, you are apt to forget your mission. + + But don't dally too long with Nick. For your father is waiting, and on his + rescue lies the fate of more than one man. Prepare for adventure on the + high seas, lass. You'll need every bit of pluck you can muster. + + In Plundered Hearts, Infocom brings your wildest fantasies to life. You'll + throll to spine-tingling peril, heart-pounding romance, and challenging + predicaments. To create this exotic adventure, author Amy Briggs read + hundreds of romance novels, researched 17th century costumes and ships, and + was wooed by a dashing pirate. + +[versions] +R26.870730.Z3=r26 / 870730 + diff --git a/text/seastalker.txt b/text/seastalker.txt new file mode 100644 index 0000000..8d5572f --- /dev/null +++ b/text/seastalker.txt @@ -0,0 +1,31 @@ +[info] + SEASTALKER + + +1984 Adventure + +Difficulty: ^&&&& + +[description] + + There's something down there in the ocean, something terrifying. And you + have to face it - because only you can save the Aquadome, the world's first + undersea research station. + + The alarm sounds and your submarine, the Scimitar, is docked nearby. But + not so fast - you haven't even tested the Scimitar in deep water, and the + crew at the Aquadome may have a traitor in its ranks. So be careful! You + have many possibilities to consider, mysteries to unravel, and life-and- + death decisions to make! + + Success won't come easily. It may not come at all - because, if you + challenge the deep without using all your wits, you just might wind up as + shark bait! + +[versions] +R16B.850603.Z3=r16 / 850603 +R16A.850515.Z3=r16 / 850515 +R15B.840522.Z3=r15 / 840522 +R15A.840501.Z3=r15 / 840501 +R86.840320.Z3=r86 / 840320 + diff --git a/text/sorcerer.txt b/text/sorcerer.txt new file mode 100644 index 0000000..3cbb700 --- /dev/null +++ b/text/sorcerer.txt @@ -0,0 +1,32 @@ +[info] + SORCERER + + +1984 Fantasy + +Difficulty: ^^^^& + +[description] + + Sorcerer, the second of a spellbinding fantasy series in the tradition of + Zork, takes you on a magical tour through the darker side of Zorkian + enchantment. Your journey begins with a cryptic diary - the last trace of + the now-vanished Belboz the Necromancer, grand and powerful leader of the + Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. + If so, the very existence of the Circle of Enchanters could be forfeit. + + To rescue the kingdom and locate your mentor in the treacherous mists of + time, you must gain the power and cunning of a true Sorcerer. + +[versions] +R18.DEPROT.Z3=r18 / 860904 (deprotected) +R15.DEPROT.Z3=r15 / 851108 (deprotected) +R13.DEPROT.Z3=r13 / 851021 (deprotected) +R6.DEPROT.Z3=r6 / 840508 (deprotected) +R4.DEPROT.Z3=r4 / 840131 (deprotected) +R18.860904.Z3=r18 / 860904 +R15.851108.Z3=r15 / 851108 +R13.851021.Z3=r13 / 851021 +R6.840508.Z3=r6 / 840508 +R4.840131.Z3=r4 / 840131 + diff --git a/text/spellbreaker.txt b/text/spellbreaker.txt new file mode 100644 index 0000000..21b0f86 --- /dev/null +++ b/text/spellbreaker.txt @@ -0,0 +1,30 @@ +[info] + SPELLBREAKER + + +1985 Fantasy + +Difficulty: ^^^^^ + +[description] + + Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores + the mysterious underpinnings of the Zorkian universe. A world founded on + sorcery suddenly finds its magic failing, and only you, leader of the + Circle of Enchanters, can uncover and destroy the cause of this paralyzing + chaos. + + The very core of your civilization is under siege, and only a perilous + journey through the black foundation of magic itself will yield a chance + for survival. + + And although your triumph over this unknown Evil is uncertain, you must + embark without hesitation and prove yourself the worthiest mage in the + land. + +[versions] +R87.DEPROT.Z3=r87 / 860904 (deprotected) +R63.DEPROT.Z3=r63 / 850916 (deprotected) +R87.860904.Z3=r87 / 860904 +R63.850916.Z3=r63 / 850916 + diff --git a/text/starcross.txt b/text/starcross.txt new file mode 100644 index 0000000..4c139a4 --- /dev/null +++ b/text/starcross.txt @@ -0,0 +1,22 @@ +[info] + STARCROSS + + +1982 Sci-Fi + +Difficulty: ^^^^^ + +[description] + + Starcross, Infocom's science fiction mind-bender, launches you headlong + into the year 2186 and the depths of space. And not without good reason, + for you are destined to rendezvous with a gargantuan starship from the + outer fringes of the galaxy, peopled with both harmful and helpful + beings. But the great starship serves a far larger purpose than mere + cultural exchange. It bears a challenge that was issued eons ago, from + light years away - and only you can meet it. + +[versions] +R17.821021.Z3=r17 / 821021 +R15.820901.Z3=r15 / 820901 + diff --git a/text/stationfall.txt b/text/stationfall.txt new file mode 100644 index 0000000..ff6a364 --- /dev/null +++ b/text/stationfall.txt @@ -0,0 +1,44 @@ +[info] + STATIONFALL + + +1987 Sci-Fi + +Difficulty: ^^^^& + +[description] + + What a trotting krip! Since your incredible heroics in Planetfall, where + you risked life and limb to save the planet Resida, things have hardly + changed at all. Sure, you were promoted to Lieutenant First Class, but this + only meant that your dull life of cleaning grotch cages was replaced by an + equally dull life of paperwork. Now you've got another assignment tailor- + made for a grotchbrain: pilot a spacetruck to a nearby station to pick up a + load of trivial forms. Trot and doublt trot! + + But all is not lost. By a happy twist of fate, your companion for the + journey is your old pal Floyd! That's right, it's the same mischievous + little robot, crayons and paddleball at the ready, who was your helpful + buddy in Planetfall. + + Getting to the space station is easy. But once there, you find it strangely + deserted. Even the seedy space village surrounding the station is missing + its ragtag tenants. A spooky alien ship carrying only an empty pedestal + rests in a docking bay. An ostrich and an Arcturian balloon creature are + found, abandoned but in perfect health. The commander's log describes the + mysterious breakdown of machiner, demonstrated by a roving hull-welder who + seems bent on your destruction. And finally even Floyd begins acting + oddly... + + Steve Meretzky, whose interactive fiction successes include The + Hitchhiker's Guide to the Galaxy and Leather Goddesses of Phobos, won a + Best Computer Software Designer award for Planetfall. Infocom fans, + consistently rating Planetfall among their favorite computer games, have + been begging for a sequel. Even if you've never played Planetfall, you will + enjoy Stationfall: the puzzles will challenge your intellect, the humor + will keep you laughing, and Floyd will win your heart. + +[versions] +R107.DEPROT.Z3=r107 / 870430 deprotected +R107.870430.Z3=r107 / 870430 + diff --git a/text/suspect.txt b/text/suspect.txt new file mode 100644 index 0000000..049c9cc --- /dev/null +++ b/text/suspect.txt @@ -0,0 +1,28 @@ +[info] + SUSPECT + + +1984 Mystery + +Difficulty: ^^^^& + +[description] + + YOU'RE GUILTY UNTIL PROVEN INNOCENT + + You have walked into a hotbed of deceit and trickery. And now they're + accusing you of something you couldn't have done. But they have proof that + you did it. "You're a killer," they say. And until you can prove them + wrong, you're guilty as charged - murder. + + Among society's upper crust, murder is the kind of nastiness that must be + cleaned up quickly. So isn't it convenient that you, a struggling + journalist looking for a good time and a good story, end up the scapegoat? + The evidence is stacked against you, and you're being forced to prove your + own innocence. And someone else's guilt. But, no one wants to help you. + You're an outsider. And only an outsider could be so rude as to accept an + invitation to the social event of the season. Then spoil it all. + +[versions] +R14.841005.Z3=r14 / 841005 + diff --git a/text/suspended.txt b/text/suspended.txt new file mode 100644 index 0000000..0abc392 --- /dev/null +++ b/text/suspended.txt @@ -0,0 +1,32 @@ +[info] + SUSPENDED + + +1983 Sci-Fi + +Difficulty: ^^^^^ + +[description] + + They said you would sleep for half a millennium - not an unreasonable + length of time, considering you'd be in limited cryogenic suspension. Your + body would rest at the planet's nerve center, an underground complex 20 + miles beneath the surface. Your brain, they told you, would be wired to a + network of computers; your mind would continue to operate at a minimal + level, overseeing maintenance of surface-side equilibrium. And you would + not awake, so they promised, until your 500 years had elapsed - barring, of + course, the most dire emergency. + + Then, and only then, you would be awakened to save your planet by + strategically manipulating six robots, each of whom perceives the world + differently. But such a catastrophe, you have been assured, could not + possibly occur. + + Good morning. + +[versions] +R8B.840521.Z3=r8 / 840521 +R8A.830521.Z3=r8 / 830521 +R7.830419.Z3=r7 / 830419 +R5.830222.Z3=r5 / 830222 + diff --git a/text/wishbringer.txt b/text/wishbringer.txt new file mode 100644 index 0000000..100accb --- /dev/null +++ b/text/wishbringer.txt @@ -0,0 +1,24 @@ +[info] + WISHBRINGER + + +1985 Fantasy + +Difficulty: ^^&&& + +[description] + + It's an ordinary day in your ordinary little town, and you've been + performing your ordinary mail clerk's duties in an altogether ordinary + way. But there's something quite extraordinary in today's mail. It's a + ransom note for a kidnapped cat, and it will lead you through unbelievably + harrowing adventures to Wishbringer, a stone possessing undreamt-of powers. + For though the note in question is addressed to someone in your ordinary + little town, it's postmarked for Special Delivery to Parts Unknown. And its + true destination is somewhere beyond your wildest dreams, c/o the magic of + Infocom's interactive fiction. + +[versions] +R69.850920.Z3=r69 / 850920 +R68.850501.Z3=r68 / 850501 + diff --git a/text/witness.txt b/text/witness.txt new file mode 100644 index 0000000..1b34986 --- /dev/null +++ b/text/witness.txt @@ -0,0 +1,32 @@ +[info] + THE WITNESS + + +1984 Mystery + +Difficulty: ^^^&& + +[description] + + February 1938, Los Angeles. FDR's New Deal is finally rolling. Hitler's + rolling, too; this time through Austria. But as Chief Detective for a quiet + burgh on the outskirts of L.A., you've got other fish to fry. + + One gilt-edged society dame is dead. And now it looks like some two-bit + grifter is putting the screws to her multi-millionaire old man. Then you + step in, and the shakedown turns ugly. You're left with a stiff and race + against the clock to nail your suspect... unless you get nailed first! + + Nobody said a sordid family affair like this was going to be a cinch. + Everyone from the knock-out heiress to the poker-faced butler may end up in + the slammer before it's over. Ahead of you is a Gordian knot of motives and + alibis. And the only testimony you can trust is that of your own eyes - + because you are The Witness. + +[versions] +R22.840924.Z3=r22 / 840924 +R21.831208.Z3=r21 / 831208 +R20.831119.Z3=r20 / 831119 +R18.830910.Z3=r18 / 830910 +R13.830524.Z3=r13 / 830524 + diff --git a/text/zork.i.txt b/text/zork.i.txt new file mode 100644 index 0000000..d329785 --- /dev/null +++ b/text/zork.i.txt @@ -0,0 +1,37 @@ +[info] + ZORK I: THE GREAT + UNDERGROUND EMPIRE + +1980 Fantasy + +Difficulty: ^^^&& + +[description] + + > Throw the sack at the troll. + + The troll, who is remarkably coordinated, catches the brown sack and, not + having the most discriminating taste, gleefully eats it. The flat of the + troll's axe hits you on the head... + + Welcome to Zork I: The Great Underground Empire. + + It beckons you into a world fraught with danger and discovery. Using all + the cunning you can muster, you'll plunge far below the surface of the + earth in search of the incomparable treasures of Zork. But this is no mere + treasure hunt. During your amazing journey, you'll come face to face with + creatures so outlandish, they defy description. And you'll wander through + an underground domain so vast, with so many twists and turns, it can offer + you new surprises no matter how many times you explore it. + +[versions] +R88.840726.Z3=r88 / 840726 +R76.840509.Z3=r76 / 840509 +R75.830929.Z3=r75 / 830929 +R30.830330.Z3=r30 / 830330 +R28.821013.Z3=r28 / 821013 +R26.820803.Z3=r26 / 820803 +R25.820515.Z3=r25 / 820515 +R23.820428.Z3=r23 / 820428 +R20.000000.Z3=r20 / 000000 + diff --git a/text/zork.ii.txt b/text/zork.ii.txt new file mode 100644 index 0000000..a8caaf1 --- /dev/null +++ b/text/zork.ii.txt @@ -0,0 +1,35 @@ +[info] +ZORK II: THE WIZARD + OF FROBOZZ + +1981 Fantasy + +Difficulty: ^^^^& + +[description] + + The Wizard appears, floating nonchalantly in the air beside you. He grins + sideways at you. + + The Wizard incants "Fantasize," but nothing happens. He shakes his wand. + Nothing happens. With a slightly embarrassed glance in your direction, he + vanishes. + + Expect the unexpected when you take on Zork II: The Wizard of Frobozz. + + As you explore the subterranean realm of Zork, you'll continually be + confronted with new surprises. Chief among these is the Wizard himself, + who'll constantly endeavor to confound you with his capricious powers. But + more than that, you'll face a challenge the likes of which you've never + experienced before. + +[versions] +R48.840904.Z3=r48 / 840904 +R23.830411.Z3=r23 / 830411 +R22.830331.Z3=r22 / 830331 +R19.820721.Z3=r19 / 820721 +R18B.820517.Z3=r18 / 820517 +R18A.820512.Z3=r18 / 820512 +R17.820427.Z3=r17 / 820427 +R15.820308.Z3=r15 / 820308 + diff --git a/text/zork.iii.txt b/text/zork.iii.txt new file mode 100644 index 0000000..09e3dd1 --- /dev/null +++ b/text/zork.iii.txt @@ -0,0 +1,32 @@ +[info] + ZORK III: THE + DUNGEON MASTER + +1982 Fantasy + +Difficulty: ^^^^& + +[description] + + An old, oddly youthful man turns toward you slowly. His long, silver hair + dances about him as a fresh breeze blows. "You have reached the final test, + my friend! You are proved clever and powerful, but this is not yet enough! + Seek me when you feel yourself worthy!" + + Zork III: The Dungeon Master draws you into the deepest and most mysterious + reaches of the Great Underground Empire. Nothing is as it seems. And the + one responsible for the shadow and darkness - the Dungeon Master - embodies + the greatest mystery of all. + + In this test of wisdom and courage, you will face countless dangers. But + what awaits you at the culmination of your odyssey is well worth risking + all. + +[versions] +R17.840727.Z3=r17 / 840727 +R16.830410.Z3=r16 / 830410 +R15B.840518.Z3=r15 / 840518 +R15A.830331.Z3=r15 / 830331 +R12.821025.Z3=r12 / 821025 +R10.820818.Z3=r10 / 820818 +