This commit is contained in:
4am 2018-07-20 15:04:04 -05:00
commit 3f61337faf
195 changed files with 1517 additions and 0 deletions

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.DS_Store
/build/
/bin/
/src/

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MIT License
Copyright (c) 2018 4am
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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#
# Pitch Darker Makefile
# assembles source code, optionally builds a disk image and mounts it
#
# original by Quinn Dunki on 2014-08-15
# One Girl, One Laptop Productions
# http://www.quinndunki.com/blondihacks
#
# adapted by 4am on 2018-07-07
#
DISK=Pitch Darker.2mg
# third-party tools required to build
# https://sourceforge.net/projects/acme-crossass/
ACME=acme
# https://www.brutaldeluxe.fr/products/crossdevtools/cadius/
# https://github.com/mach-kernel/cadius
CADIUS=cadius
asm: md
$(ACME) -r build/grue.system.lst src/loader/grue.system.s
$(ACME) -r build/pitchdark.lst src/pitchdark.a
$(ACME) -r build/onbeyond.system.lst src/onbeyond/onbeyond.system.s
$(ACME) -r build/z1.lst src/onbeyond/z1/z1.s
$(ACME) -r build/z2.lst src/onbeyond/z2/z2.s
$(ACME) -r build/z3.lst src/onbeyond/z3/z3.s
$(ACME) -r build/z4.lst src/onbeyond/z4/z4.s
$(ACME) -r build/z5.lst src/onbeyond/z5/z5.s
$(ACME) -r build/z5u.lst src/onbeyond/z5u/z5u.s
$(ACME) -r build/zinfo.system.lst src/zinfo/zinfo.system.s
$(ACME) -r build/zinfo1.lst src/zinfo/z1/z1.s
$(ACME) -r build/zinfo2.lst src/zinfo/z2/z2.s
$(ACME) -r build/zinfo3.lst src/zinfo/z3/z3.s
$(ACME) -r build/zinfo4.lst src/zinfo/z4/z4.s
$(ACME) -r build/zinfo5.lst src/zinfo/z5/z5.s
$(ACME) -r build/zinfo5u.lst src/zinfo/z5u/z5u.s
dsk: md asm
cp res/"pitch-darker.2mg" build/"$(DISK)"
cp res/_FileInformation.txt build/
bin/fixFileInformation.sh build/_FileInformation.txt
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/GRUE.SYSTEM"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/ONBEYOND.SYSTEM"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/ZINFO.SYSTEM"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/PITCH.DARK"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/PITCH.DARK.CONF"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/GAMES.CONF"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/CREDITS.TXT"
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/PITCH.DARKER/LIB/"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ1"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ2"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ3"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ4"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ5"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ5U"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO1"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO2"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO3"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO4"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO5"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO5U"
txt: dsk
mkdir -p build/text
$(PY3) bin/textnormalize.py res/text/*
cd build && $(CADIUS) ADDFOLDER "$(DISK)" "/PITCH.DARKER/TEXT" text
artwork: dsk
$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARKER/ARTWORK" "res/artwork"
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/ARTWORK/" "res/DHRSLIDE.SYSTEM"
$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARKER/ARTWORKGS" "res/artworkgs"
mount: dsk
osascript bin/V2Make.scpt "`pwd`" bin/pitchdark.vii build/"$(DISK)"
md: sync
mkdir -p build
sync:
rsync -a --delete --delete-after ../pitch-dark/bin .
rsync -a --delete --delete-after ../pitch-dark/src .
clean:
rm -rf build/ bin/ src/
all: clean asm dsk txt artwork mount

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GRUE.SYSTEM=Type(FF),AuxType(2000),Access(C3)
PITCH.DARK=Type(06),AuxType(kPitchDarkBinaryAddress),Access(C3)
PITCH.DARK.CONF=Type(04),AuxType(0000),Access(C3)
GAMES.CONF=Type(04),AuxType(0000),Access(C3)
CREDITS.TXT=Type(04),AuxType(0000),Access(C3)
ONBEYOND.SYSTEM=Type(FF),AuxType(2000),Access(C3)
ONBEYONDZ1=Type(06),AuxType(3000),Access(C3)
ONBEYONDZ2=Type(06),AuxType(3000),Access(C3)
ONBEYONDZ3=Type(06),AuxType(3000),Access(C3)
ONBEYONDZ4=Type(06),AuxType(3000),Access(C3)
ONBEYONDZ5=Type(06),AuxType(3000),Access(C3)
ONBEYONDZ5U=Type(06),AuxType(3000),Access(C3)
ZINFO.SYSTEM=Type(FF),AuxType(2000),Access(C3)
ZINFO1=Type(06),AuxType(3000),Access(C3)
ZINFO2=Type(06),AuxType(3000),Access(C3)
ZINFO3=Type(06),AuxType(3000),Access(C3)
ZINFO4=Type(06),AuxType(3000),Access(C3)
ZINFO5=Type(06),AuxType(3000),Access(C3)
ZINFO5U=Type(06),AuxType(3000),Access(C3)
WEEGUI=Type(06),AuxType(4000),Access(C3)
DHRSLIDE.SYSTEM=Type(FF),AuxType(2000),Access(C3)

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AMFV=Type(C1),AuxType(0000),Access(C3)
BALLYHOO=Type(C1),AuxType(0000),Access(C3)
BEYOND.ZORK=Type(C1),AuxType(0000),Access(C3)
BORDER.ZONE=Type(C1),AuxType(0000),Access(C3)
BUREAUCRACY=Type(C1),AuxType(0000),Access(C3)
CUTTHROATS=Type(C1),AuxType(0000),Access(C3)
DEADLINE=Type(C1),AuxType(0000),Access(C3)
ENCHANTER=Type(C1),AuxType(0000),Access(C3)
HGTTG=Type(C1),AuxType(0000),Access(C3)
HOLLYWOOD=Type(C1),AuxType(0000),Access(C3)
INFIDEL=Type(C1),AuxType(0000),Access(C3)
LGOP=Type(C1),AuxType(0000),Access(C3)
LURKING.HORROR=Type(C1),AuxType(0000),Access(C3)
MOONMIST=Type(C1),AuxType(0000),Access(C3)
NORD.AND.BERT=Type(C1),AuxType(0000),Access(C3)
PLANETFALL=Type(C1),AuxType(0000),Access(C3)
PLUNDERED=Type(C1),AuxType(0000),Access(C3)
SEASTALKER=Type(C1),AuxType(0000),Access(C3)
SHERLOCK=Type(C1),AuxType(0000),Access(C3)
SORCERER=Type(C1),AuxType(0000),Access(C3)
SPELLBREAKER=Type(C1),AuxType(0000),Access(C3)
STARCROSS=Type(C1),AuxType(0000),Access(C3)
STATIONFALL=Type(C1),AuxType(0000),Access(C3)
SUSPECT=Type(C1),AuxType(0000),Access(C3)
SUSPENDED=Type(C1),AuxType(0000),Access(C3)
TRINITY=Type(C1),AuxType(0000),Access(C3)
WISHBRINGER=Type(C1),AuxType(0000),Access(C3)
WITNESS=Type(C1),AuxType(0000),Access(C3)
ZORK.I=Type(C1),AuxType(0000),Access(C3)
ZORK.II=Type(C1),AuxType(0000),Access(C3)
ZORK.III=Type(C1),AuxType(0000),Access(C3)

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Pitch Darker is a collection of modern interactive fiction for 8-bit Apple II. Copyright 2018 4am https://github.com/a2-4am/pitch-darker ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-8 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ ~ ~ [EOF]

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# Pitch Darker games list # key=game directory, value=title BEAR=A BEAR'S NIGHT OUT: an interactive children's story ADVENT=ADVENTURE: the interactive original AISLE=AISLE: an instant in the life of a man ALLROADS=ALL ROADS BUILDING=BUILDING WEATHER=A CHANGE IN THE WEATHER: an interactive short story CURSES=CURSES: an interactive diversion SOFTFOOD=A DAY FOR SOFT FOOD DELUSNS=DELUSIONS: an interactive self-discovery EAS=EARTH AND SKY EDIFICE=THE EDIFICE: an interactive allegory FEAR=FEAR: an interactive nightmare ELEVEN=FILM AT ELEVEN: a day in the life of Betty Byline CHANGE=FOR A CHANGE GEIST=GEIST: an interactive geek horror GRUE=GRUE HEROES=HEROES: an interactive vice-tainter PACHYDERM=HIDE A PACHYDERM! an interactive joke HUNTDARK=HUNTER, IN DARKNESS: a cave crawl I0=I-0: the "jailbait on the interstate" game INEVITA=INEVITABLE JEWEL=THE JEWEL OF KNOWLEDGE JIGSAW=JIGSAW: an interactive history SHERBET=THE METEOR, THE STONE AND A LONG GLASS OF SHERBET MOONLIT=THE MOONLIT TOWER LOOSE=MOTHER LOOSE: an interactive nursery rhyme RALPH=RALPH: an interactive sniffing RAMESES=RAMESES: A Tale of Heroes SHADE=SHADE SPRING=SHE'S GOT A THING FOR A SPRING SHRAPNEL=shrapnel SUTWIN=THE SPACE UNDER THE WINDOW TANGLE=SPIDER AND WEB SPIRIT=SPIRITWRAK: an interactive fantasy adventure WASP=STING OF THE WASP: interactive damage-control SUVEHNUX=SUVEH NUX TAPESTRY=TAPESTRY: an interactive destiny THEATRE=THEATRE: an interactive night of horror VACATION=VACATION GONE AWRY: an interactive story CLAW=WEARING THE CLAW: an interactive fantasy WINTER=WINTER WONDERLAND YAGWAD=YAGWAD: Yes, Another Game With A Dragon! [eof]

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# Pitch Dark preferences file # Do not edit by hand. # Or do. I'm a comment, not a cop. # value=0|1 FORCE40COLUMNS=0 FORCEUPPERCASE=0 SCRIPTTOFILE=0 AUTOSCRIPT=0 # value=game directory LASTPLAYED=CURSES # key=game directory, value=filename of selected version BEAR=BEAR.Z5 ADVENT=ADVENT.Z5 AISLE=AISLE.Z5 ALLROADS=ALLROADS.Z5 BUILDING=BUILDING.Z5 WEATHER=WEATHER.Z5 CURSES=CURSES.Z5 SOFTFOOD=SOFTFOOD.Z5 DELUSNS=DELUSNS.Z5 EAS=EAS.Z5 EDIFICE=EDIFICE.Z5 FEAR=FEAR.Z5 ELEVEN=ELEVEN.Z5 CHANGE=CHANGE.Z5 GEIST=GEIST.Z5 GRUE=GRUE.Z3 HEROES=HEROES.Z5 PACHYDERM=PACHYDERM.Z5 HUNTDARK=HUNTDARK.Z5 I0=I0.Z5 INEVITA=INEVITA.Z5 JEWEL=JEWEL.Z5 JIGSAW=JIGSAW.Z5 SHERBET=SHERBET.Z5 MOONLIT=MOONLIT.Z5 LOOSE=LOOSE.Z5 RALPH=RALPH.Z5 RAMESES=RAMESES.Z5 SHADE=SHADE.Z5 SPRING=SPRING.Z5 SHRAPNEL=SHRAPNEL.Z5 SUTWIN=SUTWIN.Z5 TANGLE=TANGLE.Z5 SPIRIT=SPIRIT.Z5 WASP=WASP.Z5 SUVEHNUX=SUVEHNUX.Z5 TAPESTRY=TAPESTRY.Z5 THEATRE=THEATRE.Z5 VACATION=VACATION.Z5 CLAW=CLAW.Z5 WINTER=WINTER.Z5 YAGWAD=YAGWAD.Z5 [eof]

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[info]
ADVENTURE: the interactive original
by Will Crowther (1976) and Don Woods (1977)
Donald Ekman, David M. Baggett (1993) and Graham Nelson (1994)
Genre: fantasy
Difficulty: ^^^&&
[description]
This port is fairly close to the original. The puzzles, items and places of
Woods's original 350-point version are exactly those here.
The scoring system is the original, except that you no longer lose 4 points
for quitting, and it awards 5 points for currently carrying a treasure (as
some early 1980s ports did). The rank names are tidied up a little. The only
significant rule change is that you cannot use magic words until their
destinations have been visited.
The dwarves are simpler in their movements, but on the other hand it adds a
few messages to make them interact better with the rest of the game. The
probabilities are the same as the original game.
The text itself is almost everywhere preserved intact, with some corrected
spelling and grammatical mistakes (and a couple of utterly misleading and
gnomic remarks).
[versions]
ADVENT.Z5=Release 9 / Serial number 060321 / Inform v6.31 Library 6/11 S
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
AISLE: an instant in the life of a man
Copyright 1999
by Sam Barlow
Genre: slice of life
Difficulty: ^^^&&
[description]
Late Thursday night. You've had a hard day and the last thing you need is
this: shopping. Luckily, the place is pretty empty and you're progressing
rapidly.
On to the next aisle.
Interesting... fresh Gnocchi--you haven't had any of that since... Rome.
The aisle stretches to the north, and back to the south. The shelves on
either side of you block your view of the rest of the supermarket, with only
the brightly coloured aisle markers visible.
You have stopped your trolley next to the pasta section, bright plastic bags
full of pale skin-tone shapes.
There is a brunette woman a few metres ahead, filling her trolley with
sauces.
[versions]
AISLE.Z5=Revision 3 / Release 1 / Serial number 990528
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
ALL ROADS
Copyright 2001
by Jon Ingold
Genre: historical
Difficulty: ^^^&&
[description]
Something inside is telling you to wake up. Part of your mind says "Sunrise
approaches."
Underneath your dream you feel a deep shiver... It is a chime, the bell of a
clock-tower. Another follows, and another. You count them, fully awake
suddenly, counting them down. Six. Five. Four. Three.
Your eyes close, and your stomach tightens in anticipation. The sheets
around you feel very safe.
Two. One.
The first ray of sunlight lances through the slats in the window-blind. It
strikes your eyes, and you feel yourself go.
[versions]
ALLROADS.Z5=Release 1 / Serial number 011119
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
A BEAR'S NIGHT OUT: an interactive children's story
Copyright 1997-9
by David Dyte
Genre: fantasy
Difficulty: ^^^&&
[description]
Some nights, when people are fast asleep, teddy bears are just waking up.
And some nights, those teddy bears make mischief.
And some nights, things somehow turn out for the best...
[versions]
BEAR.Z5=Release 5 / Serial number 990224
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
BUILDING
Copyright 2005
by Poster
Genre: horror
Difficulty: ^^^&&
[description]
You are wearing a leaden overcoat stumbling down a hallway filled with
strobe lights. Anxiety runs like an electric wire through your frame as you
can feel the eyes upon you; eyes, forever-staring; eyes boring holes through
your back; eyes peering out from translucent drawer-like plates in the
hall. You hold your breath hoping somehow to black out, but the floor melts
and the scene shifts.
You are running down an endless plain on a moonless night, where the stars
sit in judgement like needles waiting to fall upon you. It rains clocks and
they pelt you as you run, dodging shattered stopwatches and blaring alarm
clocks. The scene shifts again.
Every action seems in slow-motion as though you were moving through time.
You raise your head to look in the mirror and see yourself growing older, a
year for every moment. You turn away and look back to see a skeleton staring
back at you, its jaws gibbering madly.
Then you are sleeping. A gentle touch upon your shoulder and you awake,
blinking into focus a strange and yet uncannily familiar world. The
abandoned parking lot and the broken streets keen with secrets just out of
reach. Before you is the building. It lurks like a coiled dragon, a
summation of fear and deadly challenge, of past and of present. You hear a
final distant voice that seems a greeting as well as benediction, "This is
the dark night of the soul."
[versions]
BUILDING.Z5=Release 17 / Serial number 030706
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
FOR A CHANGE
Copyright 1999
by Dan Schmidt
Genre: surreal
Difficulty: ^^^&&
[description]
The sun has gone. It must be brought. You have a rock.
Sweetness fills the shade of the High Wall to your east. Under this
sweetness lies a small expanse of fod. A mobile releases mildly to the west;
far in that direction a tower proudly plants itself, while the ground rises
more slowly to the south and relaxes to the north.
Spread on the resting is a guidebook.
Sleep gradually departs from your eyes. A small stone has been insinuated
into your hand.
[versions]
CHANGE.Z5=Release 1 / Serial number 990930
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
WEARING THE CLAW: an interactive fantasy
Copyright 1996-7
by Paul O'Brian
Genre: fantasy
Difficulty: ^^^&&
[description]
If it's not an adage, it ought to be: a lord asks no favor from a peasant.
Yet there he was, in your own family's modest home, waving what used to be
his hand in the air and looking at you with eyes full of supplication.
"You have proven yourself to be the ablest, cleverest, and wisest youth in
the province, and it is to you we must turn to save us from this
affliction," insisted Lord Midel. He gestured with his transformed hand,
which had become the paw of a lion, at the similarly changed appendages of
your family members. Following the arc of his paw, you ended up looking down
at your father's feet, changed into oxen hooves by the cruelty the wizard
Marnian had inflicted on your poor province and everyone in it.
Your mother's dove wing fluttered anxiously as she looked at you through
pained eyes, and said, "I fear for you, dear one, but perhaps you can find
on your quest some means of restoring prosperity to our village, which has
been too long poor." You gazed for the hundredth time at the too-worn,
too-old cottage, at your transformed brother and sister, and at your own
left hand, now the paw of a wolf, and finally turned to your lord, saying
"There seems no other path. I accept your proposal."
Lord Midel clapped you on the shoulder and said, "It's settled then -- I
believe you are the one who can save our people from this wearing of the
claw. Find the Pendant of Elinor, as the wizard has demanded, and bring it
back to me. It is the only thing that can save our province. Now come, for I
am not without magic of my own."
You gathered your things, said a solemn farewell to your family, and
followed Midel into the center of town, where he sprinkled a sparkling
powder over you, and recited an incantation... and you suddenly found
yourself alone on a dirt path, the cold wind assailing your face.
[versions]
CLAW.Z5=Release 3 / Serial number 970327
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
CURSES: An Interactive Diversion
Copyright 1993, 1994, 1995
by Graham Nelson
Genre: historical
Difficulty: ^^^&&
[description]
It's become a matter of pride now not to give up. That tourist map of Paris
must be up here somewhere in all this clutter, even if it has been five
years since your last trip. And it's your own fault. It looks as if your
great- grandfather was the last person to tidy up these lofts...
The attics, full of low beams and awkward angles, begin here in a relatively
tidy area which extends north, south and east. The wooden floorboards seem
fairly sound, just as well considering how heavy all these teachests are.
But the old wiring went years ago, and there's no electric light.
A hinged trapdoor in the floor stands open, and light streams in from below.
[versions]
CURSES.Z5=Release 16 / Serial number 951024
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
E U I N
D L S O S
Copyright 1996, 1997 by C.E. Forman
Genre: science fiction
Difficulty: ^^^&&
[description]
Reality is so... unreal.
The tangle of observations woven about it, humankind's utter lack of
consensus, phases it to fit individual desires. Becoming and unbecoming,
back and forth eternally, as it paradoxically coexists with and within
infinite variations of itself...
At least, that's what always surfaces in your mind whenever your own
perception of reality is altered. Which is to say, ten or fifteen times a
day. But it's your job, working to someday entertain others with new
observations, new experiences, new realities. And after all, you signed up
for the Project (as you well remember, even though it was close to five
years ago), so you suppose it's entirely your fault if you don't like
it. Which, when you think about it, you realise you do.
Justy's voice reaches out to you from somewhere you can't see. "Okay, this
should be it. One final test run to check any overload potential, and this
world is done! I'm starting her up."
A loud CLANK, and the Sphere begins spinning, with you inside it.
"Brace yourself!"
Bright lights.
Pain.
From somewhere off in your mind's distance, a telltale splash.
Then, as the resounding thrums fade, a distorted ripple sweeps your vision
clear, and all traces of the laboratory vanish from your senses.
All five of them.
Wiped clean, twitching, anxious for new input.
Virtual reality has become reality.
[versions]
DELUSNS.Z5=Release 4 / Serial number 971121
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
EARTH AND SKY
Copyright 2001
by Paul O'Brian
Genre: superhero
Difficulty: ^^^&&
[description]
It's been almost a month since your parents disappeared.
One Tuesday, they just didn't come home, and there's been no sign of them
since. For the University and the rest of the town, the mystery is beginning
to pall. To those people, it's as if Claire and Scott Colborn suddenly
stopped existing -- strange and inexplicable, to be sure, but forgettable in
the long run.
But for you it's as if the ground beneath your feet stopped existing, and
you've been plummeting in freefall ever since. Your brother Austin, though,
has been a rock through the whole experience, handling the numbing details,
the endless meetings with useless detectives, even sorting through Mom and
Dad's lab in hopes of finding an answer. Now you stand outside the lab door,
clutching his note, hardly daring to hope that such an answer may have
arrived at long last.
[versions]
EAS.Z5=Release 1 / Serial number 010926
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
THE EDIFICE: an interactive allegory
Copyright 1997
by Lucian P. Smith
Genre: science fiction
Difficulty: ^^^&&
[description]
Life is pretty routine. Search for Food. Eat it. Hide from Enemies. Ignore
the Others. Then one day, you notice a staggeringly tall Edifice, right here
in the middle of the forest. Has it been here before?
Here, in the forest where you have spent your entire life, stands a huge
Edifice, reaching into the clouds high above you.
The Others are here, doing typically boring things.
Though you can't see them, you sense your Enemies lurk nearby.
[versions]
EDIFICE.Z5=Release 2 / Serial number 980206
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
FILM AT ELEVEN: a day in the life of Betty Byline
Copyright 2001
by Bowen Greenwood
Genre: comedy
Difficulty: ^^^&&
[description]
Welcome to a day in the life of Betty Byline! Two months out of journalism
school you enter the workplace with big time dreams of network television
news. Fame, fortune and glory, all writ large under the unrelenting gaze of
the klieg lights. There are eight million stories in the Naked City, and
it's your job to tell them, tell them best, and tell them first.
Unfortunately this isn't the Naked City. This is Pleasantville, USA,
population 50,000. And you're not exactly working for the network news.
You're working for local television station KTKO, the Knockout News Team --
a one camera, one reporter operation with a fat, balding old news director
who smokes cheap cigars. Forget fortune and glory, for now your big career
objective is not to have to give too many on-air endorsements of "Kletus's
Used Car and Farm Implement Emporium." OK, so maybe you're not Dan Rather
yet. Everybody has to start somewhere, and at least this is a start in front
of a camera.
[versions]
ELEVEN.Z5=Release 2 / Serial number 001231
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
FEAR: an interactive nightmare
Copyright 1996
by Chuan-Tze Teo
Genre: horror
Difficulty: ^^^&&
[description]
You are running for your life down dark, labyrinthine corridors, your heart
pounding almost as loudly as the heavy boots of your relentless pursuer. But
your legs are collapsing under you, your breaths coming in ragged gasps. At
the last, strength fails you and you collapse face-down upon the unforgiving
concrete. Cold hands grasp your neck, hauling you upright, forcing your
unwilling eyes open to gaze into the hard, cruel, familiar face of your
captor - and you scream with the horrible recognition that those twisted
features are your own.
You are still screaming when you awaken in sweat-drenched clothes, deeply
relieved that it was only a dream. Yet something is not right. Why does the
darkness beyond the window look so threatening? Why do the sounds of the
night bear such menace? Indeed, why are you in such constant...
FEAR
[versions]
FEAR.Z5=Release 1 / Serial number 961012
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
GEIST: an interactive geek horror
Copyright 2014
by Dave Bernazzani, Dean Svendsen, Jonna Hind and Steven Robert
Genre: comedy
Difficulty: ^^^&&
[description]
You were celebrating the arrival of the not-quite-second-half of the 21st
century with your buddies in your gaming basement when the bad news arrived:
Crazy Uncle Scott had finally given up the good fight and passed off into
gaming nirvana. He was an unusual man, with a firm belief that the world
went to hell in a hand-basket with the arrival of text messages, always
claiming that their phones were smarter than them! So he bought himself a
huge mansion and spent his last days there pining for the glory days of
yore, when websites were nothing more than acres of bright blue links thrown
willy-nilly onto a computer screen.
Somehow, though, he took a shine to you, and you were smart enough to hide
your smartphone whenever he came calling. Nevertheless, it was quite a
surprise to learn that he left you exactly half his will. And even more of a
surprise to discover that the lawyer's language was precise: not half his
massive fortune in Geekgold, but literally half his will. Along with a short
note explaining that to collect your full inheritance, you must retrieve the
second half of Crazy Uncle Scott's will from his old estate, Alden Manor.
The very name brings chills to your spine: that place is haunted!
But the true horror lay in the closing passage of the note:
Leave your Smartphone at home!
[versions]
GEIST.Z5=Release 21 / Serial number 140115
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
GRUE
Copyright 2017
by Charles Mangin
Genre: fantasy
Difficulty: ^^^&&
[description]
It is pitch black. You are a grue.
You are wedged comfortably into your lair, relaxing in the cold comfort of a
stone crevice, the walls worn smooth by years of occupation. Here, the
darkness is complete, like Mother's comforting, opaque fur. No luminous
fungi or glowing worms venture here with their harsh, painful light.
And your eyes are closed.
[versions]
GRUE.Z3=Release 1 / Serial number 171019
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
HEROES: an interactive vice-tainter
Copyright 2001
by Sean Barrett
Genre: fantasy
Difficulty: ^^^&&
[description]
Do not rise. You must rest, dearest. Rest, and I will tell you a story.
No. Five stories.
Only one is true. But it would not have mattered which.
You will understand soon enough.
[versions]
HEROES.Z5=Release 2 / Serial number 011130
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
HUNTER, IN DARKNESS: a cave crawl
Copyright 1999
by "Dave Ahl Jr." (Andrew Plotkin)
Genre: fantasy
Difficulty: ^^^&&
[description]
Nearly. Nearly. The animal stink is rank and close. You raise your crossbow,
try to peer beyond dark, wet stone.
A faint rustling echoes deep in the side chamber, and the laughing chitter
of bats.
Something shifts in the darkness ahead, a great silent bulk.
Your prey.
[versions]
HUNTDARK.Z5=Release 4 / Serial number 991119
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
I-0: the "jailbait on the interstate" game
Copyright 1997
by Adam Cadre
Genre: humor
Difficulty: ^&&&&
[description]
You're Tracy Valencia, first-year student at the reasonably prestigious
University of Dorado. Sure, it's not Berkeley (hell, it isn't even
Stanford), but it's light-years better than Dorado State, where your older
brother Trevor goes. Dorado State's just a party school. Trevor makes a
point of rubbing this in every time he calls.
He'll be able to rub it in in person soon enough: it's Thanksgiving Day, and
you're driving home. Daddy was perfectly willing to buy you a plane ticket,
but like you told him on the phone, there are much better things to spend
the money on. Birthday presents, for instance -- you turn eighteen tomorrow.
Besides, it's only a four-hour drive.
[versions]
I0.Z5=Release 5 (v2.00) / Serial number 14729
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
INEVITABLE
Copyright 2003
by T. L. Heinrich (a.k.a. Kathleen M. Fischer)
Genre: science fiction
Difficulty: adjustable
[description]
"Move!" you shout over the storm, shoving the Ambassador into the shuttle
then slamming the outer door closed, giving the vessel a solid rap when all
is secure. Backing up a few steps, you immediately lose the craft in the
driving rain, with only the whine of the engines indicating which way not to
go.
You turn away, struggling against rising winds as you retrace your steps to
your fighter and crawl inside, cringing when the shuttle's premature
lift-off sends a barrage of stones against your hull. Great, just what you
needed -- more dents.
Skipping preflight, you quickly check your straps, grab the stick and flip
the switch to fire the engines.
Nothing happens.
[versions]
INEVITA.Z5=Release 2 / Serial number 030428
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
THE JEWEL OF KNOWLEDGE
Copyright 1999
by Francesco Bova
Genre: science fiction
Difficulty: adjustable
[description]
Endless dark and foreboding passages surround you on all sides. You're cold,
tired, and that musty smell in the air has really started getting to you
lately. Spelunking seemed much more romantic when you first agreed to accept
the mission for the Jewel. Untold riches, fame, glory; it seemed so perfect.
Now you're a month into the expedition with little to show for it except for
a few rock samples and the death of a party member. You're deep inside the
fifth layer of the Earth's crust, surrounded by tight shafts and ominous
pits. You are quickly descending to the sixth and final layer; the resting
place of the fabled Jewel.
[versions]
JEWEL.Z5=Release 2 / Serial number 990710
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
JIGSAW: an interactive history
Copyright 1995
by Graham Nelson
Genre: time travel
Difficulty: ^^^^&
[description]
New Year's Eve, 1999, a quarter to midnight and where else to be but Century
Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music
and lasers howl across the parkland...
Not exactly your ideal party (especially as that rather attractive stranger
in black has slipped back into the crowds) - but cheer up, you won't live to
see the next.
[versions]
JIGSAW.Z5=Release 3 / Serial number 951129
[options]
ARTWORK=1
CLUES=1
VERSIONS=0
[eof]

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[info]
MOTHER LOOSE: an interactive nursery rhyme
Copyright 1998
by Irene Callaci
Genre: humor
Difficulty: ^^&&&
[description]
What was that?
You freeze, all your senses on alert. Not mineral. Not vegetable, either.
That means...animal? Your eyes scan the countryside, swiveling like
searchlights, and pause briefly on a grove of trees to the north.
"No, not there! Up here!" guides a voice edged with impatience. As you whirl
around, peering up, you squint and shield your eyes against the sun's glare.
Waving at you from the top of a rickety wooden fence is a well-groomed egg,
who confesses, "I could use a bit of help, if you don't mind."
After a long and rather awkward silence, the egg mutters, "It's very rude to
stare, you know. When I was your age, children were taught to respect their
elders, not gawk at them as if they were animals in a zoo." The egg crosses
his legs, folds his arms and pretends to ignore you.
[versions]
LOOSE.Z5=Release 2 / Serial number 981128
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
THE MOONLIT TOWER
Copyright 2002
by Yoon Ha Lee
Genre: fantasy
Difficulty: ^^^&&
[description]
No, not a prison, though stone stands around you, as expressionless as a
mirror awaiting face and form; and in the silence you hear no plaint of
flute or roar of gong, but instead the crash of porcelain shattering.
Moonlight diffuses through the walls, tracing out unreadable sigils in
calligraphies of light and dark. Stairs adorned with bas-relief motifs
spiral downward.
[versions]
MOONLIT.Z5=Release 1 / Serial number 020927
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
HIDE A PACHYDERM! an interactive joke
Copyright 2015
by Simon Deimel
Genre: humor
Difficulty: ^&&&&
[description]
Now you are gonna be in trouble. You are well aware of the fact that you are
not allowed to keep pets in your apartment, but you could not leave your
dear pet elephant behind when you moved in. He is your friend. You did your
best to keep him hidden from the neighbors and your landlord Julius
Vanderbuilt, an aged man with a stern look.
But someone must have noticed the trumpeting earlier today, and now some
person is knocking at your door, so you need to react.
[versions]
PACHYDERM.Z5=Release 10 / Serial number 151011
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
RALPH: an interactive sniffing
Copyright 1996-2004
by Miron Schmidt
Genre: humor
Difficulty: ^&&&&
[description]
Dozing lazily in the morning sun in your little hut, something suddenly
makes your ears go stiff. You scan the air, trying to figure out what it
was. You stretch your paws, reluctantly wag your tail, and get up.
Vigorously shaking the dust off of your fur, you have a sudden insight: the
perfect shape of a bone forms in your mind. Yeah, that's it! Somewhere,
somehow, there must still be a bone left from last fall. If only you could
remember where it was...
[versions]
RALPH.Z5=Release 9 / Serial number 040309
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
RAMESES: A Tale of Heroes
Copyright 2000
by Stephen Bond
Genre: character study
Difficulty: ^^^^&
[description]
I wake up.
With horror I realise that I'll have to spend another day in St. Enda's
college. A familiar fact I have to face each morning - but four years here
have not made it any easier to face. St. Enda's - how I have come to despise
this place. A decrepit old red-brick shagpile which has become the focal
point of this filthy little town in the arse-end of nowhere. The cheapest
boarding school in the country, probably, but also surely the most pompous
and inflated. A haven for the worst kind of social climbers, parvenus,
thick, ignorant farmers' sons...
With horror I also realise that I am an asshole. Another familiar fact, and
the last seventeen years have given me little reason to doubt it. I could
happily pick apart my faults all day - I'm too short, too shy, indecisive,
and uncharismatic. And I've got terrible posture.
[versions]
RAMESES.Z5=Release 1 / Serial number 000905
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
*** SHADE ***
Copyright 2000
by "Ampe R. Sand" (Andrew Plotkin)
Genre: surreal
Difficulty: ^^^^&
[description]
Odd, how the light just makes your apartment gloomier. Pre-dawn darkness
pools in the corners and around the tops of walls. Your desk lamp glares
yellow, but the shadows only draw your eyes and deepen.
Not much of an apartment, no. One desk, paper-piled, with a dusty computer
shoved to the side. Your futon. Second-hand stereo sitting on a cardboard
crate. A kitchen nook one way and a bathroom nook the other, with a closet
to the side. A broad mirror tries to make the place seem twice its size; it
halfway works. One window, whose shade is down, and the front door firmly
shut.
[versions]
SHADE.Z5=Release 3 / Serial number 001127
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
THE METEOR, THE STONE AND A LONG GLASS OF SHERBET
Copyright 1996
by Graham Nelson (a.k.a. Angela M. Horns)
Genre: fantasy
Difficulty: ^^^^&
[description]
Another day wasted as guest of the Empress, a wretchedly long tour of the
breath-taking Boreal Falls, conducted as ever by the Lady Amilia. As if she
weren't bad enough, an honour guard of soldiers, their breast-plates red in
the setting sun, march ahead of the procession and protect you from seeing
anything unrehearsed. It's a dog's life being an Ambassador.
The ancient paved road stretches for miles to the south, turning very slowly
to the northeast along a mossy stone wall. From up here on your elephant's
wickerwork basket, you're just level with the branches of the old Imperial
hunting woods inside the wall.
Having been stuck in this cushioned basket with the Lady Amilia every day
for a fortnight, you're just desperate to get away.
The procession of elephants shuffles on, their enormous soles slapping onto
the flagstones with a dull, regular boom.
[versions]
SHERBET.Z5=Release 2 / Serial number 961216
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
shrapnel
copyright 2000
by adam cadre
genre: surreal
difficulty: ^^^&&
[description]
You are standing west of a white house with a boarded front door.
You blink. Boarded? You came all this way and the door is boarded?
Is this supposed to be some sort of game?
Towering Carolina pines loom all around this clearing, silhouetted in the
dusk; soon it will be night.
It occurs to you that you have no memory at all of how you got here.
[versions]
SHRAPNEL.Z5=version 1.01 (12 february 2000) / serial number 9504
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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[info]
A DAY FOR SOFT FOOD
Copyright 1999
by Tod Levi
Genre: feline
Difficulty: ^^^&&
[description]
Ever since the Provider's sickness began, he's been all hisses and growls.
Even the slightest misstep annoys him. Maybe that's why your bowl has held
nothing but hard food lately. And not much of that.
You awaken to a faint twitter. Perhaps a trick of the rising light, you
pinpoint a fluttering shape. Your quickened breath frosts the window pane,
the dawn promising no ordinary day.
[versions]
SOFTFOOD.Z5=Release 1 / Serial number 990930
[options]
ARTWORK=1
CLUES=0
VERSIONS=0
[eof]

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[info]
SPIRITWRAK: an interactive fantasy adventure
Copyright 1996
by D.S. Yu
Genre: fantasy
Difficulty: ^^&&&
[description]
You are standing in a monastery chapel. All around you, fellow Brothers of
the Order are standing, chanting. The eerie droning voices seem to
reverberate into the air.
At the front of the chapel, Brother Joseph stands in deep concentration,
holding the Rod of the Ancients.
[versions]
SPIRIT.Z5=Release 3 / Serial number 960606
[options]
ARTWORK=0
CLUES=0
VERSIONS=0
[eof]

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