|
@ -0,0 +1,4 @@
|
||||||
|
.DS_Store
|
||||||
|
/build/
|
||||||
|
/bin/
|
||||||
|
/src/
|
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2018 4am
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
|
@ -0,0 +1,87 @@
|
||||||
|
#
|
||||||
|
# Pitch Darker Makefile
|
||||||
|
# assembles source code, optionally builds a disk image and mounts it
|
||||||
|
#
|
||||||
|
# original by Quinn Dunki on 2014-08-15
|
||||||
|
# One Girl, One Laptop Productions
|
||||||
|
# http://www.quinndunki.com/blondihacks
|
||||||
|
#
|
||||||
|
# adapted by 4am on 2018-07-07
|
||||||
|
#
|
||||||
|
|
||||||
|
DISK=Pitch Darker.2mg
|
||||||
|
|
||||||
|
# third-party tools required to build
|
||||||
|
# https://sourceforge.net/projects/acme-crossass/
|
||||||
|
ACME=acme
|
||||||
|
# https://www.brutaldeluxe.fr/products/crossdevtools/cadius/
|
||||||
|
# https://github.com/mach-kernel/cadius
|
||||||
|
CADIUS=cadius
|
||||||
|
|
||||||
|
asm: md
|
||||||
|
$(ACME) -r build/grue.system.lst src/loader/grue.system.s
|
||||||
|
$(ACME) -r build/pitchdark.lst src/pitchdark.a
|
||||||
|
$(ACME) -r build/onbeyond.system.lst src/onbeyond/onbeyond.system.s
|
||||||
|
$(ACME) -r build/z1.lst src/onbeyond/z1/z1.s
|
||||||
|
$(ACME) -r build/z2.lst src/onbeyond/z2/z2.s
|
||||||
|
$(ACME) -r build/z3.lst src/onbeyond/z3/z3.s
|
||||||
|
$(ACME) -r build/z4.lst src/onbeyond/z4/z4.s
|
||||||
|
$(ACME) -r build/z5.lst src/onbeyond/z5/z5.s
|
||||||
|
$(ACME) -r build/z5u.lst src/onbeyond/z5u/z5u.s
|
||||||
|
$(ACME) -r build/zinfo.system.lst src/zinfo/zinfo.system.s
|
||||||
|
$(ACME) -r build/zinfo1.lst src/zinfo/z1/z1.s
|
||||||
|
$(ACME) -r build/zinfo2.lst src/zinfo/z2/z2.s
|
||||||
|
$(ACME) -r build/zinfo3.lst src/zinfo/z3/z3.s
|
||||||
|
$(ACME) -r build/zinfo4.lst src/zinfo/z4/z4.s
|
||||||
|
$(ACME) -r build/zinfo5.lst src/zinfo/z5/z5.s
|
||||||
|
$(ACME) -r build/zinfo5u.lst src/zinfo/z5u/z5u.s
|
||||||
|
|
||||||
|
dsk: md asm
|
||||||
|
cp res/"pitch-darker.2mg" build/"$(DISK)"
|
||||||
|
cp res/_FileInformation.txt build/
|
||||||
|
bin/fixFileInformation.sh build/_FileInformation.txt
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/GRUE.SYSTEM"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/ONBEYOND.SYSTEM"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/ZINFO.SYSTEM"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "build/PITCH.DARK"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/PITCH.DARK.CONF"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/GAMES.CONF"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/" "res/CREDITS.TXT"
|
||||||
|
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/PITCH.DARKER/LIB/"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ1"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ2"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ3"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ4"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ5"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ONBEYONDZ5U"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO1"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO2"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO3"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO4"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO5"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/LIB/" "build/ZINFO5U"
|
||||||
|
|
||||||
|
txt: dsk
|
||||||
|
mkdir -p build/text
|
||||||
|
$(PY3) bin/textnormalize.py res/text/*
|
||||||
|
cd build && $(CADIUS) ADDFOLDER "$(DISK)" "/PITCH.DARKER/TEXT" text
|
||||||
|
|
||||||
|
artwork: dsk
|
||||||
|
$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARKER/ARTWORK" "res/artwork"
|
||||||
|
$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARKER/ARTWORK/" "res/DHRSLIDE.SYSTEM"
|
||||||
|
$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARKER/ARTWORKGS" "res/artworkgs"
|
||||||
|
|
||||||
|
mount: dsk
|
||||||
|
osascript bin/V2Make.scpt "`pwd`" bin/pitchdark.vii build/"$(DISK)"
|
||||||
|
|
||||||
|
md: sync
|
||||||
|
mkdir -p build
|
||||||
|
|
||||||
|
sync:
|
||||||
|
rsync -a --delete --delete-after ../pitch-dark/bin .
|
||||||
|
rsync -a --delete --delete-after ../pitch-dark/src .
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf build/ bin/ src/
|
||||||
|
|
||||||
|
all: clean asm dsk txt artwork mount
|
|
@ -0,0 +1,21 @@
|
||||||
|
GRUE.SYSTEM=Type(FF),AuxType(2000),Access(C3)
|
||||||
|
PITCH.DARK=Type(06),AuxType(kPitchDarkBinaryAddress),Access(C3)
|
||||||
|
PITCH.DARK.CONF=Type(04),AuxType(0000),Access(C3)
|
||||||
|
GAMES.CONF=Type(04),AuxType(0000),Access(C3)
|
||||||
|
CREDITS.TXT=Type(04),AuxType(0000),Access(C3)
|
||||||
|
ONBEYOND.SYSTEM=Type(FF),AuxType(2000),Access(C3)
|
||||||
|
ONBEYONDZ1=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ONBEYONDZ2=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ONBEYONDZ3=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ONBEYONDZ4=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ONBEYONDZ5=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ONBEYONDZ5U=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO.SYSTEM=Type(FF),AuxType(2000),Access(C3)
|
||||||
|
ZINFO1=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO2=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO3=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO4=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO5=Type(06),AuxType(3000),Access(C3)
|
||||||
|
ZINFO5U=Type(06),AuxType(3000),Access(C3)
|
||||||
|
WEEGUI=Type(06),AuxType(4000),Access(C3)
|
||||||
|
DHRSLIDE.SYSTEM=Type(FF),AuxType(2000),Access(C3)
|
After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 119 KiB |
After Width: | Height: | Size: 104 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 84 KiB |
After Width: | Height: | Size: 112 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 115 KiB |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 132 KiB |
After Width: | Height: | Size: 352 KiB |
After Width: | Height: | Size: 1015 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 205 KiB |
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 175 KiB |
After Width: | Height: | Size: 50 KiB |
After Width: | Height: | Size: 79 KiB |
After Width: | Height: | Size: 93 KiB |
After Width: | Height: | Size: 119 KiB |
After Width: | Height: | Size: 242 KiB |
After Width: | Height: | Size: 168 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 125 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 241 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 220 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 101 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 232 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 20 KiB |
|
@ -0,0 +1,31 @@
|
||||||
|
AMFV=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
BALLYHOO=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
BEYOND.ZORK=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
BORDER.ZONE=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
BUREAUCRACY=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
CUTTHROATS=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
DEADLINE=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
ENCHANTER=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
HGTTG=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
HOLLYWOOD=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
INFIDEL=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
LGOP=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
LURKING.HORROR=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
MOONMIST=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
NORD.AND.BERT=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
PLANETFALL=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
PLUNDERED=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SEASTALKER=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SHERLOCK=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SORCERER=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SPELLBREAKER=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
STARCROSS=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
STATIONFALL=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SUSPECT=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
SUSPENDED=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
TRINITY=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
WISHBRINGER=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
WITNESS=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
ZORK.I=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
ZORK.II=Type(C1),AuxType(0000),Access(C3)
|
||||||
|
ZORK.III=Type(C1),AuxType(0000),Access(C3)
|
|
@ -0,0 +1 @@
|
||||||
|
Pitch Darker is a collection of modern
interactive fiction for 8-bit Apple II.
Copyright 2018 4am
https://github.com/a2-4am/pitch-darker
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-8 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
~
~
[EOF]
|
|
@ -0,0 +1 @@
|
||||||
|
# Pitch Darker games list
# key=game directory, value=title
BEAR=A BEAR'S NIGHT OUT: an interactive children's story
ADVENT=ADVENTURE: the interactive original
AISLE=AISLE: an instant in the life of a man
ALLROADS=ALL ROADS
BUILDING=BUILDING
WEATHER=A CHANGE IN THE WEATHER: an interactive short story
CURSES=CURSES: an interactive diversion
SOFTFOOD=A DAY FOR SOFT FOOD
DELUSNS=DELUSIONS: an interactive self-discovery
EAS=EARTH AND SKY
EDIFICE=THE EDIFICE: an interactive allegory
FEAR=FEAR: an interactive nightmare
ELEVEN=FILM AT ELEVEN: a day in the life of Betty Byline
CHANGE=FOR A CHANGE
GEIST=GEIST: an interactive geek horror
GRUE=GRUE
HEROES=HEROES: an interactive vice-tainter
PACHYDERM=HIDE A PACHYDERM! an interactive joke
HUNTDARK=HUNTER, IN DARKNESS: a cave crawl
I0=I-0: the "jailbait on the interstate" game
INEVITA=INEVITABLE
JEWEL=THE JEWEL OF KNOWLEDGE
JIGSAW=JIGSAW: an interactive history
SHERBET=THE METEOR, THE STONE AND A LONG GLASS OF SHERBET
MOONLIT=THE MOONLIT TOWER
LOOSE=MOTHER LOOSE: an interactive nursery rhyme
RALPH=RALPH: an interactive sniffing
RAMESES=RAMESES: A Tale of Heroes
SHADE=SHADE
SPRING=SHE'S GOT A THING FOR A SPRING
SHRAPNEL=shrapnel
SUTWIN=THE SPACE UNDER THE WINDOW
TANGLE=SPIDER AND WEB
SPIRIT=SPIRITWRAK: an interactive fantasy adventure
WASP=STING OF THE WASP: interactive damage-control
SUVEHNUX=SUVEH NUX
TAPESTRY=TAPESTRY: an interactive destiny
THEATRE=THEATRE: an interactive night of horror
VACATION=VACATION GONE AWRY: an interactive story
CLAW=WEARING THE CLAW: an interactive fantasy
WINTER=WINTER WONDERLAND
YAGWAD=YAGWAD: Yes, Another Game With A Dragon!
[eof]
|
|
@ -0,0 +1 @@
|
||||||
|
# Pitch Dark preferences file
# Do not edit by hand.
# Or do. I'm a comment, not a cop.
# value=0|1
FORCE40COLUMNS=0
FORCEUPPERCASE=0
SCRIPTTOFILE=0
AUTOSCRIPT=0
# value=game directory
LASTPLAYED=CURSES
# key=game directory, value=filename of selected version
BEAR=BEAR.Z5
ADVENT=ADVENT.Z5
AISLE=AISLE.Z5
ALLROADS=ALLROADS.Z5
BUILDING=BUILDING.Z5
WEATHER=WEATHER.Z5
CURSES=CURSES.Z5
SOFTFOOD=SOFTFOOD.Z5
DELUSNS=DELUSNS.Z5
EAS=EAS.Z5
EDIFICE=EDIFICE.Z5
FEAR=FEAR.Z5
ELEVEN=ELEVEN.Z5
CHANGE=CHANGE.Z5
GEIST=GEIST.Z5
GRUE=GRUE.Z3
HEROES=HEROES.Z5
PACHYDERM=PACHYDERM.Z5
HUNTDARK=HUNTDARK.Z5
I0=I0.Z5
INEVITA=INEVITA.Z5
JEWEL=JEWEL.Z5
JIGSAW=JIGSAW.Z5
SHERBET=SHERBET.Z5
MOONLIT=MOONLIT.Z5
LOOSE=LOOSE.Z5
RALPH=RALPH.Z5
RAMESES=RAMESES.Z5
SHADE=SHADE.Z5
SPRING=SPRING.Z5
SHRAPNEL=SHRAPNEL.Z5
SUTWIN=SUTWIN.Z5
TANGLE=TANGLE.Z5
SPIRIT=SPIRIT.Z5
WASP=WASP.Z5
SUVEHNUX=SUVEHNUX.Z5
TAPESTRY=TAPESTRY.Z5
THEATRE=THEATRE.Z5
VACATION=VACATION.Z5
CLAW=CLAW.Z5
WINTER=WINTER.Z5
YAGWAD=YAGWAD.Z5
[eof]
|
|
@ -0,0 +1,35 @@
|
||||||
|
[info]
|
||||||
|
ADVENTURE: the interactive original
|
||||||
|
by Will Crowther (1976) and Don Woods (1977)
|
||||||
|
Donald Ekman, David M. Baggett (1993) and Graham Nelson (1994)
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
This port is fairly close to the original. The puzzles, items and places of
|
||||||
|
Woods's original 350-point version are exactly those here.
|
||||||
|
|
||||||
|
The scoring system is the original, except that you no longer lose 4 points
|
||||||
|
for quitting, and it awards 5 points for currently carrying a treasure (as
|
||||||
|
some early 1980s ports did). The rank names are tidied up a little. The only
|
||||||
|
significant rule change is that you cannot use magic words until their
|
||||||
|
destinations have been visited.
|
||||||
|
|
||||||
|
The dwarves are simpler in their movements, but on the other hand it adds a
|
||||||
|
few messages to make them interact better with the rest of the game. The
|
||||||
|
probabilities are the same as the original game.
|
||||||
|
|
||||||
|
The text itself is almost everywhere preserved intact, with some corrected
|
||||||
|
spelling and grammatical mistakes (and a couple of utterly misleading and
|
||||||
|
gnomic remarks).
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
ADVENT.Z5=Release 9 / Serial number 060321 / Inform v6.31 Library 6/11 S
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,36 @@
|
||||||
|
[info]
|
||||||
|
AISLE: an instant in the life of a man
|
||||||
|
Copyright 1999
|
||||||
|
by Sam Barlow
|
||||||
|
Genre: slice of life
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Late Thursday night. You've had a hard day and the last thing you need is
|
||||||
|
this: shopping. Luckily, the place is pretty empty and you're progressing
|
||||||
|
rapidly.
|
||||||
|
|
||||||
|
On to the next aisle.
|
||||||
|
|
||||||
|
Interesting... fresh Gnocchi--you haven't had any of that since... Rome.
|
||||||
|
|
||||||
|
The aisle stretches to the north, and back to the south. The shelves on
|
||||||
|
either side of you block your view of the rest of the supermarket, with only
|
||||||
|
the brightly coloured aisle markers visible.
|
||||||
|
|
||||||
|
You have stopped your trolley next to the pasta section, bright plastic bags
|
||||||
|
full of pale skin-tone shapes.
|
||||||
|
|
||||||
|
There is a brunette woman a few metres ahead, filling her trolley with
|
||||||
|
sauces.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
AISLE.Z5=Revision 3 / Release 1 / Serial number 990528
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,33 @@
|
||||||
|
[info]
|
||||||
|
ALL ROADS
|
||||||
|
Copyright 2001
|
||||||
|
by Jon Ingold
|
||||||
|
Genre: historical
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Something inside is telling you to wake up. Part of your mind says "Sunrise
|
||||||
|
approaches."
|
||||||
|
|
||||||
|
Underneath your dream you feel a deep shiver... It is a chime, the bell of a
|
||||||
|
clock-tower. Another follows, and another. You count them, fully awake
|
||||||
|
suddenly, counting them down. Six. Five. Four. Three.
|
||||||
|
|
||||||
|
Your eyes close, and your stomach tightens in anticipation. The sheets
|
||||||
|
around you feel very safe.
|
||||||
|
|
||||||
|
Two. One.
|
||||||
|
|
||||||
|
The first ray of sunlight lances through the slats in the window-blind. It
|
||||||
|
strikes your eyes, and you feel yourself go.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
ALLROADS.Z5=Release 1 / Serial number 011119
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,26 @@
|
||||||
|
[info]
|
||||||
|
A BEAR'S NIGHT OUT: an interactive children's story
|
||||||
|
Copyright 1997-9
|
||||||
|
by David Dyte
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Some nights, when people are fast asleep, teddy bears are just waking up.
|
||||||
|
|
||||||
|
And some nights, those teddy bears make mischief.
|
||||||
|
|
||||||
|
And some nights, things somehow turn out for the best...
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
BEAR.Z5=Release 5 / Serial number 990224
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,43 @@
|
||||||
|
[info]
|
||||||
|
BUILDING
|
||||||
|
Copyright 2005
|
||||||
|
by Poster
|
||||||
|
Genre: horror
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You are wearing a leaden overcoat stumbling down a hallway filled with
|
||||||
|
strobe lights. Anxiety runs like an electric wire through your frame as you
|
||||||
|
can feel the eyes upon you; eyes, forever-staring; eyes boring holes through
|
||||||
|
your back; eyes peering out from translucent drawer-like plates in the
|
||||||
|
hall. You hold your breath hoping somehow to black out, but the floor melts
|
||||||
|
and the scene shifts.
|
||||||
|
|
||||||
|
You are running down an endless plain on a moonless night, where the stars
|
||||||
|
sit in judgement like needles waiting to fall upon you. It rains clocks and
|
||||||
|
they pelt you as you run, dodging shattered stopwatches and blaring alarm
|
||||||
|
clocks. The scene shifts again.
|
||||||
|
|
||||||
|
Every action seems in slow-motion as though you were moving through time.
|
||||||
|
You raise your head to look in the mirror and see yourself growing older, a
|
||||||
|
year for every moment. You turn away and look back to see a skeleton staring
|
||||||
|
back at you, its jaws gibbering madly.
|
||||||
|
|
||||||
|
Then you are sleeping. A gentle touch upon your shoulder and you awake,
|
||||||
|
blinking into focus a strange and yet uncannily familiar world. The
|
||||||
|
abandoned parking lot and the broken streets keen with secrets just out of
|
||||||
|
reach. Before you is the building. It lurks like a coiled dragon, a
|
||||||
|
summation of fear and deadly challenge, of past and of present. You hear a
|
||||||
|
final distant voice that seems a greeting as well as benediction, "This is
|
||||||
|
the dark night of the soul."
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
BUILDING.Z5=Release 17 / Serial number 030706
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,30 @@
|
||||||
|
[info]
|
||||||
|
FOR A CHANGE
|
||||||
|
Copyright 1999
|
||||||
|
by Dan Schmidt
|
||||||
|
Genre: surreal
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
The sun has gone. It must be brought. You have a rock.
|
||||||
|
|
||||||
|
Sweetness fills the shade of the High Wall to your east. Under this
|
||||||
|
sweetness lies a small expanse of fod. A mobile releases mildly to the west;
|
||||||
|
far in that direction a tower proudly plants itself, while the ground rises
|
||||||
|
more slowly to the south and relaxes to the north.
|
||||||
|
|
||||||
|
Spread on the resting is a guidebook.
|
||||||
|
|
||||||
|
Sleep gradually departs from your eyes. A small stone has been insinuated
|
||||||
|
into your hand.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
CHANGE.Z5=Release 1 / Serial number 990930
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,49 @@
|
||||||
|
[info]
|
||||||
|
WEARING THE CLAW: an interactive fantasy
|
||||||
|
Copyright 1996-7
|
||||||
|
by Paul O'Brian
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
If it's not an adage, it ought to be: a lord asks no favor from a peasant.
|
||||||
|
Yet there he was, in your own family's modest home, waving what used to be
|
||||||
|
his hand in the air and looking at you with eyes full of supplication.
|
||||||
|
|
||||||
|
"You have proven yourself to be the ablest, cleverest, and wisest youth in
|
||||||
|
the province, and it is to you we must turn to save us from this
|
||||||
|
affliction," insisted Lord Midel. He gestured with his transformed hand,
|
||||||
|
which had become the paw of a lion, at the similarly changed appendages of
|
||||||
|
your family members. Following the arc of his paw, you ended up looking down
|
||||||
|
at your father's feet, changed into oxen hooves by the cruelty the wizard
|
||||||
|
Marnian had inflicted on your poor province and everyone in it.
|
||||||
|
|
||||||
|
Your mother's dove wing fluttered anxiously as she looked at you through
|
||||||
|
pained eyes, and said, "I fear for you, dear one, but perhaps you can find
|
||||||
|
on your quest some means of restoring prosperity to our village, which has
|
||||||
|
been too long poor." You gazed for the hundredth time at the too-worn,
|
||||||
|
too-old cottage, at your transformed brother and sister, and at your own
|
||||||
|
left hand, now the paw of a wolf, and finally turned to your lord, saying
|
||||||
|
"There seems no other path. I accept your proposal."
|
||||||
|
|
||||||
|
Lord Midel clapped you on the shoulder and said, "It's settled then -- I
|
||||||
|
believe you are the one who can save our people from this wearing of the
|
||||||
|
claw. Find the Pendant of Elinor, as the wizard has demanded, and bring it
|
||||||
|
back to me. It is the only thing that can save our province. Now come, for I
|
||||||
|
am not without magic of my own."
|
||||||
|
|
||||||
|
You gathered your things, said a solemn farewell to your family, and
|
||||||
|
followed Midel into the center of town, where he sprinkled a sparkling
|
||||||
|
powder over you, and recited an incantation... and you suddenly found
|
||||||
|
yourself alone on a dirt path, the cold wind assailing your face.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
CLAW.Z5=Release 3 / Serial number 970327
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,30 @@
|
||||||
|
[info]
|
||||||
|
CURSES: An Interactive Diversion
|
||||||
|
Copyright 1993, 1994, 1995
|
||||||
|
by Graham Nelson
|
||||||
|
Genre: historical
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
It's become a matter of pride now not to give up. That tourist map of Paris
|
||||||
|
must be up here somewhere in all this clutter, even if it has been five
|
||||||
|
years since your last trip. And it's your own fault. It looks as if your
|
||||||
|
great- grandfather was the last person to tidy up these lofts...
|
||||||
|
|
||||||
|
The attics, full of low beams and awkward angles, begin here in a relatively
|
||||||
|
tidy area which extends north, south and east. The wooden floorboards seem
|
||||||
|
fairly sound, just as well considering how heavy all these teachests are.
|
||||||
|
But the old wiring went years ago, and there's no electric light.
|
||||||
|
|
||||||
|
A hinged trapdoor in the floor stands open, and light streams in from below.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
CURSES.Z5=Release 16 / Serial number 951024
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,56 @@
|
||||||
|
[info]
|
||||||
|
E U I N
|
||||||
|
D L S O S
|
||||||
|
Copyright 1996, 1997 by C.E. Forman
|
||||||
|
Genre: science fiction
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Reality is so... unreal.
|
||||||
|
|
||||||
|
The tangle of observations woven about it, humankind's utter lack of
|
||||||
|
consensus, phases it to fit individual desires. Becoming and unbecoming,
|
||||||
|
back and forth eternally, as it paradoxically coexists with and within
|
||||||
|
infinite variations of itself...
|
||||||
|
|
||||||
|
At least, that's what always surfaces in your mind whenever your own
|
||||||
|
perception of reality is altered. Which is to say, ten or fifteen times a
|
||||||
|
day. But it's your job, working to someday entertain others with new
|
||||||
|
observations, new experiences, new realities. And after all, you signed up
|
||||||
|
for the Project (as you well remember, even though it was close to five
|
||||||
|
years ago), so you suppose it's entirely your fault if you don't like
|
||||||
|
it. Which, when you think about it, you realise you do.
|
||||||
|
|
||||||
|
Justy's voice reaches out to you from somewhere you can't see. "Okay, this
|
||||||
|
should be it. One final test run to check any overload potential, and this
|
||||||
|
world is done! I'm starting her up."
|
||||||
|
|
||||||
|
A loud CLANK, and the Sphere begins spinning, with you inside it.
|
||||||
|
|
||||||
|
"Brace yourself!"
|
||||||
|
|
||||||
|
Bright lights.
|
||||||
|
|
||||||
|
Pain.
|
||||||
|
|
||||||
|
From somewhere off in your mind's distance, a telltale splash.
|
||||||
|
|
||||||
|
Then, as the resounding thrums fade, a distorted ripple sweeps your vision
|
||||||
|
clear, and all traces of the laboratory vanish from your senses.
|
||||||
|
|
||||||
|
All five of them.
|
||||||
|
|
||||||
|
Wiped clean, twitching, anxious for new input.
|
||||||
|
|
||||||
|
Virtual reality has become reality.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
DELUSNS.Z5=Release 4 / Serial number 971121
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
EARTH AND SKY
|
||||||
|
Copyright 2001
|
||||||
|
by Paul O'Brian
|
||||||
|
Genre: superhero
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
It's been almost a month since your parents disappeared.
|
||||||
|
|
||||||
|
One Tuesday, they just didn't come home, and there's been no sign of them
|
||||||
|
since. For the University and the rest of the town, the mystery is beginning
|
||||||
|
to pall. To those people, it's as if Claire and Scott Colborn suddenly
|
||||||
|
stopped existing -- strange and inexplicable, to be sure, but forgettable in
|
||||||
|
the long run.
|
||||||
|
|
||||||
|
But for you it's as if the ground beneath your feet stopped existing, and
|
||||||
|
you've been plummeting in freefall ever since. Your brother Austin, though,
|
||||||
|
has been a rock through the whole experience, handling the numbing details,
|
||||||
|
the endless meetings with useless detectives, even sorting through Mom and
|
||||||
|
Dad's lab in hopes of finding an answer. Now you stand outside the lab door,
|
||||||
|
clutching his note, hardly daring to hope that such an answer may have
|
||||||
|
arrived at long last.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
EAS.Z5=Release 1 / Serial number 010926
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,29 @@
|
||||||
|
[info]
|
||||||
|
THE EDIFICE: an interactive allegory
|
||||||
|
Copyright 1997
|
||||||
|
by Lucian P. Smith
|
||||||
|
Genre: science fiction
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Life is pretty routine. Search for Food. Eat it. Hide from Enemies. Ignore
|
||||||
|
the Others. Then one day, you notice a staggeringly tall Edifice, right here
|
||||||
|
in the middle of the forest. Has it been here before?
|
||||||
|
|
||||||
|
Here, in the forest where you have spent your entire life, stands a huge
|
||||||
|
Edifice, reaching into the clouds high above you.
|
||||||
|
|
||||||
|
The Others are here, doing typically boring things.
|
||||||
|
|
||||||
|
Though you can't see them, you sense your Enemies lurk nearby.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
EDIFICE.Z5=Release 2 / Serial number 980206
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
FILM AT ELEVEN: a day in the life of Betty Byline
|
||||||
|
Copyright 2001
|
||||||
|
by Bowen Greenwood
|
||||||
|
Genre: comedy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Welcome to a day in the life of Betty Byline! Two months out of journalism
|
||||||
|
school you enter the workplace with big time dreams of network television
|
||||||
|
news. Fame, fortune and glory, all writ large under the unrelenting gaze of
|
||||||
|
the klieg lights. There are eight million stories in the Naked City, and
|
||||||
|
it's your job to tell them, tell them best, and tell them first.
|
||||||
|
|
||||||
|
Unfortunately this isn't the Naked City. This is Pleasantville, USA,
|
||||||
|
population 50,000. And you're not exactly working for the network news.
|
||||||
|
You're working for local television station KTKO, the Knockout News Team --
|
||||||
|
a one camera, one reporter operation with a fat, balding old news director
|
||||||
|
who smokes cheap cigars. Forget fortune and glory, for now your big career
|
||||||
|
objective is not to have to give too many on-air endorsements of "Kletus's
|
||||||
|
Used Car and Farm Implement Emporium." OK, so maybe you're not Dan Rather
|
||||||
|
yet. Everybody has to start somewhere, and at least this is a start in front
|
||||||
|
of a camera.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
ELEVEN.Z5=Release 2 / Serial number 001231
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
FEAR: an interactive nightmare
|
||||||
|
Copyright 1996
|
||||||
|
by Chuan-Tze Teo
|
||||||
|
Genre: horror
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You are running for your life down dark, labyrinthine corridors, your heart
|
||||||
|
pounding almost as loudly as the heavy boots of your relentless pursuer. But
|
||||||
|
your legs are collapsing under you, your breaths coming in ragged gasps. At
|
||||||
|
the last, strength fails you and you collapse face-down upon the unforgiving
|
||||||
|
concrete. Cold hands grasp your neck, hauling you upright, forcing your
|
||||||
|
unwilling eyes open to gaze into the hard, cruel, familiar face of your
|
||||||
|
captor - and you scream with the horrible recognition that those twisted
|
||||||
|
features are your own.
|
||||||
|
|
||||||
|
You are still screaming when you awaken in sweat-drenched clothes, deeply
|
||||||
|
relieved that it was only a dream. Yet something is not right. Why does the
|
||||||
|
darkness beyond the window look so threatening? Why do the sounds of the
|
||||||
|
night bear such menace? Indeed, why are you in such constant...
|
||||||
|
|
||||||
|
FEAR
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
FEAR.Z5=Release 1 / Serial number 961012
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,41 @@
|
||||||
|
[info]
|
||||||
|
GEIST: an interactive geek horror
|
||||||
|
Copyright 2014
|
||||||
|
by Dave Bernazzani, Dean Svendsen, Jonna Hind and Steven Robert
|
||||||
|
Genre: comedy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You were celebrating the arrival of the not-quite-second-half of the 21st
|
||||||
|
century with your buddies in your gaming basement when the bad news arrived:
|
||||||
|
Crazy Uncle Scott had finally given up the good fight and passed off into
|
||||||
|
gaming nirvana. He was an unusual man, with a firm belief that the world
|
||||||
|
went to hell in a hand-basket with the arrival of text messages, always
|
||||||
|
claiming that their phones were smarter than them! So he bought himself a
|
||||||
|
huge mansion and spent his last days there pining for the glory days of
|
||||||
|
yore, when websites were nothing more than acres of bright blue links thrown
|
||||||
|
willy-nilly onto a computer screen.
|
||||||
|
|
||||||
|
Somehow, though, he took a shine to you, and you were smart enough to hide
|
||||||
|
your smartphone whenever he came calling. Nevertheless, it was quite a
|
||||||
|
surprise to learn that he left you exactly half his will. And even more of a
|
||||||
|
surprise to discover that the lawyer's language was precise: not half his
|
||||||
|
massive fortune in Geekgold, but literally half his will. Along with a short
|
||||||
|
note explaining that to collect your full inheritance, you must retrieve the
|
||||||
|
second half of Crazy Uncle Scott's will from his old estate, Alden Manor.
|
||||||
|
The very name brings chills to your spine: that place is haunted!
|
||||||
|
|
||||||
|
But the true horror lay in the closing passage of the note:
|
||||||
|
|
||||||
|
Leave your Smartphone at home!
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
GEIST.Z5=Release 21 / Serial number 140115
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[info]
|
||||||
|
GRUE
|
||||||
|
Copyright 2017
|
||||||
|
by Charles Mangin
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
It is pitch black. You are a grue.
|
||||||
|
|
||||||
|
You are wedged comfortably into your lair, relaxing in the cold comfort of a
|
||||||
|
stone crevice, the walls worn smooth by years of occupation. Here, the
|
||||||
|
darkness is complete, like Mother's comforting, opaque fur. No luminous
|
||||||
|
fungi or glowing worms venture here with their harsh, painful light.
|
||||||
|
|
||||||
|
And your eyes are closed.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
GRUE.Z3=Release 1 / Serial number 171019
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,27 @@
|
||||||
|
[info]
|
||||||
|
HEROES: an interactive vice-tainter
|
||||||
|
Copyright 2001
|
||||||
|
by Sean Barrett
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Do not rise. You must rest, dearest. Rest, and I will tell you a story.
|
||||||
|
|
||||||
|
No. Five stories.
|
||||||
|
|
||||||
|
Only one is true. But it would not have mattered which.
|
||||||
|
|
||||||
|
You will understand soon enough.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
HEROES.Z5=Release 2 / Serial number 011130
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[info]
|
||||||
|
HUNTER, IN DARKNESS: a cave crawl
|
||||||
|
Copyright 1999
|
||||||
|
by "Dave Ahl Jr." (Andrew Plotkin)
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Nearly. Nearly. The animal stink is rank and close. You raise your crossbow,
|
||||||
|
try to peer beyond dark, wet stone.
|
||||||
|
|
||||||
|
A faint rustling echoes deep in the side chamber, and the laughing chitter
|
||||||
|
of bats.
|
||||||
|
|
||||||
|
Something shifts in the darkness ahead, a great silent bulk.
|
||||||
|
|
||||||
|
Your prey.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
HUNTDARK.Z5=Release 4 / Serial number 991119
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,30 @@
|
||||||
|
[info]
|
||||||
|
I-0: the "jailbait on the interstate" game
|
||||||
|
Copyright 1997
|
||||||
|
by Adam Cadre
|
||||||
|
Genre: humor
|
||||||
|
Difficulty: ^&&&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You're Tracy Valencia, first-year student at the reasonably prestigious
|
||||||
|
University of Dorado. Sure, it's not Berkeley (hell, it isn't even
|
||||||
|
Stanford), but it's light-years better than Dorado State, where your older
|
||||||
|
brother Trevor goes. Dorado State's just a party school. Trevor makes a
|
||||||
|
point of rubbing this in every time he calls.
|
||||||
|
|
||||||
|
He'll be able to rub it in in person soon enough: it's Thanksgiving Day, and
|
||||||
|
you're driving home. Daddy was perfectly willing to buy you a plane ticket,
|
||||||
|
but like you told him on the phone, there are much better things to spend
|
||||||
|
the money on. Birthday presents, for instance -- you turn eighteen tomorrow.
|
||||||
|
Besides, it's only a four-hour drive.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
I0.Z5=Release 5 (v2.00) / Serial number 14729
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
INEVITABLE
|
||||||
|
Copyright 2003
|
||||||
|
by T. L. Heinrich (a.k.a. Kathleen M. Fischer)
|
||||||
|
Genre: science fiction
|
||||||
|
Difficulty: adjustable
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
"Move!" you shout over the storm, shoving the Ambassador into the shuttle
|
||||||
|
then slamming the outer door closed, giving the vessel a solid rap when all
|
||||||
|
is secure. Backing up a few steps, you immediately lose the craft in the
|
||||||
|
driving rain, with only the whine of the engines indicating which way not to
|
||||||
|
go.
|
||||||
|
|
||||||
|
You turn away, struggling against rising winds as you retrace your steps to
|
||||||
|
your fighter and crawl inside, cringing when the shuttle's premature
|
||||||
|
lift-off sends a barrage of stones against your hull. Great, just what you
|
||||||
|
needed -- more dents.
|
||||||
|
|
||||||
|
Skipping preflight, you quickly check your straps, grab the stick and flip
|
||||||
|
the switch to fire the engines.
|
||||||
|
|
||||||
|
Nothing happens.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
INEVITA.Z5=Release 2 / Serial number 030428
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[info]
|
||||||
|
THE JEWEL OF KNOWLEDGE
|
||||||
|
Copyright 1999
|
||||||
|
by Francesco Bova
|
||||||
|
Genre: science fiction
|
||||||
|
Difficulty: adjustable
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Endless dark and foreboding passages surround you on all sides. You're cold,
|
||||||
|
tired, and that musty smell in the air has really started getting to you
|
||||||
|
lately. Spelunking seemed much more romantic when you first agreed to accept
|
||||||
|
the mission for the Jewel. Untold riches, fame, glory; it seemed so perfect.
|
||||||
|
Now you're a month into the expedition with little to show for it except for
|
||||||
|
a few rock samples and the death of a party member. You're deep inside the
|
||||||
|
fifth layer of the Earth's crust, surrounded by tight shafts and ominous
|
||||||
|
pits. You are quickly descending to the sixth and final layer; the resting
|
||||||
|
place of the fabled Jewel.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
JEWEL.Z5=Release 2 / Serial number 990710
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,27 @@
|
||||||
|
[info]
|
||||||
|
JIGSAW: an interactive history
|
||||||
|
Copyright 1995
|
||||||
|
by Graham Nelson
|
||||||
|
Genre: time travel
|
||||||
|
Difficulty: ^^^^&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
New Year's Eve, 1999, a quarter to midnight and where else to be but Century
|
||||||
|
Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music
|
||||||
|
and lasers howl across the parkland...
|
||||||
|
|
||||||
|
Not exactly your ideal party (especially as that rather attractive stranger
|
||||||
|
in black has slipped back into the crowds) - but cheer up, you won't live to
|
||||||
|
see the next.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
JIGSAW.Z5=Release 3 / Serial number 951129
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=1
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
MOTHER LOOSE: an interactive nursery rhyme
|
||||||
|
Copyright 1998
|
||||||
|
by Irene Callaci
|
||||||
|
Genre: humor
|
||||||
|
Difficulty: ^^&&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
What was that?
|
||||||
|
|
||||||
|
You freeze, all your senses on alert. Not mineral. Not vegetable, either.
|
||||||
|
That means...animal? Your eyes scan the countryside, swiveling like
|
||||||
|
searchlights, and pause briefly on a grove of trees to the north.
|
||||||
|
|
||||||
|
"No, not there! Up here!" guides a voice edged with impatience. As you whirl
|
||||||
|
around, peering up, you squint and shield your eyes against the sun's glare.
|
||||||
|
Waving at you from the top of a rickety wooden fence is a well-groomed egg,
|
||||||
|
who confesses, "I could use a bit of help, if you don't mind."
|
||||||
|
|
||||||
|
After a long and rather awkward silence, the egg mutters, "It's very rude to
|
||||||
|
stare, you know. When I was your age, children were taught to respect their
|
||||||
|
elders, not gawk at them as if they were animals in a zoo." The egg crosses
|
||||||
|
his legs, folds his arms and pretends to ignore you.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
LOOSE.Z5=Release 2 / Serial number 981128
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,27 @@
|
||||||
|
[info]
|
||||||
|
THE MOONLIT TOWER
|
||||||
|
Copyright 2002
|
||||||
|
by Yoon Ha Lee
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
No, not a prison, though stone stands around you, as expressionless as a
|
||||||
|
mirror awaiting face and form; and in the silence you hear no plaint of
|
||||||
|
flute or roar of gong, but instead the crash of porcelain shattering.
|
||||||
|
|
||||||
|
Moonlight diffuses through the walls, tracing out unreadable sigils in
|
||||||
|
calligraphies of light and dark. Stairs adorned with bas-relief motifs
|
||||||
|
spiral downward.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
MOONLIT.Z5=Release 1 / Serial number 020927
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[info]
|
||||||
|
HIDE A PACHYDERM! an interactive joke
|
||||||
|
Copyright 2015
|
||||||
|
by Simon Deimel
|
||||||
|
Genre: humor
|
||||||
|
Difficulty: ^&&&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Now you are gonna be in trouble. You are well aware of the fact that you are
|
||||||
|
not allowed to keep pets in your apartment, but you could not leave your
|
||||||
|
dear pet elephant behind when you moved in. He is your friend. You did your
|
||||||
|
best to keep him hidden from the neighbors and your landlord Julius
|
||||||
|
Vanderbuilt, an aged man with a stern look.
|
||||||
|
|
||||||
|
But someone must have noticed the trumpeting earlier today, and now some
|
||||||
|
person is knocking at your door, so you need to react.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
PACHYDERM.Z5=Release 10 / Serial number 151011
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[info]
|
||||||
|
RALPH: an interactive sniffing
|
||||||
|
Copyright 1996-2004
|
||||||
|
by Miron Schmidt
|
||||||
|
Genre: humor
|
||||||
|
Difficulty: ^&&&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Dozing lazily in the morning sun in your little hut, something suddenly
|
||||||
|
makes your ears go stiff. You scan the air, trying to figure out what it
|
||||||
|
was. You stretch your paws, reluctantly wag your tail, and get up.
|
||||||
|
|
||||||
|
Vigorously shaking the dust off of your fur, you have a sudden insight: the
|
||||||
|
perfect shape of a bone forms in your mind. Yeah, that's it! Somewhere,
|
||||||
|
somehow, there must still be a bone left from last fall. If only you could
|
||||||
|
remember where it was...
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
RALPH.Z5=Release 9 / Serial number 040309
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,34 @@
|
||||||
|
[info]
|
||||||
|
RAMESES: A Tale of Heroes
|
||||||
|
Copyright 2000
|
||||||
|
by Stephen Bond
|
||||||
|
Genre: character study
|
||||||
|
Difficulty: ^^^^&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
I wake up.
|
||||||
|
|
||||||
|
With horror I realise that I'll have to spend another day in St. Enda's
|
||||||
|
college. A familiar fact I have to face each morning - but four years here
|
||||||
|
have not made it any easier to face. St. Enda's - how I have come to despise
|
||||||
|
this place. A decrepit old red-brick shagpile which has become the focal
|
||||||
|
point of this filthy little town in the arse-end of nowhere. The cheapest
|
||||||
|
boarding school in the country, probably, but also surely the most pompous
|
||||||
|
and inflated. A haven for the worst kind of social climbers, parvenus,
|
||||||
|
thick, ignorant farmers' sons...
|
||||||
|
|
||||||
|
With horror I also realise that I am an asshole. Another familiar fact, and
|
||||||
|
the last seventeen years have given me little reason to doubt it. I could
|
||||||
|
happily pick apart my faults all day - I'm too short, too shy, indecisive,
|
||||||
|
and uncharismatic. And I've got terrible posture.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
RAMESES.Z5=Release 1 / Serial number 000905
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,29 @@
|
||||||
|
[info]
|
||||||
|
*** SHADE ***
|
||||||
|
Copyright 2000
|
||||||
|
by "Ampe R. Sand" (Andrew Plotkin)
|
||||||
|
Genre: surreal
|
||||||
|
Difficulty: ^^^^&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Odd, how the light just makes your apartment gloomier. Pre-dawn darkness
|
||||||
|
pools in the corners and around the tops of walls. Your desk lamp glares
|
||||||
|
yellow, but the shadows only draw your eyes and deepen.
|
||||||
|
|
||||||
|
Not much of an apartment, no. One desk, paper-piled, with a dusty computer
|
||||||
|
shoved to the side. Your futon. Second-hand stereo sitting on a cardboard
|
||||||
|
crate. A kitchen nook one way and a bathroom nook the other, with a closet
|
||||||
|
to the side. A broad mirror tries to make the place seem twice its size; it
|
||||||
|
halfway works. One window, whose shade is down, and the front door firmly
|
||||||
|
shut.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
SHADE.Z5=Release 3 / Serial number 001127
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,35 @@
|
||||||
|
[info]
|
||||||
|
THE METEOR, THE STONE AND A LONG GLASS OF SHERBET
|
||||||
|
Copyright 1996
|
||||||
|
by Graham Nelson (a.k.a. Angela M. Horns)
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^^^&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Another day wasted as guest of the Empress, a wretchedly long tour of the
|
||||||
|
breath-taking Boreal Falls, conducted as ever by the Lady Amilia. As if she
|
||||||
|
weren't bad enough, an honour guard of soldiers, their breast-plates red in
|
||||||
|
the setting sun, march ahead of the procession and protect you from seeing
|
||||||
|
anything unrehearsed. It's a dog's life being an Ambassador.
|
||||||
|
|
||||||
|
The ancient paved road stretches for miles to the south, turning very slowly
|
||||||
|
to the northeast along a mossy stone wall. From up here on your elephant's
|
||||||
|
wickerwork basket, you're just level with the branches of the old Imperial
|
||||||
|
hunting woods inside the wall.
|
||||||
|
|
||||||
|
Having been stuck in this cushioned basket with the Lady Amilia every day
|
||||||
|
for a fortnight, you're just desperate to get away.
|
||||||
|
|
||||||
|
The procession of elephants shuffles on, their enormous soles slapping onto
|
||||||
|
the flagstones with a dull, regular boom.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
SHERBET.Z5=Release 2 / Serial number 961216
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,29 @@
|
||||||
|
[info]
|
||||||
|
shrapnel
|
||||||
|
copyright 2000
|
||||||
|
by adam cadre
|
||||||
|
genre: surreal
|
||||||
|
difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You are standing west of a white house with a boarded front door.
|
||||||
|
|
||||||
|
You blink. Boarded? You came all this way and the door is boarded?
|
||||||
|
|
||||||
|
Is this supposed to be some sort of game?
|
||||||
|
|
||||||
|
Towering Carolina pines loom all around this clearing, silhouetted in the
|
||||||
|
dusk; soon it will be night.
|
||||||
|
|
||||||
|
It occurs to you that you have no memory at all of how you got here.
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
SHRAPNEL.Z5=version 1.01 (12 february 2000) / serial number 9504
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,27 @@
|
||||||
|
[info]
|
||||||
|
A DAY FOR SOFT FOOD
|
||||||
|
Copyright 1999
|
||||||
|
by Tod Levi
|
||||||
|
Genre: feline
|
||||||
|
Difficulty: ^^^&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
Ever since the Provider's sickness began, he's been all hisses and growls.
|
||||||
|
Even the slightest misstep annoys him. Maybe that's why your bowl has held
|
||||||
|
nothing but hard food lately. And not much of that.
|
||||||
|
|
||||||
|
You awaken to a faint twitter. Perhaps a trick of the rising light, you
|
||||||
|
pinpoint a fluttering shape. Your quickened breath frosts the window pane,
|
||||||
|
the dawn promising no ordinary day.
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
SOFTFOOD.Z5=Release 1 / Serial number 990930
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=1
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,27 @@
|
||||||
|
[info]
|
||||||
|
SPIRITWRAK: an interactive fantasy adventure
|
||||||
|
Copyright 1996
|
||||||
|
by D.S. Yu
|
||||||
|
Genre: fantasy
|
||||||
|
Difficulty: ^^&&&
|
||||||
|
|
||||||
|
[description]
|
||||||
|
|
||||||
|
You are standing in a monastery chapel. All around you, fellow Brothers of
|
||||||
|
the Order are standing, chanting. The eerie droning voices seem to
|
||||||
|
reverberate into the air.
|
||||||
|
|
||||||
|
At the front of the chapel, Brother Joseph stands in deep concentration,
|
||||||
|
holding the Rod of the Ancients.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[versions]
|
||||||
|
SPIRIT.Z5=Release 3 / Serial number 960606
|
||||||
|
|
||||||
|
[options]
|
||||||
|
ARTWORK=0
|
||||||
|
CLUES=0
|
||||||
|
VERSIONS=0
|
||||||
|
|
||||||
|
[eof]
|