add save game files, add missing games, add src patches, fix credits, fix title bar

This commit is contained in:
4am 2018-07-21 09:36:16 -05:00
parent 3f61337faf
commit ac5e8c4937
7 changed files with 66 additions and 1 deletions

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@ -80,6 +80,8 @@ md: sync
sync:
rsync -a --delete --delete-after ../pitch-dark/bin .
rsync -a --delete --delete-after ../pitch-dark/src .
patch src/ui.common.a patches/ui.common.a
patch src/ui.credits.a patches/ui.credits.a
clean:
rm -rf build/ bin/ src/

18
patches/ui.common.a Normal file
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@ -0,0 +1,18 @@
diff --git a/src/ui.common.a b/src/ui.common.a
index 6145f3e..9d7c2a2 100644
--- a/src/ui.common.a
+++ b/src/ui.common.a
@@ -31,11 +31,11 @@ gViewInUse
!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
kStringGlobalTitle
- !raw " "
+ !raw " "
!byte 16 ; inverse P
!raw "itch "
!byte 4 ; inverse D
- !raw "ark ",0
+ !raw "arker ",0
kStringOK
!byte $0F ; 'O' inverse
!byte 139,0

28
patches/ui.credits.a Normal file
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@ -0,0 +1,28 @@
diff --git a/src/ui.credits.a b/src/ui.credits.a
index 72ef281..2490c6d 100644
--- a/src/ui.credits.a
+++ b/src/ui.credits.a
@@ -226,17 +226,17 @@ creditsSectionPointers ; [array of word] address of start of each
!word $FDFD
kCreditsTop ; [array of byte] top row to draw border for each section of credits
- !byte 7 ; note: stored here in reverse order compared to the credits file
- !byte 2
- !byte 6
+ !byte 11 ; note: stored here in reverse order compared to the credits file
+ !byte 9
+ !byte 9
!byte 8
!byte 8
!byte 8
kCreditsHeight ; [array of byte] height of bounding box for each section of credits
- !byte 10 ; note: stored here in reverse order compared to the credits file
- !byte 20
- !byte 12
+ !byte 3 ; note: stored here in reverse order compared to the credits file
+ !byte 6
+ !byte 6
!byte 8
!byte 9
!byte 8

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@ -0,0 +1,17 @@
AISLE=Type(06),AuxType(2000),Access(C3)
ALLROADS=Type(06),AuxType(2000),Access(C3)
BUILDING=Type(06),AuxType(2000),Access(C3)
CHANGE=Type(06),AuxType(2000),Access(C3)
CLAW=Type(06),AuxType(2000),Access(C3)
CURSES=Type(06),AuxType(2000),Access(C3)
EAS=Type(06),AuxType(2000),Access(C3)
EDIFICE=Type(06),AuxType(2000),Access(C3)
GEIST=Type(06),AuxType(2000),Access(C3)
JIGSAW=Type(06),AuxType(2000),Access(C3)
LOOSE=Type(06),AuxType(2000),Access(C3)
RAMESES=Type(06),AuxType(2000),Access(C3)
SHADE=Type(06),AuxType(2000),Access(C3)
SHERBET=Type(06),AuxType(2000),Access(C3)
SOFTFOOD=Type(06),AuxType(2000),Access(C3)
SUTWIN=Type(06),AuxType(2000),Access(C3)
SUVEHNUX=Type(06),AuxType(2000),Access(C3)

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@ -1 +1 @@
Pitch Darker is a collection of modern interactive fiction for 8-bit Apple II. Copyright 2018 4am https://github.com/a2-4am/pitch-darker ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-8 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ ~ ~ [EOF]
Pitch Darker is a collection of modern interactive fiction for 8-bit Apple II. Copyright 2018 4am https://github.com/a2-4am/pitch-darker ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-8 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ The Interactive Fiction Database is relevant to your interests. http://ifdb.tads.org/ ~ Individual games are copyright their respective authors. Many games are license restricted to personal, non- commercial distribution. ~ XYZZY [EOF]

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