mirror of
https://github.com/irmen/prog8.git
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140 lines
3.9 KiB
Plaintext
140 lines
3.9 KiB
Plaintext
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; conway's game of life.
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%import math
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%import textio
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%import emudbg
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main {
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const ubyte WIDTH = 80
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const ubyte HEIGHT = 60-4
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const uword STRIDE = $0002+WIDTH
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uword world1 = memory("world1", (WIDTH+2)*(HEIGHT+2), 0)
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uword world2 = memory("world2", (WIDTH+2)*(HEIGHT+2), 0)
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uword @requirezp active_world = world1
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sub start() {
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; cx16.set_screen_mode(3)
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txt.cls()
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txt.color(8)
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txt.plot(50,0)
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txt.print("prog8 - conway's game of life")
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sys.memset(world1, (WIDTH+2)*(HEIGHT+2), 0)
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sys.memset(world2, (WIDTH+2)*(HEIGHT+2), 0)
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set_start_gen()
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ubyte gen_add
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uword gen
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repeat {
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if gen_add==0
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cbm.SETTIM(0,0,0)
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next_gen()
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gen++
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txt.home()
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txt.color(5)
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txt.print(" gen ")
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txt.print_uw(gen)
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gen_add++
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if gen_add==10 {
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txt.print(" jiffies/10 gens: ")
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txt.print_uw(cbm.RDTIM16())
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txt.print(" ")
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gen_add=0
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}
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}
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}
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sub set_start_gen() {
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; some way to set a custom start generation:
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; str start_gen = " " +
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; " " +
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; " " +
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; " ** " +
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; " * * " +
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; " * " +
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; " * * " +
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; " ****** " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " "
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;
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; for y in 0 to 15 {
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; for x in 0 to 15 {
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; if start_gen[y*16 + x]=='*'
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; active_world[offset + x] = 1
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; }
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; offset += STRIDE
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; }
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; randomize whole world
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uword offset = STRIDE+1
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ubyte x
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ubyte y
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for y in 0 to HEIGHT-1 {
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for x in 0 to WIDTH-1 {
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if math.rnd() & 1 == 1
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active_world[offset+x] = 1
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}
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offset += STRIDE
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}
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}
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sub next_gen() {
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uword @requirezp new_world
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if active_world == world1
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new_world = world2
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else
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new_world = world1
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const ubyte DXOFFSET = 0
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const ubyte DYOFFSET = 2
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uword voffset = STRIDE+1-DXOFFSET
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uword offset
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ubyte x
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ubyte y
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for y in DYOFFSET to HEIGHT+DYOFFSET-1 {
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cx16.vaddr_autoincr(1, $b000 + 256*y, 0, 2) ; allows us to use simple Vera data byte assigns later instead of setchr() calls
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for x in DXOFFSET to WIDTH+DXOFFSET-1 {
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offset = voffset + x
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ubyte cell = active_world[offset]
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; count the neighbors
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uword @requirezp ptr = active_world + offset - STRIDE - 1
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ubyte neighbors = @(ptr) + @(ptr+1) + @(ptr+2) +
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@(ptr+STRIDE) + cell + @(ptr+STRIDE+2) +
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@(ptr+STRIDE*2) + @(ptr+STRIDE*2+1) + @(ptr+STRIDE*2+2)
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; apply game of life rules
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if neighbors==3
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cell=1
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else if neighbors!=4
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cell=0
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new_world[offset] = cell
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; draw new cell
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if cell==0
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; txt.setchr(x, y, sc:' ')
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cx16.VERA_DATA0 = sc:' '
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else
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; txt.setchr(x, y, sc:'●')
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cx16.VERA_DATA0 = sc:'●'
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}
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voffset += STRIDE
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}
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active_world = new_world
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}
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}
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