2018-08-06 01:35:43 +00:00
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====
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TODO
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====
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2020-03-23 01:39:56 +00:00
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- implement the asm for bitshift on arrays (last missing assembly code generation)
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2020-03-22 14:12:26 +00:00
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2020-03-26 22:18:51 +00:00
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- add a library asm routine to plot a single bitmap pixel
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2020-03-24 21:37:42 +00:00
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- create real assembly routines for the bresenham line and circle and disc code in bitmap gfx
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- also add assembly routines for drawing rectangles (filled/open) in bitmap gfx
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- add a turtle example once we have such highres drawing routines
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2020-03-14 20:09:34 +00:00
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2020-03-20 21:28:18 +00:00
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- aliases for imported symbols for example perhaps '%alias print = c64scr.print'
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2020-03-24 21:37:42 +00:00
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- option to load library files from a directory instead of the embedded ones (easier library development/debugging)
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2020-02-08 18:45:30 +00:00
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2020-03-21 23:43:46 +00:00
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2019-01-24 01:43:25 +00:00
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Memory Block Operations integrated in language?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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2018-08-06 01:35:43 +00:00
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2019-08-18 12:18:46 +00:00
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array/string memory block operations?
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2018-08-06 01:35:43 +00:00
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2019-08-18 12:18:46 +00:00
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- array operations
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copy (from another array with the same length), shift-N(left,right), rotate-N(left,right)
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clear (set whole array to the given value, default 0)
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2018-08-06 01:35:43 +00:00
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2019-08-18 12:18:46 +00:00
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- array operations ofcourse work identical on vars and on memory mapped vars of these types.
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2018-08-06 01:35:43 +00:00
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2019-08-18 12:18:46 +00:00
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- strings: identical operations as on array.
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2018-08-06 01:35:43 +00:00
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2019-08-18 12:18:46 +00:00
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For now, we have the ``memcopy`` and ``memset`` builtin functions.
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2018-08-06 01:35:43 +00:00
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2019-01-24 01:43:25 +00:00
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More optimizations
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^^^^^^^^^^^^^^^^^^
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Add more compiler optimizations to the existing ones.
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2020-03-24 21:37:42 +00:00
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- remove unreachable code after an exit(), return or goto
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- working subroutine inlining (start with trivial routines, grow to taking care of vars and identifier refs to them)
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- add a compiler option to not include variable initialization code (useful if the program is expected to run only once, such as a game)
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the program will then rely solely on the values as they are in memory at the time of program startup.
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- Also some library routines and code patterns could perhaps be optimized further
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2019-01-29 22:32:43 +00:00
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- can the parameter passing to subroutines be optimized to avoid copying?
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2020-03-24 21:37:42 +00:00
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- more optimizations on the language AST level
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- more optimizations on the final assembly source level
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2019-01-24 01:43:25 +00:00
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2019-01-26 16:32:26 +00:00
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2019-01-29 22:32:43 +00:00
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Eval stack redesign? (lot of work)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The eval stack is now a split lsb/msb stack using X as the stackpointer.
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Is it easier/faster to just use a single page unsplit stack?
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It could then even be moved into the zeropage to greatly reduce code size and slowness.
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Or just move the LSB portion into a slab of the zeropage.
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2020-03-24 21:37:42 +00:00
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Allocate a fixed word in ZP that is the Top Of Stack value so we can always operate on TOS directly
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without having to index with X into the eval stack all the time?
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This could GREATLY improvde code size and speed for operatios that work on just a single value.
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2019-01-29 22:48:26 +00:00
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2020-03-24 21:37:42 +00:00
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Bug Fixing
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^^^^^^^^^^
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Ofcourse there are always bugs to fix ;)
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2019-08-24 22:46:46 +00:00
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2019-01-27 18:14:58 +00:00
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Misc
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^^^^
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2019-08-11 16:21:15 +00:00
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Several ideas were discussed on my reddit post
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https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/
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