- ir: related to the one above: block alignment doesn't translate well to variables in the block (the actual stuff that needs to be aligned in memory) but: need variable alignment tag instead of block alignment tag, really
- ir: idea: (but LLVM IR simply keeps the variables, so not a good idea then?...): replace all scalar variables by an allocated register. Keep a table of the variable to register mapping (including the datatype)
- ir: for expressions with array indexes that occur multiple times, can we avoid loading them into new virtualregs everytime and just reuse a single virtualreg as indexer? (this is a form of common subexpression elimination)
- ir: the @split arrays are currently also split in _lsb/_msb arrays in the IR, and operations take multiple (byte) instructions that may lead to verbose and slow operation and machine code generation down the line.
maybe another representation is needed once actual codegeneration is done from the IR...?
Perhaps replace all uses of .proc/.pend/.endproc by .block/.bend will fix that with a compiler flag?
But all library code written in asm uses .proc already..... (textual search/replace when writing the actual asm?)
Once new codegen is written that is based on the IR, this point is mostly moot anyway as that will have its own dead code removal on the IR level.
- Zig-like try-based error handling where the V flag could indicate error condition? and/or BRK to jump into monitor on failure? (has to set BRK vector for that) But the V flag is also set on certain normal instructions
- once a VAL_1 implementation is merged into the X16 kernal properly, remove all the workarounds in cx16 floats.parse_f() . Prototype parse routine in examples/cx16/floatparse.p8
- treat every scalar variable decl with initialization value, as const by default, unless the variable gets assigned to somewhere (or has its address taken, or is @shared)
- chained comparisons `10<x<20` , `x==y==z` (desugars to `10<x and x<20`, `x==y and y==z`) BUT this changes the semantics of what it is right now ! (x==(y==z) --> x==true)