2018-09-15 14:21:05 +00:00
Prog8 documentation - |version|
===============================
2018-08-06 01:35:43 +00:00
.. image :: _static/logo.jpg
:align: center
2018-09-15 14:21:05 +00:00
:alt: Prog8 logo
2018-08-06 01:35:43 +00:00
2018-09-15 14:21:05 +00:00
.. index :: what is Prog8
2018-08-06 01:35:43 +00:00
2018-09-15 14:21:05 +00:00
What is Prog8?
--------------
2018-08-06 01:35:43 +00:00
2020-12-22 15:44:05 +00:00
This is a compiled programming language targeting the 8-bit
2018-08-06 01:35:43 +00:00
`6502 <https://en.wikipedia.org/wiki/MOS_Technology_6502> `_ /
2020-12-22 15:44:05 +00:00
`6510 <https://en.wikipedia.org/wiki/MOS_Technology_6510> `_ /
`65c02 <https://en.wikipedia.org/wiki/MOS_Technology_65C02> `_ microprocessors.
2018-08-06 01:35:43 +00:00
This CPU is from the late 1970's and early 1980's and was used in many home computers from that era,
such as the `Commodore-64 <https://en.wikipedia.org/wiki/Commodore_64> `_ .
The language aims to provide many conveniences over raw assembly code (even when using a macro assembler),
while still being low level enough to create high performance programs.
2018-09-15 14:21:05 +00:00
Prog8 is copyright © Irmen de Jong (irmen@razorvine.net | http://www.razorvine.net).
2019-01-26 17:56:53 +00:00
The project is on github: https://github.com/irmen/prog8.git
2018-08-06 01:35:43 +00:00
2019-01-26 17:56:53 +00:00
This software is licensed under the GNU GPL 3.0, see https://www.gnu.org/licenses/gpl.html
2018-08-06 01:35:43 +00:00
2019-03-19 20:39:01 +00:00
.. image :: _static/cube3d.png
:width: 33%
:alt: 3d rotating sprites
.. image :: _static/wizzine.png
:width: 33%
:alt: Simple wizzine sprite effect
.. image :: _static/tehtriz.png
:width: 33%
:alt: Fully playable tetris clone
2020-11-30 21:42:51 +00:00
Language features
-----------------
- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
2021-04-04 10:55:29 +00:00
It generates a machine code program runnable on actual 8-bit 6502 hardware.
- Fast execution speed due to compilation to native assembly code. It's possible to write certain raster interrupt 'demoscene' effects purely in Prog8.
- Provides a very convenient edit/compile/run cycle by being able to directly launch
2020-11-30 21:42:51 +00:00
the compiled program in an emulator and provide debugging information to this emulator.
- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
- Modular programming and scoping via modules, code blocks, and subroutines.
- Provide high level programming constructs but at the same time stay close to the metal;
still able to directly use memory addresses and ROM subroutines,
and inline assembly to have full control when every register, cycle or byte matters
2021-02-28 14:40:04 +00:00
- Subroutines with parameters and return values
- complex nested expressions are possible
- Variables are allocated statically
2020-11-30 21:42:51 +00:00
- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
2021-01-08 00:05:26 +00:00
- Many built-in functions, such as `` sin `` , `` cos `` , `` rnd `` , `` abs `` , `` min `` , `` max `` , `` sqrt `` , `` msb `` , `` rol `` , `` ror `` , `` swap `` , `` sort `` and `` reverse ``
2021-04-04 10:55:29 +00:00
- Programs can be run multiple times without reloading because of automatic variable (re)initializations.
2020-12-22 12:29:16 +00:00
- Supports the sixteen 'virtual' 16-bit registers R0 .. R15 from the Commander X16, also on the C64.
2021-02-21 21:48:06 +00:00
- If you only use standard kernal and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
2020-11-30 21:42:51 +00:00
2020-09-23 16:50:32 +00:00
Code example
------------
2019-01-24 01:43:25 +00:00
2019-04-12 20:34:43 +00:00
This code calculates prime numbers using the Sieve of Eratosthenes algorithm::
2019-01-24 01:43:25 +00:00
2020-09-21 16:21:24 +00:00
%import textio
2021-01-08 00:31:28 +00:00
%zeropage basicsafe
2019-01-24 01:43:25 +00:00
2019-07-29 21:11:13 +00:00
main {
2019-04-12 20:34:43 +00:00
ubyte[256] sieve
2020-09-21 16:21:24 +00:00
ubyte candidate_prime = 2 ; is increased in the loop
2019-04-12 20:34:43 +00:00
2019-01-24 01:43:25 +00:00
sub start() {
2020-09-21 16:21:24 +00:00
; clear the sieve, to reset starting situation on subsequent runs
2021-01-08 00:05:26 +00:00
sys.memset(sieve, 256, false)
2020-09-21 16:21:24 +00:00
; calculate primes
2020-08-27 16:10:22 +00:00
txt.print("prime numbers up to 255:\n\n")
2019-04-12 20:34:43 +00:00
ubyte amount=0
2020-07-26 11:50:14 +00:00
repeat {
2019-04-12 20:34:43 +00:00
ubyte prime = find_next_prime()
if prime==0
break
2020-08-27 16:10:22 +00:00
txt.print_ub(prime)
txt.print(", ")
2019-04-12 20:34:43 +00:00
amount++
}
2021-01-08 15:56:17 +00:00
txt.nl()
2020-08-27 16:10:22 +00:00
txt.print("number of primes (expected 54): ")
txt.print_ub(amount)
2021-01-08 15:56:17 +00:00
txt.nl()
2019-01-24 22:31:16 +00:00
}
2019-01-24 01:43:25 +00:00
2019-04-12 20:34:43 +00:00
sub find_next_prime() -> ubyte {
while sieve[candidate_prime] {
candidate_prime++
if candidate_prime==0
2020-09-21 16:21:24 +00:00
return 0 ; we wrapped; no more primes available in the sieve
2019-04-12 20:34:43 +00:00
}
2020-09-21 16:21:24 +00:00
2020-08-27 16:10:22 +00:00
; found next one, mark the multiples and return it.
2019-04-12 20:34:43 +00:00
sieve[candidate_prime] = true
uword multiple = candidate_prime
2020-08-27 16:10:22 +00:00
2019-04-12 20:34:43 +00:00
while multiple < len(sieve) {
sieve[lsb(multiple)] = true
multiple += candidate_prime
}
return candidate_prime
}
}
2019-01-26 17:44:30 +00:00
2019-07-16 21:56:00 +00:00
when compiled an ran on a C-64 you get this:
2019-01-24 01:43:25 +00:00
2019-04-12 20:34:43 +00:00
.. image :: _static/primes_example.png
2019-01-24 22:31:16 +00:00
:align: center
:alt: result when run on C-64
2019-01-24 01:43:25 +00:00
2020-10-05 17:59:51 +00:00
when the exact same program is compiled for the Commander X16 target, and run on the emulator, you get this:
.. image :: _static/primes_cx16.png
:align: center
:alt: result when run on CX16 emulator
2019-01-24 01:43:25 +00:00
2019-07-16 21:56:00 +00:00
2019-01-25 00:35:46 +00:00
.. _requirements:
2018-08-06 01:35:43 +00:00
Required tools
--------------
2019-01-24 01:43:25 +00:00
`64tass <https://sourceforge.net/projects/tass64/> `_ - cross assembler. Install this on your shell path.
2020-03-14 14:19:03 +00:00
It's very easy to compile yourself.
2020-12-22 12:29:16 +00:00
A recent precompiled .exe (only for Windows) can be obtained from my `clone <https://github.com/irmen/64tass/releases> `_ of this project.
2020-11-15 01:02:16 +00:00
*You need at least version 1.55.2257 of this assembler to correctly use the breakpoints feature.*
It's possible to use older versions, but it is very likely that the automatic Vice breakpoints won't work with them.
2019-01-24 01:43:25 +00:00
2020-11-23 21:28:24 +00:00
A **Java runtime (jre or jdk), version 11 or newer** is required to run the prog8 compiler itself.
2020-11-15 01:02:16 +00:00
If you're scared of Oracle's licensing terms, most Linux distributions ship OpenJDK in their packages repository instead.
For Windows it's possible to get that as well; check out `AdoptOpenJDK <https://adoptopenjdk.net/> `_ .
For MacOS you can use the Homebrew system to install a recent version of OpenJDK.
2019-01-24 01:43:25 +00:00
2020-11-15 01:02:16 +00:00
Finally: an **emulator** (or a real machine ofcourse) to test and run your programs on.
In C64 mode, thhe compiler assumes the presence of the `Vice emulator <http://vice-emu.sourceforge.net/> `_ .
If you're targeting the CommanderX16 instead, there's the `x16emu <https://github.com/commanderx16/x16-emulator> `_ .
2021-04-05 19:45:39 +00:00
Make sure you use cx16 emulator and roms **V39 or newer** ! Starting from version 6.5, prog8 targets that system version.
Your program may work on V38 but that will only be by luck.
2019-01-24 01:43:25 +00:00
2019-07-09 05:24:43 +00:00
.. important ::
2019-07-11 15:27:57 +00:00
**Building the compiler itself:** (*Only needed if you have not downloaded a pre-built 'fat-jar'* )
2019-01-24 01:43:25 +00:00
2020-03-14 14:19:03 +00:00
(Re)building the compiler itself requires a recent Kotlin SDK.
The compiler is developed using `IntelliJ IDEA <https://www.jetbrains.com/idea/> `_ ,
but only a Kotlin SDK installation should work as well, because the gradle tool is
used to compile everything from the commandline.
2019-07-09 05:24:43 +00:00
2020-03-14 14:19:03 +00:00
Instructions on how to obtain a prebuilt compiler are in :ref: `building_compiler` .
2018-08-06 01:35:43 +00:00
.. toctree ::
:maxdepth: 2
:caption: Contents of this manual:
2018-08-06 23:23:34 +00:00
building.rst
2018-08-06 01:35:43 +00:00
programming.rst
syntaxreference.rst
2020-10-15 19:30:03 +00:00
libraries.rst
2021-04-04 10:55:29 +00:00
targetsystem.rst
2020-12-19 02:18:40 +00:00
technical.rst
2018-08-06 01:35:43 +00:00
todo.rst
Index
=====
* :ref: `genindex`