2021-12-21 18:08:33 +00:00
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; Prog8 definitions for the Text I/O and Screen routines for the Commodore-64
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%import syslib
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%import conv
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txt {
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const ubyte DEFAULT_WIDTH = 40
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const ubyte DEFAULT_HEIGHT = 25
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sub clear_screen() {
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txt.chrout(147)
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}
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sub home() {
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txt.chrout(19)
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}
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sub nl() {
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txt.chrout('\n')
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}
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sub spc() {
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txt.chrout(' ')
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}
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asmsub column(ubyte col @A) clobbers(A, X, Y) {
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; ---- set the cursor on the given column (starting with 0) on the current line
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%asm {{
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sec
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jsr c64.PLOT
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tay
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clc
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jmp c64.PLOT
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}}
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}
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asmsub fill_screen (ubyte char @ A, ubyte color @ Y) clobbers(A) {
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; ---- fill the character screen with the given fill character and character color.
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; (assumes screen and color matrix are at their default addresses)
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%asm {{
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pha
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tya
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jsr clear_screencolors
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pla
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jsr clear_screenchars
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rts
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}}
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}
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asmsub clear_screenchars (ubyte char @ A) clobbers(Y) {
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; ---- clear the character screen with the given fill character (leaves colors)
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; (assumes screen matrix is at the default address)
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%asm {{
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ldy #250
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- sta c64.Screen+250*0-1,y
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sta c64.Screen+250*1-1,y
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sta c64.Screen+250*2-1,y
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sta c64.Screen+250*3-1,y
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dey
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bne -
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rts
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}}
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}
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asmsub clear_screencolors (ubyte color @ A) clobbers(Y) {
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; ---- clear the character screen colors with the given color (leaves characters).
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; (assumes color matrix is at the default address)
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%asm {{
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ldy #250
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- sta c64.Colors+250*0-1,y
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sta c64.Colors+250*1-1,y
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sta c64.Colors+250*2-1,y
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sta c64.Colors+250*3-1,y
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dey
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bne -
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rts
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}}
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}
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sub color (ubyte txtcol) {
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2021-12-21 22:26:00 +00:00
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c64.COLOR = txtcol
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2021-12-21 18:08:33 +00:00
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}
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sub lowercase() {
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2021-12-21 22:26:00 +00:00
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c64.VMCSB |= 2
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2021-12-22 20:20:34 +00:00
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c128.VM1 |= 2
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2021-12-21 18:08:33 +00:00
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}
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sub uppercase() {
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2021-12-21 22:26:00 +00:00
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c64.VMCSB &= ~2
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2021-12-22 20:20:34 +00:00
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c128.VM1 &= ~2
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2021-12-21 18:08:33 +00:00
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}
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asmsub scroll_left (ubyte alsocolors @ Pc) clobbers(A, Y) {
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; ---- scroll the whole screen 1 character to the left
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; contents of the rightmost column are unchanged, you should clear/refill this yourself
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcc _scroll_screen
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+ ; scroll the screen and the color memory
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ldx #0
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ldy #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 1,x
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sta c64.Screen + 40*row + 0,x
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lda c64.Colors + 40*row + 1,x
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sta c64.Colors + 40*row + 0,x
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.next
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inx
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dey
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bpl -
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rts
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_scroll_screen ; scroll only the screen memory
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ldx #0
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ldy #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 1,x
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sta c64.Screen + 40*row + 0,x
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.next
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inx
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dey
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bpl -
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub scroll_right (ubyte alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character to the right
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; contents of the leftmost column are unchanged, you should clear/refill this yourself
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcc _scroll_screen
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+ ; scroll the screen and the color memory
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ldx #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 0,x
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sta c64.Screen + 40*row + 1,x
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lda c64.Colors + 40*row + 0,x
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sta c64.Colors + 40*row + 1,x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll only the screen memory
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ldx #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 0,x
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sta c64.Screen + 40*row + 1,x
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.next
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dex
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bpl -
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub scroll_up (ubyte alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character up
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; contents of the bottom row are unchanged, you should refill/clear this yourself
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcc _scroll_screen
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+ ; scroll the screen and the color memory
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ldx #39
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-
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.for row=1, row<=24, row+=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row-1),x
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row-1),x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll only the screen memory
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ldx #39
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-
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.for row=1, row<=24, row+=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row-1),x
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.next
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dex
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bpl -
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub scroll_down (ubyte alsocolors @ Pc) clobbers(A) {
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; ---- scroll the whole screen 1 character down
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; contents of the top row are unchanged, you should refill/clear this yourself
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcc _scroll_screen
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+ ; scroll the screen and the color memory
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ldx #39
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-
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.for row=23, row>=0, row-=1
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row+1),x
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row+1),x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll only the screen memory
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ldx #39
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-
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.for row=23, row>=0, row-=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row+1),x
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.next
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dex
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bpl -
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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romsub $FFD2 = chrout(ubyte char @ A) ; for consistency. You can also use c64.CHROUT directly ofcourse.
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print null terminated string from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to c64.CHROUT of that single char.
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%asm {{
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sta P8ZP_SCRATCH_B1
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sty P8ZP_SCRATCH_REG
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ldy #0
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- lda (P8ZP_SCRATCH_B1),y
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beq +
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jsr c64.CHROUT
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iny
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bne -
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+ rts
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}}
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}
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asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
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; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
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%asm {{
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stx P8ZP_SCRATCH_REG
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jsr conv.ubyte2decimal
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pha
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tya
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jsr c64.CHROUT
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pla
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jsr c64.CHROUT
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txa
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jsr c64.CHROUT
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
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; ---- print the ubyte in A in decimal form, without left padding 0s
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%asm {{
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stx P8ZP_SCRATCH_REG
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jsr conv.ubyte2decimal
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_print_byte_digits
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pha
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cpy #'0'
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beq +
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tya
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jsr c64.CHROUT
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pla
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jsr c64.CHROUT
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jmp _ones
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+ pla
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cmp #'0'
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beq _ones
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jsr c64.CHROUT
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_ones txa
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jsr c64.CHROUT
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub print_b (byte value @ A) clobbers(A,Y) {
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; ---- print the byte in A in decimal form, without left padding 0s
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%asm {{
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stx P8ZP_SCRATCH_REG
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pha
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cmp #0
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bpl +
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lda #'-'
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jsr c64.CHROUT
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+ pla
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jsr conv.byte2decimal
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jmp print_ub._print_byte_digits
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}}
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}
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asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
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; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcc +
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pha
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lda #'$'
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jsr c64.CHROUT
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pla
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+ jsr conv.ubyte2hex
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jsr c64.CHROUT
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tya
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jsr c64.CHROUT
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub print_ubbin (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
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; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
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%asm {{
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stx P8ZP_SCRATCH_REG
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sta P8ZP_SCRATCH_B1
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bcc +
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lda #'%'
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jsr c64.CHROUT
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+ ldy #8
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- lda #'0'
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asl P8ZP_SCRATCH_B1
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bcc +
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lda #'1'
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+ jsr c64.CHROUT
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dey
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bne -
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ldx P8ZP_SCRATCH_REG
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rts
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}}
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}
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asmsub print_uwbin (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
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; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
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%asm {{
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pha
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tya
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jsr print_ubbin
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pla
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clc
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jmp print_ubbin
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}}
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}
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asmsub print_uwhex (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
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; ---- print the uword in A/Y in hexadecimal form (4 digits)
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; (if Carry is set, a radix prefix '$' is printed as well)
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%asm {{
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pha
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tya
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jsr print_ubhex
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pla
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clc
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jmp print_ubhex
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}}
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}
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asmsub print_uw0 (uword value @ AY) clobbers(A,Y) {
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; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
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%asm {{
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stx P8ZP_SCRATCH_REG
|
|
|
|
jsr conv.uword2decimal
|
|
|
|
ldy #0
|
|
|
|
- lda conv.uword2decimal.decTenThousands,y
|
|
|
|
beq +
|
|
|
|
jsr c64.CHROUT
|
|
|
|
iny
|
|
|
|
bne -
|
|
|
|
+ ldx P8ZP_SCRATCH_REG
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
|
|
|
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
|
|
|
%asm {{
|
|
|
|
stx P8ZP_SCRATCH_REG
|
|
|
|
jsr conv.uword2decimal
|
|
|
|
ldx P8ZP_SCRATCH_REG
|
|
|
|
ldy #0
|
|
|
|
- lda conv.uword2decimal.decTenThousands,y
|
|
|
|
beq _allzero
|
|
|
|
cmp #'0'
|
|
|
|
bne _gotdigit
|
|
|
|
iny
|
|
|
|
bne -
|
|
|
|
|
|
|
|
_gotdigit
|
|
|
|
jsr c64.CHROUT
|
|
|
|
iny
|
|
|
|
lda conv.uword2decimal.decTenThousands,y
|
|
|
|
bne _gotdigit
|
|
|
|
rts
|
|
|
|
_allzero
|
|
|
|
lda #'0'
|
|
|
|
jmp c64.CHROUT
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub print_w (word value @ AY) clobbers(A,Y) {
|
|
|
|
; ---- print the (signed) word in A/Y in decimal form, without left padding 0's
|
|
|
|
%asm {{
|
|
|
|
cpy #0
|
|
|
|
bpl +
|
|
|
|
pha
|
|
|
|
lda #'-'
|
|
|
|
jsr c64.CHROUT
|
|
|
|
tya
|
|
|
|
eor #255
|
|
|
|
tay
|
|
|
|
pla
|
|
|
|
eor #255
|
|
|
|
clc
|
|
|
|
adc #1
|
|
|
|
bcc +
|
|
|
|
iny
|
|
|
|
+ jmp print_uw
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
|
|
|
|
; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
|
|
|
|
; It assumes the keyboard is selected as I/O channel!
|
|
|
|
|
|
|
|
%asm {{
|
|
|
|
sta P8ZP_SCRATCH_W1
|
|
|
|
sty P8ZP_SCRATCH_W1+1
|
|
|
|
ldy #0 ; char counter = 0
|
|
|
|
- jsr c64.CHRIN
|
|
|
|
cmp #$0d ; return (ascii 13) pressed?
|
|
|
|
beq + ; yes, end.
|
|
|
|
sta (P8ZP_SCRATCH_W1),y ; else store char in buffer
|
|
|
|
iny
|
|
|
|
bne -
|
|
|
|
+ lda #0
|
|
|
|
sta (P8ZP_SCRATCH_W1),y ; finish string with 0 byte
|
|
|
|
rts
|
|
|
|
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A, Y) {
|
|
|
|
; ---- sets the character in the screen matrix at the given position
|
|
|
|
%asm {{
|
|
|
|
pha
|
|
|
|
tya
|
|
|
|
asl a
|
|
|
|
tay
|
|
|
|
lda _screenrows+1,y
|
|
|
|
sta _mod+2
|
|
|
|
txa
|
|
|
|
clc
|
|
|
|
adc _screenrows,y
|
|
|
|
sta _mod+1
|
|
|
|
bcc +
|
|
|
|
inc _mod+2
|
|
|
|
+ pla
|
|
|
|
_mod sta $ffff ; modified
|
|
|
|
rts
|
|
|
|
|
|
|
|
_screenrows .word $0400 + range(0, 1000, 40)
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub getchr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
|
|
|
|
; ---- get the character in the screen matrix at the given location
|
|
|
|
%asm {{
|
|
|
|
pha
|
|
|
|
tya
|
|
|
|
asl a
|
|
|
|
tay
|
|
|
|
lda setchr._screenrows+1,y
|
|
|
|
sta _mod+2
|
|
|
|
pla
|
|
|
|
clc
|
|
|
|
adc setchr._screenrows,y
|
|
|
|
sta _mod+1
|
|
|
|
bcc _mod
|
|
|
|
inc _mod+2
|
|
|
|
_mod lda $ffff ; modified
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub setclr (ubyte col @X, ubyte row @Y, ubyte color @A) clobbers(A, Y) {
|
|
|
|
; ---- set the color in A on the screen matrix at the given position
|
|
|
|
%asm {{
|
|
|
|
pha
|
|
|
|
tya
|
|
|
|
asl a
|
|
|
|
tay
|
|
|
|
lda _colorrows+1,y
|
|
|
|
sta _mod+2
|
|
|
|
txa
|
|
|
|
clc
|
|
|
|
adc _colorrows,y
|
|
|
|
sta _mod+1
|
|
|
|
bcc +
|
|
|
|
inc _mod+2
|
|
|
|
+ pla
|
|
|
|
_mod sta $ffff ; modified
|
|
|
|
rts
|
|
|
|
|
|
|
|
_colorrows .word $d800 + range(0, 1000, 40)
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub getclr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
|
|
|
|
; ---- get the color in the screen color matrix at the given location
|
|
|
|
%asm {{
|
|
|
|
pha
|
|
|
|
tya
|
|
|
|
asl a
|
|
|
|
tay
|
|
|
|
lda setclr._colorrows+1,y
|
|
|
|
sta _mod+2
|
|
|
|
pla
|
|
|
|
clc
|
|
|
|
adc setclr._colorrows,y
|
|
|
|
sta _mod+1
|
|
|
|
bcc _mod
|
|
|
|
inc _mod+2
|
|
|
|
_mod lda $ffff ; modified
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
sub setcc (ubyte column, ubyte row, ubyte char, ubyte charcolor) {
|
|
|
|
; ---- set char+color at the given position on the screen
|
|
|
|
%asm {{
|
|
|
|
lda row
|
|
|
|
asl a
|
|
|
|
tay
|
|
|
|
lda setchr._screenrows+1,y
|
|
|
|
sta _charmod+2
|
|
|
|
adc #$d4
|
|
|
|
sta _colormod+2
|
|
|
|
lda setchr._screenrows,y
|
|
|
|
clc
|
|
|
|
adc column
|
|
|
|
sta _charmod+1
|
|
|
|
sta _colormod+1
|
|
|
|
bcc +
|
|
|
|
inc _charmod+2
|
|
|
|
inc _colormod+2
|
|
|
|
+ lda char
|
|
|
|
_charmod sta $ffff ; modified
|
|
|
|
lda charcolor
|
|
|
|
_colormod sta $ffff ; modified
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub plot (ubyte col @ Y, ubyte row @ A) clobbers(A) {
|
|
|
|
; ---- safe wrapper around PLOT kernal routine, to save the X register.
|
|
|
|
%asm {{
|
|
|
|
stx P8ZP_SCRATCH_REG
|
|
|
|
tax
|
|
|
|
clc
|
|
|
|
jsr c64.PLOT
|
|
|
|
ldx P8ZP_SCRATCH_REG
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub width() clobbers(X,Y) -> ubyte @A {
|
|
|
|
; -- returns the text screen width (number of columns)
|
|
|
|
%asm {{
|
|
|
|
jsr c64.SCREEN
|
|
|
|
txa
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
asmsub height() clobbers(X, Y) -> ubyte @A {
|
|
|
|
; -- returns the text screen height (number of rows)
|
|
|
|
%asm {{
|
|
|
|
jsr c64.SCREEN
|
|
|
|
tya
|
|
|
|
rts
|
|
|
|
}}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|