2018-01-27 00:07:00 +00:00
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%output basic
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%import c64lib
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~ main {
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var .byte v1t = true
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var .byte v1f = false
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var .word v2t = true
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var .word v2f = false
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var .float v3t = true
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var .float v3f = false
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var .text v4t = true
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var .text v4f = false
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var .array(3) v5t = true
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var .array(3) v5f = false
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var .array(10) v6t = true
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var .array(10) v6f = false
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var .wordarray(3) v7t = true
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var .wordarray(3) v7f = false
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var .wordarray(10) v8t = true
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var .wordarray(10) v8f = false
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var .matrix(2,2) v9t = true
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var .matrix(2,2) v9f = false
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var .matrix(5,5) v10t = true
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var .matrix(5,5) v10f = false
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const .byte c1t=true
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const .byte c1f=false
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const .word c2t=true
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const .word c2f=false
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const .float c3t=true
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const .float c3f=false
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memory border = $d020
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start:
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%breakpoint abc,def
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2018-02-08 20:10:52 +00:00
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X += border
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XY += border ; @todo .word augassign register
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XY -= 1234+333 ; @todo .word augassign register
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2018-02-04 21:00:08 +00:00
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A += [c2f]
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AY += [c2f]
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AY += [XY]
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2018-01-27 00:07:00 +00:00
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XY+=255
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2018-02-01 22:14:12 +00:00
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XY+=254
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XY+=253
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2018-01-27 00:07:00 +00:00
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XY-=255
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2018-02-01 22:14:12 +00:00
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XY-=254
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XY-=253
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2018-01-27 00:07:00 +00:00
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v3t++
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v3t+=1
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v3t+=1 ; @todo? (optimize) join with previous
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v3t+=0 ; is removed.
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v3t+=1 ; @todo? (optimize) join with previous
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v3t+=1 ; @todo? (optimize) join with previous
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v3t=2.23424 ; @todo store as constant float with generated name, replace value node
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v3t=2.23411 ; @todo store as constant float with generated name, replace value node
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v3t=1.23411 + 1; @todo store as constant float with generated name, replace value node
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2018-02-08 20:10:52 +00:00
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v3t+=2.23424 ; @todo store as constant float with generated name, replace value node
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v3t+=2.23424 ; @todo store as constant float with generated name, replace value node
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v3t+=2.23411 ; @todo store as constant float with generated name, replace value node
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v3t+=2.23411 ; @todo store as constant float with generated name, replace value node
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v3t=2.23424 * v3t ; @todo store as constant float with generated name, replace value node
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2018-01-27 00:07:00 +00:00
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XY*=2
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XY*=3
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X=3 ; @todo optimize consecutive assignments
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X=4
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X=5
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X=A=6
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A=X=6
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X=A=6
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X=A=9
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X=A=10
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v3t=1 ; @todo optimize consecutive assignments
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v3t=2
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v3t=3
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border = 0 ; @todo do not optimize consecucutive assignments to a memory var
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border = 1
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border = 2
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XY=XY/0 ; @todo zerodiv (during expression to code generation)
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XY=XY//0 ; @todo zerodiv (during expression to code generation)
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XY*=2.23424 ; @todo store as constant float with generated name, replace value node
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2018-02-08 20:10:52 +00:00
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XY*=2.23424 * v3t ; @todo store as constant float with generated name, replace value node
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v3t*=2.23424 * v3t ; @todo store as constant float with generated name, replace value node
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A++
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X--
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A+=1
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X-=2
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[AX]++
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[AX .byte]++
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[AX .word]++
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[AX .float]++
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[$ccc0]++
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[$ccc0 .byte]++
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[$ccc0 .word]++
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[$ccc0 .float]++
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A+=2
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A+=3
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XY+=6
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XY+=222
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XY+=666
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2018-01-27 00:07:00 +00:00
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return 44
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}
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