2017-12-29 02:52:26 +00:00
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; IL65 integer math library for 6502
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; (floating point math is done via the C-64's BASIC ROM routines)
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;
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2017-12-30 12:34:52 +00:00
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; some more interesting routines can be found here http://6502org.wikidot.com/software-math
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;
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2017-12-29 02:52:26 +00:00
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; Written by Irmen de Jong (irmen@razorvine.net)
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; License: GNU GPL 3.0, see LICENSE
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;
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; indent format: TABS, size=8
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output raw
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~ math {
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2017-12-30 19:03:19 +00:00
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; note: the following ZP scratch registers must be the same as in c64lib
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memory .byte SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory .byte SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory .word SCRATCH_ZPWORD1 = $fb ; scratch word in ZP ($fb/$fc)
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memory .word SCRATCH_ZPWORD2 = $fd ; scratch word in ZP ($fd/$fe)
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2017-12-30 12:34:52 +00:00
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sub multiply_bytes (byte1: X, byte2: Y) -> (A, X?) {
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; ---- multiply 2 bytes, result as byte in A (signed or unsigned)
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asm {
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stx SCRATCH_ZP1
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sty SCRATCH_ZP2
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ldx #8
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- asl a
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asl SCRATCH_ZP1
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bcc +
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clc
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adc SCRATCH_ZP2
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+ dex
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bne -
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rts
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}
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}
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2017-12-29 02:52:26 +00:00
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2017-12-30 12:34:52 +00:00
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sub multiply_bytes_16 (byte1: X, byte2: Y) -> (A?, XY) {
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; ---- multiply 2 bytes, result as word in X/Y (unsigned)
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asm {
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lda #0
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_m_with_add stx SCRATCH_ZP1
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sty SCRATCH_ZP2
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ldx #8
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lsr SCRATCH_ZP1
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- bcc +
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clc
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adc SCRATCH_ZP2
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+ ror a
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ror SCRATCH_ZP1
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dex
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bne -
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tay
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ldx SCRATCH_ZP1
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rts
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}
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}
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2017-12-29 02:52:26 +00:00
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2017-12-30 12:34:52 +00:00
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sub multiply_bytes_addA_16 (byte1: X, byte2: Y, add: A) -> (A?, XY) {
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; ---- multiply 2 bytes and add A, result as word in X/Y (unsigned)
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asm {
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jmp multiply_bytes_16._m_with_add
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}
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}
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2017-12-30 19:03:19 +00:00
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var .wordarray(2) multiply_words_product
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2017-12-30 20:36:42 +00:00
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sub multiply_words (number: XY) -> (?) {
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2017-12-30 19:03:19 +00:00
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; ---- multiply two 16-bit words into a 32-bit result
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; input: X/Y = first 16-bit number, SCRATCH_ZPWORD1 in ZP = second 16-bit number
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; output: multiply_words_product 32-bits product, LSB order (low-to-high)
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2017-12-30 12:34:52 +00:00
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2017-12-30 19:03:19 +00:00
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asm {
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stx SCRATCH_ZPWORD2
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sty SCRATCH_ZPWORD2+1
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mult16 lda #$00
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sta multiply_words_product+2 ; clear upper bits of product
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sta multiply_words_product+3
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ldx #16 ; for all 16 bits...
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- lsr SCRATCH_ZPWORD1+1 ; divide multiplier by 2
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ror SCRATCH_ZPWORD1
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bcc +
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lda multiply_words_product+2 ; get upper half of product and add multiplicand
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clc
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adc SCRATCH_ZPWORD2
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sta multiply_words_product+2
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lda multiply_words_product+3
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adc SCRATCH_ZPWORD2+1
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+ ror a ; rotate partial product
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sta multiply_words_product+3
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ror multiply_words_product+2
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ror multiply_words_product+1
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ror multiply_words_product
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dex
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bne -
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rts
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}
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}
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sub divmod_bytes (number: X, divisor: Y) -> (X, A) {
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2017-12-30 12:34:52 +00:00
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; ---- divide X by Y, result quotient in X, remainder in A (unsigned)
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; division by zero will result in quotient = 255 and remainder = original number
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asm {
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stx SCRATCH_ZP1
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sty SCRATCH_ZP2
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2017-12-30 19:03:19 +00:00
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2017-12-30 12:34:52 +00:00
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lda #0
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ldx #8
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asl SCRATCH_ZP1
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- rol a
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cmp SCRATCH_ZP2
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bcc +
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sbc SCRATCH_ZP2
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+ rol SCRATCH_ZP1
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dex
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bne -
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2017-12-30 19:03:19 +00:00
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2017-12-30 12:34:52 +00:00
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ldx SCRATCH_ZP1
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rts
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}
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}
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2017-12-30 19:03:19 +00:00
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sub divmod_words (divisor: XY) -> (A?, XY) {
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; ---- divide two words (16 bit each) into 16 bit results
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; input: SCRATCH_ZPWORD1 in ZP: 16 bit number, X/Y: 16 bit divisor
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; output: SCRATCH_ZPWORD1 in ZP: 16 bit result, X/Y: 16 bit remainder
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; division by zero will result in quotient = 65535 and remainder = divident
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asm {
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remainder = SCRATCH_ZP1
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stx SCRATCH_ZPWORD2
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sty SCRATCH_ZPWORD2+1
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lda #0 ;preset remainder to 0
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sta remainder
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sta remainder+1
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ldx #16 ;repeat for each bit: ...
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- asl SCRATCH_ZPWORD1 ;number lb & hb*2, msb -> Carry
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rol SCRATCH_ZPWORD1+1
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rol remainder ;remainder lb & hb * 2 + msb from carry
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rol remainder+1
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lda remainder
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sec
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sbc SCRATCH_ZPWORD2 ;substract divisor to see if it fits in
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tay ;lb result -> Y, for we may need it later
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lda remainder+1
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sbc SCRATCH_ZPWORD2+1
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bcc + ;if carry=0 then divisor didn't fit in yet
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sta remainder+1 ;else save substraction result as new remainder,
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sty remainder
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inc SCRATCH_ZPWORD1 ;and INCrement result cause divisor fit in 1 times
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+ dex
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bne -
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lda remainder ; copy remainder to ZPWORD2 result register
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sta SCRATCH_ZPWORD2
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lda remainder+1
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sta SCRATCH_ZPWORD2+1
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ldx SCRATCH_ZPWORD1 ; load division result in X/Y
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ldy SCRATCH_ZPWORD1+1
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rts
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}
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}
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2017-12-29 02:52:26 +00:00
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}
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