2018-08-06 23:23:34 +00:00
|
|
|
==============================
|
|
|
|
Writing and building a program
|
|
|
|
==============================
|
|
|
|
|
2019-01-29 22:32:43 +00:00
|
|
|
First, getting a working compiler
|
|
|
|
---------------------------------
|
|
|
|
|
|
|
|
Before you can compile Prog8 programs, you'll have to build the compiler itself.
|
|
|
|
First make sure you have installed the :ref:`requirements`.
|
|
|
|
Then you can choose a few ways to create the compiler:
|
|
|
|
|
|
|
|
**Using the shell script:**
|
|
|
|
|
|
|
|
#. run the "build_the_compiler.sh" shell script
|
|
|
|
#. it will create a "prog8compiler.jar" file which contains everything.
|
|
|
|
#. run the compiler with "java -jar prog8compiler.jar" to see how you can use it.
|
|
|
|
|
|
|
|
**using the Gradle build system:**
|
|
|
|
|
|
|
|
#. run the command "./gradlew installDist"
|
|
|
|
#. it will create the commands and required libraries in the "./compiler/build/install/p8compile/" directory
|
|
|
|
#. run the compiler with the "./compiler/build/install/p8compile/bin/p8compile" command to see how you can use it.
|
|
|
|
|
|
|
|
**download a precompiled version from github:**
|
|
|
|
|
|
|
|
#. download a recent "prog8compiler.jar" from `the releases on Github <https://github.com/irmen/prog8/releases>`_
|
|
|
|
#. run the compiler with "java -jar prog8compiler.jar" to see how you can use it.
|
|
|
|
|
|
|
|
|
|
|
|
What is a Prog8 "Program" anyway?
|
|
|
|
---------------------------------
|
2018-08-06 23:23:34 +00:00
|
|
|
|
|
|
|
A "complete runnable program" is a compiled, assembled, and linked together single unit.
|
|
|
|
It contains all of the program's code and data and has a certain file format that
|
2018-09-15 14:21:05 +00:00
|
|
|
allows it to be loaded directly on the target system. Prog8 currently has no built-in
|
2018-08-06 23:23:34 +00:00
|
|
|
support for programs that exceed 64 Kb of memory, nor for multi-part loaders.
|
|
|
|
|
|
|
|
For the Commodore-64, most programs will have a tiny BASIC launcher that does a SYS into the generated machine code.
|
|
|
|
This way the user can load it as any other program and simply RUN it to start. (This is a regular ".prg" program).
|
2018-09-15 14:21:05 +00:00
|
|
|
Prog8 can create those, but it is also possible to output plain binary programs
|
2018-08-06 23:23:34 +00:00
|
|
|
that can be loaded into memory anywhere.
|
|
|
|
|
|
|
|
|
|
|
|
Compiling program code
|
|
|
|
----------------------
|
|
|
|
|
2019-01-25 00:35:46 +00:00
|
|
|
Make sure you have installed the :ref:`requirements`.
|
|
|
|
|
2018-09-15 14:21:05 +00:00
|
|
|
Compilation of program code is done by telling the Prog8 compiler to compile a main source code module file.
|
2018-08-06 23:23:34 +00:00
|
|
|
Other modules that this code needs will be loaded and processed via imports from within that file.
|
|
|
|
The compiler will link everything together into one output program at the end.
|
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
If you start the compiler without arguments, it will print a short usage text.
|
|
|
|
For normal use the compiler is invoked with the command:
|
2018-08-06 23:23:34 +00:00
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
``$ java -jar prog8compiler.jar sourcefile.p8`` if you're using the packaged release version, or
|
2018-08-06 23:23:34 +00:00
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
``$ ./p8compile.sh sourcefile.p8`` if you're running an unpackaged development version.
|
2018-09-28 19:28:16 +00:00
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
If you tell it to save the intermediate code for the prog8 virtual machine, you can
|
|
|
|
actually run this code with the command:
|
2018-09-28 19:28:16 +00:00
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
``$ ./p8vm.sh sourcefile.vm.txt``
|
2018-09-28 19:28:16 +00:00
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
|
|
|
|
By default, assembly code is generated and written to ``sourcefile.asm``.
|
|
|
|
It is then (automatically) fed to the `64tass <https://sourceforge.net/projects/tass64/>`_ cross assembler tool
|
|
|
|
that assembles it into the final program.
|
|
|
|
If you use the option to let the compiler auto-start a C-64 emulator, it will do so after
|
|
|
|
a successful compilation. This will load your program and the symbol and breakpoint lists
|
|
|
|
(for the machine code monitor) into the emulator.
|
2018-08-07 20:49:01 +00:00
|
|
|
|
2018-08-06 23:23:34 +00:00
|
|
|
|
|
|
|
Module source code files
|
|
|
|
------------------------
|
|
|
|
|
2018-09-15 14:35:15 +00:00
|
|
|
A module source file is a text file with the ``.p8`` suffix, containing the program's source code.
|
2018-08-06 23:23:34 +00:00
|
|
|
It consists of compilation options and other directives, imports of other modules,
|
|
|
|
and source code for one or more code blocks.
|
|
|
|
|
2018-09-15 14:21:05 +00:00
|
|
|
Prog8 has a couple of *LIBRARY* modules that are defined in special internal files provided by the compiler:
|
2019-01-24 01:43:25 +00:00
|
|
|
``c64lib``, ``c64utils``, ``c64flt`` and ``prog8lib``. You should not overwrite these or reuse their names.
|
|
|
|
They are embedded into the packaged release version of the compiler so you don't have to worry about
|
|
|
|
where they are, but their names are still reserved.
|
2018-08-06 23:23:34 +00:00
|
|
|
|
|
|
|
|
|
|
|
.. _debugging:
|
|
|
|
|
|
|
|
Debugging (with Vice)
|
|
|
|
---------------------
|
|
|
|
|
|
|
|
There's support for using the monitor and debugging capabilities of the rather excellent
|
|
|
|
`Vice emulator <http://vice-emu.sourceforge.net/>`_.
|
|
|
|
|
|
|
|
The ``%breakpoint`` directive (see :ref:`directives`) in the source code instructs the compiler to put
|
|
|
|
a *breakpoint* at that position. Some systems use a BRK instruction for this, but
|
|
|
|
this will usually halt the machine altogether instead of just suspending execution.
|
2018-09-15 14:21:05 +00:00
|
|
|
Prog8 issues a NOP instruction instead and creates a 'virtual' breakpoint at this position.
|
2018-08-06 23:23:34 +00:00
|
|
|
All breakpoints are then written to a file called "programname.vice-mon-list",
|
|
|
|
which is meant to be used by the Vice emulator.
|
|
|
|
It contains a series of commands for Vice's monitor, including source labels and the breakpoint settings.
|
2019-01-24 01:43:25 +00:00
|
|
|
If you use the emulator autostart feature of the compiler, it will take care of this for you.
|
2018-08-06 23:23:34 +00:00
|
|
|
If you launch Vice manually, you'll have to use a command line option to load this file:
|
|
|
|
|
|
|
|
``$ x64 -moncommands programname.vice-mon-list``
|
|
|
|
|
2019-01-24 01:43:25 +00:00
|
|
|
Vice will then use the label names in memory disassembly, and will activate any breakpoints as well.
|
2018-08-06 23:23:34 +00:00
|
|
|
If your running program hits one of the breakpoints, Vice will halt execution and drop you into the monitor.
|
|
|
|
|
|
|
|
|
|
|
|
Troubleshooting
|
|
|
|
---------------
|
|
|
|
|
|
|
|
Getting an assembler error about undefined symbols such as ``not defined 'c64flt'``?
|
2019-01-05 15:09:05 +00:00
|
|
|
This happens when your program uses floating point values, and you forgot to import ``c64flt`` library.
|
|
|
|
If you use floating points, the compiler needs routines from that library.
|
|
|
|
Fix it by adding an ``%import c64flt``.
|
2019-01-24 01:43:25 +00:00
|
|
|
|
|
|
|
|
|
|
|
Examples
|
|
|
|
--------
|
|
|
|
|
|
|
|
A couple of example programs can be found in the 'examples' directory of the source tree.
|
2019-01-25 00:35:46 +00:00
|
|
|
Make sure you have installed the :ref:`requirements`. Then, for instance,
|
|
|
|
to compile and run the rasterbars example program, use this command::
|
|
|
|
|
|
|
|
$ java -jar prog8compiler.jar -emu examples/rasterbars.p8
|
|
|
|
|
|
|
|
or::
|
|
|
|
|
|
|
|
$ ./p8compile.sh -emu examples/rasterbars.p8
|
|
|
|
|