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Prog8 documentation - |version|
===============================
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.. image :: _static/logo.jpg
:align: center
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:alt: Prog8 logo
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.. index :: what is Prog8
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What is Prog8?
--------------
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This is a compiled programming language targeting the 8-bit
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`6502 <https://en.wikipedia.org/wiki/MOS_Technology_6502> `_ /
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`6510 <https://en.wikipedia.org/wiki/MOS_Technology_6510> `_ /
`65c02 <https://en.wikipedia.org/wiki/MOS_Technology_65C02> `_ microprocessors.
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This CPU is from the late 1970's and early 1980's and was used in many home computers from that era,
such as the `Commodore-64 <https://en.wikipedia.org/wiki/Commodore_64> `_ .
The language aims to provide many conveniences over raw assembly code (even when using a macro assembler),
while still being low level enough to create high performance programs.
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Prog8 is copyright © Irmen de Jong (irmen@razorvine.net | http://www.razorvine.net).
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The project is on github: https://github.com/irmen/prog8.git
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This software is licensed under the GNU GPL 3.0, see https://www.gnu.org/licenses/gpl.html
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.. image :: _static/cube3d.png
:width: 33%
:alt: 3d rotating sprites
.. image :: _static/wizzine.png
:width: 33%
:alt: Simple wizzine sprite effect
.. image :: _static/tehtriz.png
:width: 33%
:alt: Fully playable tetris clone
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Language features
-----------------
- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
The generated output is a machine code program runnable on actual 8-bit 6502 hardware.
- Provide a very convenient edit/compile/run cycle by being able to directly launch
the compiled program in an emulator and provide debugging information to this emulator.
- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
- Modular programming and scoping via modules, code blocks, and subroutines.
- Provide high level programming constructs but at the same time stay close to the metal;
still able to directly use memory addresses and ROM subroutines,
and inline assembly to have full control when every register, cycle or byte matters
- Arbitrary number of subroutine parameters, Complex nested expressions are possible
- No stack frame allocations because parameters and local variables are automatically allocated statically
- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
- Many built-in functions, such as `` sin `` , `` cos `` , `` rnd `` , `` abs `` , `` min `` , `` max `` , `` sqrt `` , `` msb `` , `` rol `` , `` ror `` , `` swap `` , `` memset `` , `` memcopy `` , `` substr `` , `` sort `` and `` reverse `` (and others)
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- Supports the sixteen 'virtual' 16-bit registers R0 .. R15 from the Commander X16, also on the C64.
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- If you only use standard kernel and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
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Code example
------------
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This code calculates prime numbers using the Sieve of Eratosthenes algorithm::
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%import textio
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%zeropage basicsafe
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main {
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ubyte[256] sieve
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ubyte candidate_prime = 2 ; is increased in the loop
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sub start() {
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; clear the sieve, to reset starting situation on subsequent runs
memset(sieve, 256, false)
; calculate primes
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txt.print("prime numbers up to 255:\n\n")
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ubyte amount=0
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repeat {
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ubyte prime = find_next_prime()
if prime==0
break
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txt.print_ub(prime)
txt.print(", ")
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amount++
}
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txt.chrout('\n')
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txt.print("number of primes (expected 54): ")
txt.print_ub(amount)
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txt.chrout('\n')
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}
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sub find_next_prime() -> ubyte {
while sieve[candidate_prime] {
candidate_prime++
if candidate_prime==0
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return 0 ; we wrapped; no more primes available in the sieve
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}
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; found next one, mark the multiples and return it.
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sieve[candidate_prime] = true
uword multiple = candidate_prime
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while multiple < len(sieve) {
sieve[lsb(multiple)] = true
multiple += candidate_prime
}
return candidate_prime
}
}
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when compiled an ran on a C-64 you get this:
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.. image :: _static/primes_example.png
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:align: center
:alt: result when run on C-64
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when the exact same program is compiled for the Commander X16 target, and run on the emulator, you get this:
.. image :: _static/primes_cx16.png
:align: center
:alt: result when run on CX16 emulator
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.. _requirements:
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Required tools
--------------
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`64tass <https://sourceforge.net/projects/tass64/> `_ - cross assembler. Install this on your shell path.
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It's very easy to compile yourself.
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A recent precompiled .exe (only for Windows) can be obtained from my `clone <https://github.com/irmen/64tass/releases> `_ of this project.
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*You need at least version 1.55.2257 of this assembler to correctly use the breakpoints feature.*
It's possible to use older versions, but it is very likely that the automatic Vice breakpoints won't work with them.
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A **Java runtime (jre or jdk), version 11 or newer** is required to run the prog8 compiler itself.
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If you're scared of Oracle's licensing terms, most Linux distributions ship OpenJDK in their packages repository instead.
For Windows it's possible to get that as well; check out `AdoptOpenJDK <https://adoptopenjdk.net/> `_ .
For MacOS you can use the Homebrew system to install a recent version of OpenJDK.
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Finally: an **emulator** (or a real machine ofcourse) to test and run your programs on.
In C64 mode, thhe compiler assumes the presence of the `Vice emulator <http://vice-emu.sourceforge.net/> `_ .
If you're targeting the CommanderX16 instead, there's the `x16emu <https://github.com/commanderx16/x16-emulator> `_ .
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.. important ::
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**Building the compiler itself:** (*Only needed if you have not downloaded a pre-built 'fat-jar'* )
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(Re)building the compiler itself requires a recent Kotlin SDK.
The compiler is developed using `IntelliJ IDEA <https://www.jetbrains.com/idea/> `_ ,
but only a Kotlin SDK installation should work as well, because the gradle tool is
used to compile everything from the commandline.
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Instructions on how to obtain a prebuilt compiler are in :ref: `building_compiler` .
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.. toctree ::
:maxdepth: 2
:caption: Contents of this manual:
targetsystem.rst
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building.rst
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programming.rst
syntaxreference.rst
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libraries.rst
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technical.rst
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todo.rst
Index
=====
* :ref: `genindex`