prog8/compiler/examples/swirl-c64-float.p8

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%import c64utils
%import c64flt
~ main {
const uword width = 40
const uword height = 25
sub start() {
float t
ubyte color
while true {
float x = sin(t)
float y = cos(t*1.1356)
ubyte xx=screenx(x)
ubyte yy=screeny(y)
;c64.COLOR = color
;c64scr.PLOT(xx,yy)
;c64.CHROUT('Q') ; shift-q = filled circle
c64scr.setchrclr(xx, yy, 81, color)
t += 0.08
color++
}
}
sub screenx(float x) -> ubyte {
return (x * width/2.2) + width/2.0 as ubyte
}
sub screeny(float y) -> ubyte {
return (y * height/2.2) + height/2.0 as ubyte
}
}