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https://github.com/irmen/prog8.git
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removed ROM-float optimizations, too troublesome. Fixed LOG2 not being defined on Cx16 as well.
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950bc4b937
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@ -2,6 +2,8 @@
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FL_ONE_const .byte 129 ; 1.0
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FL_ZERO_const .byte 0,0,0,0,0 ; 0.0
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FL_LOG2_const .byte $80, $31, $72, $17, $f8 ; log(2)
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floats_store_reg .byte 0 ; temp storage
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@ -19,23 +19,6 @@ floats {
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; note: the fac1 and fac2 are working registers and take 6 bytes each,
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; floats in memory (and rom) are stored in 5-byte MFLPT packed format.
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; constants in five-byte "mflpt" format in the BASIC ROM
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&float FL_PIVAL = $aea8 ; 3.1415926...
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&float FL_N32768 = $b1a5 ; -32768
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&float FL_FONE = $b9bc ; 1
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&float FL_SQRHLF = $b9d6 ; SQR(2) / 2
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&float FL_SQRTWO = $b9db ; SQR(2)
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&float FL_NEGHLF = $b9e0 ; -.5
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&float FL_LOG2 = $b9e5 ; LOG(2)
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&float FL_TENC = $baf9 ; 10
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&float FL_NZMIL = $bdbd ; 1e9 (1 billion)
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&float FL_FHALF = $bf11 ; .5
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&float FL_LOGEB2 = $bfbf ; 1 / LOG(2)
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&float FL_PIHALF = $e2e0 ; PI / 2
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&float FL_TWOPI = $e2e5 ; 2 * PI
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&float FL_FR4 = $e2ea ; .25
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; oddly enough, 0.0 isn't available in the kernel.
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; note: fac1/2 might get clobbered even if not mentioned in the function's name.
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; note: for subtraction and division, the left operand is in fac2, the right operand in fac1.
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@ -175,8 +175,8 @@ func_log2_fac1 .proc
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stx P8ZP_SCRATCH_REG
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jsr LOG
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jsr MOVEF
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lda #<FL_LOG2
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ldy #>FL_LOG2
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lda #<FL_LOG2_const
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ldy #>FL_LOG2_const
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jsr MOVFM
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jsr FDIVT
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ldx P8ZP_SCRATCH_REG
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@ -32,7 +32,6 @@ internal interface IMachineDefinition {
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fun initializeZeropage(compilerOptions: CompilationOptions)
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fun getFloat(num: Number): IMachineFloat
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fun getFloatRomConst(number: Double): String?
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fun importLibs(compilerOptions: CompilationOptions, importer: ModuleImporter, program: Program)
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fun launchEmulator(programName: String)
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fun isRegularRAMaddress(address: Int): Boolean
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@ -7,7 +7,6 @@ import prog8.compiler.target.IMachineDefinition
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import prog8.compiler.target.IMachineFloat
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import prog8.parser.ModuleImporter
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import java.io.IOException
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import java.math.RoundingMode
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import kotlin.math.absoluteValue
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import kotlin.math.pow
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@ -31,41 +30,6 @@ internal object C64MachineDefinition: IMachineDefinition {
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override fun getFloat(num: Number) = Mflpt5.fromNumber(num)
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override fun getFloatRomConst(number: Double): String? {
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// try to match the ROM float constants to save memory
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val mflpt5 = Mflpt5.fromNumber(number)
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val floatbytes = shortArrayOf(mflpt5.b0, mflpt5.b1, mflpt5.b2, mflpt5.b3, mflpt5.b4)
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when {
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floatbytes.contentEquals(shortArrayOf(0x00, 0x00, 0x00, 0x00, 0x00)) -> return "floats.FL_ZERO_const" // not a ROM const
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floatbytes.contentEquals(shortArrayOf(0x81, 0x00, 0x00, 0x00, 0x00)) -> return "floats.FL_ONE_const" // not a ROM const
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floatbytes.contentEquals(shortArrayOf(0x82, 0x49, 0x0f, 0xda, 0xa1)) -> return "floats.FL_PIVAL"
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floatbytes.contentEquals(shortArrayOf(0x90, 0x80, 0x00, 0x00, 0x00)) -> return "floats.FL_N32768"
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floatbytes.contentEquals(shortArrayOf(0x81, 0x00, 0x00, 0x00, 0x00)) -> return "floats.FL_FONE"
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floatbytes.contentEquals(shortArrayOf(0x80, 0x35, 0x04, 0xf3, 0x34)) -> return "floats.FL_SQRHLF"
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floatbytes.contentEquals(shortArrayOf(0x81, 0x35, 0x04, 0xf3, 0x34)) -> return "floats.FL_SQRTWO"
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floatbytes.contentEquals(shortArrayOf(0x80, 0x80, 0x00, 0x00, 0x00)) -> return "floats.FL_NEGHLF"
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floatbytes.contentEquals(shortArrayOf(0x80, 0x31, 0x72, 0x17, 0xf8)) -> return "floats.FL_LOG2"
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floatbytes.contentEquals(shortArrayOf(0x84, 0x20, 0x00, 0x00, 0x00)) -> return "floats.FL_TENC"
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floatbytes.contentEquals(shortArrayOf(0x9e, 0x6e, 0x6b, 0x28, 0x00)) -> return "floats.FL_NZMIL"
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floatbytes.contentEquals(shortArrayOf(0x80, 0x00, 0x00, 0x00, 0x00)) -> return "floats.FL_FHALF"
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floatbytes.contentEquals(shortArrayOf(0x81, 0x38, 0xaa, 0x3b, 0x29)) -> return "floats.FL_LOGEB2"
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floatbytes.contentEquals(shortArrayOf(0x81, 0x49, 0x0f, 0xda, 0xa2)) -> return "floats.FL_PIHALF"
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floatbytes.contentEquals(shortArrayOf(0x83, 0x49, 0x0f, 0xda, 0xa2)) -> return "floats.FL_TWOPI"
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floatbytes.contentEquals(shortArrayOf(0x7f, 0x00, 0x00, 0x00, 0x00)) -> return "floats.FL_FR4"
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else -> {
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// attempt to correct for a few rounding issues
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when (number.toBigDecimal().setScale(10, RoundingMode.HALF_DOWN).toDouble()) {
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3.1415926536 -> return "floats.FL_PIVAL"
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1.4142135624 -> return "floats.FL_SQRTWO"
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0.7071067812 -> return "floats.FL_SQRHLF"
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0.6931471806 -> return "floats.FL_LOG2"
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else -> {}
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}
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}
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}
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return null
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}
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override fun importLibs(compilerOptions: CompilationOptions, importer: ModuleImporter, program: Program) {
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if (compilerOptions.launcher == LauncherType.BASIC || compilerOptions.output == OutputType.PRG)
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importer.importLibraryModule(program, "syslib")
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@ -470,16 +470,13 @@ internal class AsmGen(private val program: Program,
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}
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internal fun getFloatAsmConst(number: Double): String {
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var asmName = CompilationTarget.instance.machine.getFloatRomConst(number)
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if(asmName.isNullOrEmpty()) {
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// no ROM float const for this value, create our own
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asmName = globalFloatConsts[number]
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if(asmName==null) {
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asmName = "prog8_float_const_${globalFloatConsts.size}"
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globalFloatConsts[number] = asmName
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}
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}
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return asmName
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val asmName = globalFloatConsts[number]
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if(asmName!=null)
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return asmName
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val newName = "prog8_float_const_${globalFloatConsts.size}"
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globalFloatConsts[number] = newName
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return newName
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}
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internal fun asmSymbolName(identifier: IdentifierReference): String {
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@ -28,7 +28,6 @@ internal object CX16MachineDefinition: IMachineDefinition {
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override fun getFloat(num: Number) = C64MachineDefinition.Mflpt5.fromNumber(num)
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override fun getFloatRomConst(number: Double): String? = null // Cx16 has no pulblic ROM float locations
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override fun importLibs(compilerOptions: CompilationOptions, importer: ModuleImporter, program: Program) {
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if (compilerOptions.launcher == LauncherType.BASIC || compilerOptions.output == OutputType.PRG)
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importer.importLibraryModule(program, "syslib")
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@ -7,34 +7,10 @@
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%option no_sysinit
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main {
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asmsub GRAPH_draw_line(uword x1 @R0, uword y1 @R1, uword x2 @R2, uword y2 @R3) clobbers(A,X,Y) {
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%asm {{
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lda cx16.r0
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ldy cx16.r0+1
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jsr txt.print_uw
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lda #13
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jsr c64.CHROUT
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lda cx16.r1
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ldy cx16.r1+1
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jsr txt.print_uw
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lda #13
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jsr c64.CHROUT
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lda cx16.r2
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ldy cx16.r2+1
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jsr txt.print_uw
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lda #13
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jsr c64.CHROUT
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lda cx16.r3
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ldy cx16.r3+1
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jsr txt.print_uw
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lda #13
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jsr c64.CHROUT
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rts
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}}
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}
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sub start () {
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GRAPH_draw_line(1111,2222,3333,4444) ; TODO allocate R0-R15 for the C64 as well (at the bottom of the eval stack hi at $cf00)
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float fl
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fl = log2(10)
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floats.print_f(fl)
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}
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}
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