crashes :(

This commit is contained in:
Irmen de Jong 2020-09-24 23:27:35 +02:00
parent 2809668ef4
commit 14d091e60a
10 changed files with 23 additions and 0 deletions

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@ -2,6 +2,8 @@
%import textio
%import syslib
; TODO fix crash it's caused by commit 2b9316c4fff5ef33340676da96a9c7ef57237bc0 reworked program init logic
main {
sub start() {

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@ -3,6 +3,8 @@
; Note: this program is compatible with C64 and CX16.
; TODO fix crash
main {
; vertices

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@ -2,6 +2,7 @@
%import syslib
%import textio
; TODO fix crash
spritedata $2000 {
; this memory block contains the sprite data

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@ -2,6 +2,8 @@
; Note: this program is compatible with C64 and CX16.
; TODO fix crash
main {
sub start() {

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@ -8,6 +8,9 @@
; Note: this program is compatible with C64 and CX16.
; TODO fix problem that it freezes or doesn't draw anything anymore
main {
const ubyte width = 255
const ubyte height = 200

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@ -13,6 +13,9 @@
;** **
;\*****************************************************************************/
; TODO fix problem
main {
const uword SCREEN1 = $E000
const uword SCREEN2 = $E400

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@ -7,6 +7,9 @@
; staged speed increase
; some simple sound effects
; TODO fix crash
%target c64
%import syslib
%import textio

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@ -5,6 +5,9 @@
; Note: this program is compatible with C64 and CX16.
; TODO fix byte var in arrayvar fail
main {
; this is only a parser/compiler test, there's no actual working program

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@ -3,6 +3,8 @@
%import graphics
%zeropage floatsafe
; TODO fix crash
main {
sub start() {

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%import syslib
%zeropage basicsafe
; TODO fix code that has become slower (should be fixed after all the new comparison expression code is done)
spritedata $0a00 {
; this memory block contains the sprite data