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compiler error todos
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@ -1,6 +1,9 @@
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%import c64lib
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%import c64utils
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; TODO fix compiler errors when compiling without optimizations
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spritedata $2000 {
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; this memory block contains the sprite data
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; it must start on an address aligned to 64 bytes.
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@ -1,6 +1,9 @@
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%import c64lib
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%import c64graphics
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; TODO fix compiler errors when compiling without optimizations
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main {
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sub start() {
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@ -7,6 +7,9 @@
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; NOTE: this will take an eternity to draw on a real c64.
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; even in Vice in warp mode (700% speed on my machine) it's slow, but you can see progress
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; TODO fix compiler errors when compiling without optimizations
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main {
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const ubyte width = 255
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const ubyte height = 200
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@ -1,6 +1,9 @@
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%import c64utils
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%zeropage basicsafe
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; TODO fix compiler errors when compiling without optimizations
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main {
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struct Color {
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@ -3,6 +3,7 @@
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%import c64graphics
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%option enable_floats
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; TODO fix compiler errors when compiling without optimizations
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main {
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