From 1e6d7673bc6b93747db7b64be003ca9adfeb0b65 Mon Sep 17 00:00:00 2001 From: Irmen de Jong Date: Sun, 14 May 2023 23:11:24 +0200 Subject: [PATCH] update cx16 keyhandler example to r43 keyboard changes --- examples/cx16/keyboardhandler.p8 | 94 +++++++++----------------------- 1 file changed, 26 insertions(+), 68 deletions(-) diff --git a/examples/cx16/keyboardhandler.p8 b/examples/cx16/keyboardhandler.p8 index 8c9b18798..6f12d1768 100644 --- a/examples/cx16/keyboardhandler.p8 +++ b/examples/cx16/keyboardhandler.p8 @@ -2,99 +2,57 @@ %zeropage basicsafe %option no_sysinit -; The documentation for custom PS2 key handlers can be found here: +; The documentation for a custom key handler can be found here: ; https://github.com/X16Community/x16-docs/blob/master/X16%20Reference%20-%2002%20-%20Editor.md#custom-keyboard-scancode-handler main { sub start() { - txt.print("ps2 custom key handler test - press keys! esc to quit!\n") + txt.print("custom key handler test - press keys! esc to quit!\n") sys.set_irqd() uword old_keyhdl = cx16.KEYHDL - cx16.KEYHDL = &keyboard_scancode_handler + cx16.KEYHDL = &main.key_handler.asm_hook sys.clear_irqd() bool escape_pressed while not escape_pressed { - handle_keyboard_event() + ; do nothing here, just wait until ESC is pressed } + sys.set_irqd() cx16.KEYHDL = old_keyhdl sys.clear_irqd() } - ; Keyboard handler communication variables. - ; these need to be in block scope instead of in a subroutine, - ; so that they won't get overwritten with initialization values every time. - ; The assembly keyboard handler will set these, prog8 will read them. - bool @shared keyhdl_event ; is there a keyboard event to handle? - ubyte @shared keyhdl_prefix - ubyte @shared keyhdl_scancode - ubyte @shared keyhdl_updown - - sub handle_keyboard_event() { - ; Potentially handle keyboard event. - ; Note that we do this from the program's main loop instead of - ; the actual keyboard handler routine itself. - ; The reason for this is documented below in the handler assembly routine. - if not keyhdl_event - return - keyhdl_event = false - txt.print_ubhex(keyhdl_prefix, true) - txt.chrout(':') - txt.print_ubhex(keyhdl_scancode, true) + sub key_handler(ubyte keycode) -> bool { + txt.print_ubhex(keycode, true) txt.spc() - if keyhdl_updown + if keycode & $80 txt.chrout('u') else txt.chrout('d') txt.nl() - if keyhdl_prefix==0 and keyhdl_scancode==119 and keyhdl_updown { - ; escape was pressed! exit back to basic - main.start.escape_pressed = true + if keycode==$6e { + main.start.escape_pressed=true + } + return false ; this eats the keypress - return true if you want to pass it through + + asmsub asm_hook(ubyte keycode @A) -> ubyte @A { + %asm {{ + sta key_handler.keycode + pha + jsr key_handler + tay + pla + cpy #0 + beq + + rts ++ tya + rts + }} } } - asmsub keyboard_scancode_handler() { - - ; NOTE that the keyboard handler is an asm subroutine. - ; Unfortunately is it not possible to use prog8 code or calls here, - ; because the X register gets overwritten here (to store the prefix byte) - ; and prog8 uses the X register internally (for the evaluation stack). - ; So it is unsafe to call prog8 code from here because the evaluation stack pointer - ; will be invalid which produces undefined results. - ; So, instead, we store the various keyboard event bytes and signal - ; the main prog8 program that a keyboard event has occurred. - ; It then processes it independently from the assembly code here. - ; - ; Unfortunately this also means you cannot decide from that prog8 code - ; if the keyboard press should be consumed/ignored or put into the keyboard queue - ; (this is controlled by returning 0 or 1 in register A here) - ; - ; see: - ; https://github.com/X16Community/x16-docs/blob/master/X16%20Reference%20-%2002%20-%20Editor.md#custom-keyboard-scancode-handler - - %asm {{ - php - pha - phx - stz keyhdl_updown - bcc + - inc keyhdl_updown -+ stx keyhdl_prefix - sta keyhdl_scancode - lda #1 - sta keyhdl_event - ; we can do additional stuff here and decide if we want to - ; consume the key event or not (A=0 or A!=0) - plx - pla - lda #0 ;By setting A=0 we will remove this key event for now - tax - plp - rts - }} - } }