This commit is contained in:
Irmen de Jong 2021-04-29 19:57:14 +02:00
parent 71fec4c555
commit 29c8e8b740
2 changed files with 7 additions and 6 deletions

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@ -27,20 +27,20 @@ What does Prog8 provide?
- fast execution speed due to compilation to native assembly code. It's possible to write certain raster interrupt 'demoscene' effects purely in Prog8.
- modularity, symbol scoping, subroutines
- various data types other than just bytes (16-bit words, floats, strings)
- Strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \, {, } and | are also accepted and converted to the closest petscii equivalents.
- floating point math is supported if the target system provides floating point library routines (C64 and Cx16 both do)
- strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \, {, } and | are also accepted and converted to the closest petscii equivalents.
- automatic static variable allocations, automatic string and array variables and string sharing
- subroutines with input parameters and result values
- high-level program optimizations
- small program boilerplate/compilersupport overhead
- Programs can be run multiple times without reloading because of automatic variable (re)initializations.
- programs can be run multiple times without reloading because of automatic variable (re)initializations.
- conditional branches
- floating point operations (requires the C64 Basic ROM routines for this)
- 'when' statement to provide a concise jump table alternative to if/elseif chains
- many built-in functions such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``sort`` and ``reverse``
- various powerful built-in libraries to do I/O, number conversions, graphics and more
- convenience abstractions for low level aspects such as ZeroPage handling, program startup, explicit memory addresses
- inline assembly allows you to have full control when every cycle or byte matters
- supports the sixteen 'virtual' 16-bit registers R0 .. R15 from the Commander X16, and provides them also on the C64.
- supports the sixteen 'virtual' 16-bit registers R0 - R15 from the Commander X16, and provides them also on the C64.
- encode strings and characters into petscii or screencodes as desired (C64/Cx16)
*Rapid edit-compile-run-debug cycle:*

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@ -52,10 +52,11 @@ Language features
still able to directly use memory addresses and ROM subroutines,
and inline assembly to have full control when every register, cycle or byte matters
- Subroutines with parameters and return values
- complex nested expressions are possible
- Complex nested expressions are possible
- Variables are allocated statically
- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
- Variable data types include signed and unsigned bytes and words, arrays, strings.
- Floating point math also supported if the target system provides floating point library routines (C64 and Cx16 both do).
- Strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \\, {, } and | are also accepted and converted to the closest petscii equivalents.
- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
- Many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``sort`` and ``reverse``