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@ -32,7 +32,6 @@ spritedata $0a00 {
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}
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main {
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sub start() {
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ubyte i
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for i in 0 to 7 {
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@ -45,18 +44,13 @@ main {
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irq {
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ubyte angle
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sub irq() {
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ubyte @zp spri
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c64.EXTCOL--
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angle++
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c64.MSIGX=0
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ubyte @zp spri
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for spri in 7 downto 0 {
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uword @zp x = sin8u(angle*2-spri*16) as uword + 50
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ubyte @zp y = cos8u(angle*3-spri*16) / 2 + 70
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@ -66,7 +60,5 @@ irq {
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c64.EXTCOL++
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}
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c64.EXTCOL-=7
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}
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}
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