added cx16/rotating-stars example

This commit is contained in:
Irmen de Jong 2024-10-01 23:43:50 +02:00
parent c13168b60c
commit 2bd4326ff6
4 changed files with 87 additions and 1 deletions

View File

@ -22,7 +22,34 @@ gfx_lores {
sub clear_screen(ubyte color) {
if verafx.available() {
verafx.clear(0, 0, color, 320*240/4)
; use verafx cache writes to quicly clear the screen
const ubyte vbank = 0
const uword vaddr = 0
cx16.VERA_CTRL = 0
cx16.VERA_ADDR_H = vbank | %00110000 ; 4-byte increment
cx16.VERA_ADDR_M = msb(vaddr)
cx16.VERA_ADDR_L = lsb(vaddr)
cx16.VERA_CTRL = 6<<1 ; dcsel = 6, fill the 32 bits cache
cx16.VERA_FX_CACHE_L = color
cx16.VERA_FX_CACHE_M = color
cx16.VERA_FX_CACHE_H = color
cx16.VERA_FX_CACHE_U = color
cx16.VERA_CTRL = 2<<1 ; dcsel = 2
cx16.VERA_FX_MULT = 0
cx16.VERA_FX_CTRL = %01000000 ; cache write enable
repeat 320/4/4 {
%asm {{
ldy #240
- stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
dey
bne -
}}
}
cx16.VERA_FX_CTRL = 0 ; cache write disable
cx16.VERA_CTRL = 0
return
}
; fallback to cpu clear

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@ -136,6 +136,7 @@ class TestCompilerOnExamplesCx16: FunSpec({
"multi-irq-new",
"plasma",
"rasterbars",
"rotating-stars",
"showbmx",
"snow",
"spotlight",

View File

@ -4,6 +4,7 @@ TODO
word starw
for starw in 50 downto 0 -> compiler error word loop variable can only loop over bytes or words
fix the ubyte[<space>] parser error.
Regenerate skeleton doc files.

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@ -0,0 +1,57 @@
; Animate a rotating and zooming sprite field.
; Rather than doing complicated 3d stuff, this simply uses polar coordinates.
; Every star lies along the circle and just has a radius R.
%import math
%import palette
%import gfx_lores
%option no_sysinit
main {
%option verafxmuls
sub start() {
const ubyte NUM_STARS = 128 ; must be 128 to evenly distribute (angle goes from 0..255 in steps of 2)
ubyte[NUM_STARS] r
ubyte[NUM_STARS] speeds
uword[NUM_STARS] prev_x
ubyte[NUM_STARS] prev_y
uword angle
gfx_lores.set_screen_mode()
; init the star positions
ubyte star
for star in 0 to NUM_STARS-1 {
r[star] = 4 + math.rnd()/4
speeds[star] = (math.rnd() & 3) + 1
}
repeat {
sys.waitvsync()
;; palette.set_color(0, $400)
for star in NUM_STARS-1 downto 0 {
gfx_lores.plot(prev_x[star], prev_y[star], 0)
cx16.r2L = star*2 + msb(angle)
uword sx = (msb(math.sin8(cx16.r2L) as word * r[star]) + 128) as uword + 32
ubyte sy = (msb(math.cos8(cx16.r2L) as word * r[star]) + 120)
prev_x[star] = sx
if sy<240 {
prev_y[star] = sy
gfx_lores.plot(sx, sy, star)
} else
prev_y[star] = 0
r[star] += speeds[star]
if r[star] >= 255-3 {
r[star] = 4
speeds[star] = (math.rnd() & 3) + 1
}
}
angle += $0040
;; palette.set_color(0, $000)
}
}
}