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convert the sounds in cx16 tehtriz to use the psg module instead
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@ -15,8 +15,10 @@ psg {
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const ubyte RIGHT = %10000000
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sub voice(ubyte voice_num, ubyte channel, ubyte volume, ubyte waveform, ubyte pulsewidth) {
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envelope_states[voice_num] = 255
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cx16.vpoke(1, $f9c2 + voice_num * 4, channel | volume)
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cx16.vpoke(1, $f9c3 + voice_num * 4, waveform | pulsewidth)
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envelope_volumes[voice_num] = mkword(volume, 0)
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}
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; sub freq_hz(ubyte voice_num, float hertz) {
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@ -34,6 +36,7 @@ psg {
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sub volume(ubyte voice_num, ubyte vol) {
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uword reg = $f9c2 + voice_num * 4
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cx16.vpoke(1, reg, cx16.vpeek(1, reg) & %11000000 | vol)
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envelope_volumes[voice_num] = mkword(vol, 0)
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}
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sub pulse_width(ubyte voice_num, ubyte pw) {
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@ -100,7 +103,7 @@ psg {
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}
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}
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; set new volumes using vera stride of 4
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; set new volumes of all 16 voices, using vera stride of 4
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cx16.push_vera_context()
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = $c2
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@ -3,8 +3,7 @@ TODO
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For next release
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^^^^^^^^^^^^^^^^
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- convert the sounds in cx16 tehtriz to use the psg module instead
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- notify petaxian that it could use the psg module too?
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...
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Need help with
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^^^^^^^^^^^^^^
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@ -5,13 +5,12 @@
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; wall kick rotations
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; shows next piece
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; staged speed increase
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; simplistic sound effects (Vera PSG)
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; simple sound effects (Vera PSG)
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%import syslib
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%import textio
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%import test_stack
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%import psg
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main {
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@ -212,11 +211,14 @@ waitkey:
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}
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}
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if num_lines {
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if num_lines>3
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if num_lines>3 {
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sound.lineclear_big()
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else
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sys.wait(25) ; slight delay to flash the line
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}
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else {
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sound.lineclear()
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sys.wait(10) ; slight delay to flash the line
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sys.wait(15) ; slight delay to flash the line
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}
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for linepos in complete_lines
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if linepos and blocklogic.isLineFull(linepos)
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blocklogic.collapse(linepos)
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@ -592,71 +594,52 @@ blocklogic {
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sound {
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sub init() {
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cx16.vpoke(1, $f9c2, %00111111) ; volume max, no channels
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psg.silent()
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cx16.set_irq(&psg.envelopes_irq, true)
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}
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sub blockrotate() {
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; soft click/"tschk" sound
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uword freq = 15600
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11110000) ; half volume
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cx16.vpoke(1, $f9c3, %11000000) ; noise waveform
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sys.wait(2)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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psg.freq(0, 15600)
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psg.voice(0, psg.LEFT | psg.RIGHT, 32, psg.NOISE, 0)
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psg.envelope(0, 200, 1, 100)
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}
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sub blockdrop() {
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; swish
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uword freq = 4600
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11110000) ; half volume
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cx16.vpoke(1, $f9c3, %11000000) ; noise waveform
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sys.wait(6)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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psg.freq(1, 4600)
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psg.voice(1, psg.LEFT | psg.RIGHT, 32, psg.NOISE, 0)
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psg.envelope(1, 200, 5, 20)
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}
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sub swapping() {
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; beep
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uword freq = 1500
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11110000) ; half volume
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cx16.vpoke(1, $f9c3, %10000000) ; triangle waveform
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sys.wait(6)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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psg.freq(2, 1500)
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psg.voice(2, psg.LEFT | psg.RIGHT, 32, psg.TRIANGLE, 0)
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psg.envelope(2, 100, 6, 10)
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}
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sub lineclear() {
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; explosion
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uword freq = 1400
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11111111) ; max volume
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cx16.vpoke(1, $f9c3, %11000000) ; noise waveform
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sys.wait(8)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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psg.freq(3, 1400)
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psg.voice(3, psg.LEFT | psg.RIGHT, 63, psg.NOISE, 0)
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psg.envelope(3, 100, 8, 10)
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}
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sub lineclear_big() {
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; big explosion
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uword freq = 2500
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11111111) ; max volume
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cx16.vpoke(1, $f9c3, %11000000) ; noise waveform
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sys.wait(30)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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psg.freq(4, 2500)
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psg.voice(4, psg.LEFT | psg.RIGHT, 63, psg.NOISE, 0)
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psg.envelope(4, 100, 20, 10)
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}
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sub gameover() {
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; attempt at buzz/boing (but can't get the sawtooth/triangle combined waveform of the sid)
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uword freq = 200
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cx16.vpoke(1, $f9c0, lsb(freq))
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cx16.vpoke(1, $f9c1, msb(freq))
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cx16.vpoke(1, $f9c2, %11111111) ; max volume
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cx16.vpoke(1, $f9c3, %01000000) ; sawtooth waveform
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sys.wait(30)
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cx16.vpoke(1, $f9c2, 0) ; shut off
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; attempt at buzz/boing
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psg.freq(5, 300)
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psg.freq(6, 600)
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psg.voice(5, psg.LEFT | psg.RIGHT, 0, psg.SAWTOOTH, 0)
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psg.voice(6, psg.LEFT | psg.RIGHT, 0, psg.TRIANGLE, 0)
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psg.envelope(5, 100, 30, 10)
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psg.envelope(6, 100, 30, 10)
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}
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}
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