added sprites.set_mousepointer_image(), sprites.set_mousepointer_hand() and sprites.get_data_ptr()

This commit is contained in:
Irmen de Jong 2024-01-14 00:00:15 +01:00
parent 968609d06d
commit 41de8caa13
3 changed files with 56 additions and 10 deletions

View File

@ -41,6 +41,16 @@ sprites {
cx16.vpoke_mask(1, sprite_reg+1, %11110000, msb(addr)) ; address 16:13
}
sub get_data_ptr(ubyte spritenum) {
; -- returns the VRAM address where the sprite's bitmap data is stored
; R1 (byte) = the vera bank (0 or 1), R0 (word) = the address.
sprite_reg = VERA_SPRITEREGS + spritenum*$0008
cx16.r0L = cx16.vpeek(1, sprite_reg)
cx16.r0H = cx16.vpeek(1, sprite_reg+1)
cx16.r1L = cx16.r0H & %00001000 !=0 ; bank
cx16.r0 <<= 5 ; address
}
sub pos(ubyte spritenum, word xpos, word ypos) {
sprite_reg = VERA_SPRITEREGS + 2 + spritenum*$0008
cx16.vpoke(1, sprite_reg, lsb(xpos))
@ -135,4 +145,47 @@ sprites {
sub set_palette_offset(ubyte spritenum, ubyte offset) {
cx16.vpoke_mask(1, VERA_SPRITEREGS + 7 + spritenum*$0008, %11110000, offset>>4)
}
sub set_mousepointer_hand() {
; the array below is the compressed form of this sprite image:
; 00, 16, 16, 00, 00, 00, 00, 00, 16, 16, 16, 00, 00, 00, 00, 00,
; 16, 01, 01, 16, 00, 00, 16, 16, 15, 01, 01, 16, 00, 00, 00, 00,
; 16, 01, 01, 01, 16, 16, 15, 01, 16, 15, 01, 01, 16, 00, 00, 00,
; 16, 15, 01, 01, 01, 01, 16, 15, 01, 01, 01, 01, 16, 00, 00, 00,
; 00, 16, 15, 01, 01, 01, 01, 01, 01, 01, 11, 01, 01, 16, 00, 00,
; 00, 00, 16, 15, 01, 01, 01, 01, 11, 01, 01, 11, 01, 16, 00, 00,
; 00, 00, 16, 16, 15, 01, 01, 01, 01, 11, 01, 01, 01, 16, 00, 00,
; 00, 00, 16, 12, 12, 15, 01, 01, 01, 01, 01, 01, 01, 16, 16, 00,
; 00, 00, 16, 12, 15, 15, 01, 01, 01, 01, 01, 01, 16, 01, 01, 16,
; 00, 00, 00, 16, 15, 15, 01, 01, 01, 01, 01, 01, 01, 01, 01, 16,
; 00, 00, 00, 00, 16, 15, 15, 15, 15, 15, 16, 01, 01, 15, 16, 00,
; 00, 00, 00, 00, 00, 16, 16, 16, 16, 16, 15, 01, 15, 16, 00, 00,
; 00, 00, 00, 00, 00, 00, 00, 00, 16, 12, 15, 15, 16, 00, 00, 00,
; 00, 00, 00, 00, 00, 00, 00, 00, 16, 12, 12, 16, 00, 00, 00, 00,
; 00, 00, 00, 00, 00, 00, 00, 00, 00, 16, 16, 00, 00, 00, 00, 00,
; 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00
ubyte[] hand_image_lzsa = [
26, 31, 0, 16, 16, 0, 46, 16, 192, 58, 1, 1, 16, 156, 41, 15, 37,
137, 42, 1, 6, 115, 2, 43, 1, 152, 34, 4, 127, 4, 15, 11, 116, 233,
11, 37, 135, 6, 38, 7, 19, 12, 12, 67, 167, 35, 136, 237, 15, 77,
16, 157, 37, 71, 157, 47, 2, 33, 24, 9, 15, 69, 83, 66, 94, 6, 136,
77, 0, 186, 6, 69, 154, 6, 143, 70, 204, 15, 0, 191, 231, 232]
set_mousepointer_image(hand_image_lzsa, true)
}
sub set_mousepointer_image(uword data, bool compressed) {
get_data_ptr(0) ; the mouse cursor is sprite 0
if cx16.r1L==0 and cx16.r0==0
return ; mouse cursor not enabled
ubyte vbank = cx16.r1L
cx16.vaddr(vbank, cx16.r0, 0, 1)
if compressed {
void cx16.memory_decompress(data, &cx16.VERA_DATA0) ; decompress directly into vram
} else {
for cx16.r0L in 0 to 255 {
cx16.VERA_DATA0 = data[cx16.r0L]
}
}
}
}

View File

@ -624,7 +624,6 @@ That's why they control one sprite at a time. The exception is the ``pos_batch``
which is quite efficient to update sprite positions of multiple sprites in one go.
See the examples/cx16/sprites/dragon.p8 and dragons.p8 programs for ideas how to use it.
Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/sprites.p8>`_
to see what's in there.

View File

@ -1,18 +1,12 @@
%import textio
%import sprites
%zeropage basicsafe
%option no_sysinit
main {
sub start() {
cx16.r0L = main.dummy.variable
cx16.r1L = main.dummy.array[1]
cx16.r0++
}
sub dummy() {
ubyte variable
ubyte[] array = [1,2,3]
cx16.r0++
cx16.mouse_config2(1)
sprites.set_mousepointer_hand()
}
}