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https://github.com/irmen/prog8.git
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optimized text screen clear/fill and scrolling on c64
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parent
00071d53d5
commit
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@ -38,13 +38,13 @@ asmsub clear_screenchars (ubyte char @ A) clobbers(Y) {
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; ---- clear the character screen with the given fill character (leaves colors)
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; (assumes screen matrix is at the default address)
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%asm {{
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ldy #0
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_loop sta c64.Screen,y
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sta c64.Screen+$0100,y
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sta c64.Screen+$0200,y
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sta c64.Screen+$02e8,y
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iny
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bne _loop
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ldy #250
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- sta c64.Screen+250*0-1,y
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sta c64.Screen+250*1-1,y
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sta c64.Screen+250*2-1,y
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sta c64.Screen+250*3-1,y
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dey
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bne -
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rts
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}}
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}
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@ -53,13 +53,13 @@ asmsub clear_screencolors (ubyte color @ A) clobbers(Y) {
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; ---- clear the character screen colors with the given color (leaves characters).
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; (assumes color matrix is at the default address)
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%asm {{
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ldy #0
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_loop sta c64.Colors,y
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sta c64.Colors+$0100,y
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sta c64.Colors+$0200,y
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sta c64.Colors+$02e8,y
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iny
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bne _loop
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ldy #250
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- sta c64.Colors+250*0-1,y
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sta c64.Colors+250*1-1,y
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sta c64.Colors+250*2-1,y
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sta c64.Colors+250*3-1,y
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dey
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bne -
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rts
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}}
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}
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@ -83,29 +83,31 @@ asmsub scroll_left (ubyte alsocolors @ Pc) clobbers(A, Y) {
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcs +
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jmp _scroll_screen
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bcc _scroll_screen
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+ ; scroll the color memory
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+ ; scroll the screen and the color memory
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ldx #0
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ldy #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Colors + 40*row + 1,x
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sta c64.Colors + 40*row,x
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.next
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 1,x
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sta c64.Screen + 40*row + 0,x
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lda c64.Colors + 40*row + 1,x
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sta c64.Colors + 40*row + 0,x
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.next
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inx
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dey
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bpl -
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rts
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_scroll_screen ; scroll the screen memory
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_scroll_screen ; scroll only the screen memory
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ldx #0
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ldy #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 1,x
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sta c64.Screen + 40*row,x
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.next
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 1,x
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sta c64.Screen + 40*row + 0,x
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.next
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inx
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dey
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bpl -
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@ -121,26 +123,28 @@ asmsub scroll_right (ubyte alsocolors @ Pc) clobbers(A) {
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcs +
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jmp _scroll_screen
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bcc _scroll_screen
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+ ; scroll the color memory
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+ ; scroll the screen and the color memory
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ldx #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Colors + 40*row + 0,x
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sta c64.Colors + 40*row + 1,x
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.next
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 0,x
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sta c64.Screen + 40*row + 1,x
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lda c64.Colors + 40*row + 0,x
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sta c64.Colors + 40*row + 1,x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll the screen memory
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_scroll_screen ; scroll only the screen memory
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ldx #38
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-
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 0,x
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sta c64.Screen + 40*row + 1,x
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.next
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.for row=0, row<=24, row+=1
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lda c64.Screen + 40*row + 0,x
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sta c64.Screen + 40*row + 1,x
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.next
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dex
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bpl -
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@ -155,26 +159,28 @@ asmsub scroll_up (ubyte alsocolors @ Pc) clobbers(A) {
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcs +
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jmp _scroll_screen
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bcc _scroll_screen
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+ ; scroll the color memory
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+ ; scroll the screen and the color memory
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ldx #39
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-
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.for row=1, row<=24, row+=1
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row-1),x
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.next
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.for row=1, row<=24, row+=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row-1),x
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row-1),x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll the screen memory
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_scroll_screen ; scroll only the screen memory
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ldx #39
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-
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.for row=1, row<=24, row+=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row-1),x
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.next
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.for row=1, row<=24, row+=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row-1),x
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.next
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dex
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bpl -
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@ -189,26 +195,28 @@ asmsub scroll_down (ubyte alsocolors @ Pc) clobbers(A) {
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; Carry flag determines if screen color data must be scrolled too
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%asm {{
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stx P8ZP_SCRATCH_REG
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bcs +
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jmp _scroll_screen
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bcc _scroll_screen
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+ ; scroll the color memory
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+ ; scroll the screen and the color memory
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ldx #39
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-
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.for row=23, row>=0, row-=1
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row+1),x
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.next
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.for row=23, row>=0, row-=1
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lda c64.Colors + 40*row,x
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sta c64.Colors + 40*(row+1),x
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row+1),x
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.next
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dex
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bpl -
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rts
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_scroll_screen ; scroll the screen memory
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_scroll_screen ; scroll only the screen memory
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ldx #39
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-
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.for row=23, row>=0, row-=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row+1),x
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.next
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.for row=23, row>=0, row-=1
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lda c64.Screen + 40*row,x
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sta c64.Screen + 40*(row+1),x
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.next
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dex
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bpl -
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@ -17,7 +17,7 @@ main {
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c64.SCROLX &= %11110111 ; 38 column mode
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c64.set_rasterirq(1) ; enable animation
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c64.set_rasterirq(40) ; enable animation
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ubyte target_height = 10
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ubyte active_height = 24
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@ -41,7 +41,7 @@ main {
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rect(10, 10, 10, 10, false)
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rect(6, 0, 16, 20, true)
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; test_stack.test()
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test_stack.test()
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sub rect(ubyte x1, ubyte y1, ubyte x2, ubyte y2, ubyte fill) {
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@ -140,21 +140,17 @@ main {
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ubyte xx
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while x>=y {
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for xx in cx to cx+x {
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txt.setcc(xx, cy + y as ubyte, 81, 1)
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txt.setcc(xx, cy - y as ubyte, 81, 2)
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xx = cx-x
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repeat 2*x+1 {
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txt.setcc(xx, cy + y as ubyte, 81, 11)
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txt.setcc(xx, cy - y as ubyte, 81, 12)
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xx++
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}
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for xx in cx-x to cx-1 {
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txt.setcc(xx, cy + y as ubyte, 81, 3)
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txt.setcc(xx, cy - y as ubyte, 81, 4)
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}
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for xx in cx to cx+y {
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txt.setcc(xx, cy + x as ubyte, 81, 5)
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txt.setcc(xx, cy - x as ubyte, 81, 6)
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}
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for xx in cx-y to cx {
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txt.setcc(xx, cy + x as ubyte, 81, 7)
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txt.setcc(xx, cy - x as ubyte, 81, 8)
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xx = cx-y
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repeat 2*y+1 {
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txt.setcc(xx, cy + x as ubyte, 81, 13)
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txt.setcc(xx, cy - x as ubyte, 81, 14)
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xx++
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}
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y++
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if decisionOver2<=0
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@ -7,27 +7,13 @@ main {
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sub start() {
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txt.fill_screen('.',2)
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ubyte xx
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ubyte yy = 0
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for xx in 0 to txt.DEFAULT_WIDTH-1 {
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txt.setcc(xx, 0, xx, 1)
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txt.setcc(xx, txt.DEFAULT_HEIGHT-1, xx, 1)
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}
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for yy in 0 to txt.DEFAULT_HEIGHT-1 {
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txt.setcc(0, yy, yy,1)
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txt.setcc(txt.DEFAULT_WIDTH-1, yy, yy, 1)
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}
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repeat {
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delay()
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txt.scroll_left(false)
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}
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}
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sub delay () {
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ubyte tt
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repeat 255 {
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repeat 55 {
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repeat 255 {
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tt++
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}
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