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fixed compiler optimizer crash because of conflicting expression replacements
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parent
6ff5470cf1
commit
4be381c597
@ -187,10 +187,11 @@ private fun optimizeAst(programAst: Program, errors: ErrorReporter) {
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while (true) {
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// keep optimizing expressions and statements until no more steps remain
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val optsDone1 = programAst.simplifyExpressions()
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val optsDone2 = programAst.optimizeStatements(errors)
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val optsDone2 = programAst.splitBinaryExpressions()
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val optsDone3 = programAst.optimizeStatements(errors)
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programAst.constantFold(errors) // because simplified statements and expressions can result in more constants that can be folded away
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errors.handle()
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if (optsDone1 + optsDone2 == 0)
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if (optsDone1 + optsDone2 + optsDone3 == 0)
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break
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}
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89
compiler/src/prog8/optimizer/BinExprSplitter.kt
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89
compiler/src/prog8/optimizer/BinExprSplitter.kt
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@ -0,0 +1,89 @@
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package prog8.optimizer
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import prog8.ast.INameScope
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import prog8.ast.Node
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import prog8.ast.Program
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import prog8.ast.expressions.*
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import prog8.ast.processing.AstWalker
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import prog8.ast.processing.IAstModification
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import prog8.ast.statements.AssignTarget
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import prog8.ast.statements.Assignment
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internal class BinExprSplitter(private val program: Program) : AstWalker() {
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private val noModifications = emptyList<IAstModification>()
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// override fun after(decl: VarDecl, parent: Node): Iterable<IAstModification> {
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// TODO somehow if we do this, the resulting code for some programs (cube3d.p8) gets hundreds of bytes larger...:
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// if(decl.type==VarDeclType.VAR ) {
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// val binExpr = decl.value as? BinaryExpression
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// if (binExpr != null && binExpr.operator in augmentAssignmentOperators) {
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// // split into a vardecl with just the left expression, and an aug. assignment with the right expression.
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// val augExpr = BinaryExpression(IdentifierReference(listOf(decl.name), decl.position), binExpr.operator, binExpr.right, binExpr.position)
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// val target = AssignTarget(IdentifierReference(listOf(decl.name), decl.position), null, null, decl.position)
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// val assign = Assignment(target, augExpr, binExpr.position)
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// println("SPLIT VARDECL $decl")
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// return listOf(
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// IAstModification.SetExpression({ decl.value = it }, binExpr.left, decl),
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// IAstModification.InsertAfter(decl, assign, parent)
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// )
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// }
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// }
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// return noModifications
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// }
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override fun after(assignment: Assignment, parent: Node): Iterable<IAstModification> {
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val binExpr = assignment.value as? BinaryExpression
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if (binExpr != null) {
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/*
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reduce the complexity of a (binary) expression that has to be evaluated on the eval stack,
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by attempting to splitting it up into individual simple steps:
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X = BinExpr X = LeftExpr
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<operator> followed by
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/ \ IF 'X' not used X = BinExpr
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/ \ IN LEFTEXPR ==> <operator>
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/ \ / \
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LeftExpr. RightExpr. / \
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/ \ / \ X RightExpr.
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.. .. .. ..
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*/
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if(binExpr.operator in augmentAssignmentOperators && isSimpleTarget(assignment.target, program.namespace)) {
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if (!assignment.isAugmentable) {
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val firstAssign = Assignment(assignment.target, binExpr.left, binExpr.left.position)
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val targetExpr = assignment.target.toExpression()
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val augExpr = BinaryExpression(targetExpr, binExpr.operator, binExpr.right, binExpr.right.position)
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return listOf(
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IAstModification.InsertBefore(assignment, firstAssign, parent),
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IAstModification.ReplaceNode(assignment.value, augExpr, assignment))
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}
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}
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// TODO further unraveling of binary expression trees into flat statements.
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// however this should probably be done in a more generic way to also service
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// the expressiontrees that are not used in an assignment statement...
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}
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return noModifications
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}
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private fun isSimpleTarget(target: AssignTarget, namespace: INameScope): Boolean {
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return when {
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target.identifier!=null -> target.isInRegularRAM(namespace)
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target.memoryAddress!=null -> target.isInRegularRAM(namespace)
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target.arrayindexed!=null -> {
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val index = target.arrayindexed!!.arrayspec.index
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if(index is NumericLiteralValue)
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target.isInRegularRAM(namespace)
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else
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false
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}
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else -> false
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}
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}
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}
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@ -1,15 +1,11 @@
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package prog8.optimizer
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import prog8.ast.INameScope
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import prog8.ast.Node
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import prog8.ast.Program
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import prog8.ast.base.*
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import prog8.ast.expressions.*
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import prog8.ast.processing.AstWalker
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import prog8.ast.processing.IAstModification
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import prog8.ast.statements.AssignTarget
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import prog8.ast.statements.Assignment
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import prog8.ast.statements.VarDecl
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import kotlin.math.abs
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import kotlin.math.log2
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import kotlin.math.pow
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@ -279,80 +275,6 @@ internal class ExpressionSimplifier(private val program: Program) : AstWalker()
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return noModifications
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}
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// override fun after(decl: VarDecl, parent: Node): Iterable<IAstModification> {
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// TODO somehow if we do this, the resulting code for some programs (cube3d.p8) gets hundreds of bytes larger...:
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// if(decl.type==VarDeclType.VAR ) {
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// val binExpr = decl.value as? BinaryExpression
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// if (binExpr != null && binExpr.operator in augmentAssignmentOperators) {
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// // split into a vardecl with just the left expression, and an aug. assignment with the right expression.
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// val augExpr = BinaryExpression(IdentifierReference(listOf(decl.name), decl.position), binExpr.operator, binExpr.right, binExpr.position)
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// val target = AssignTarget(IdentifierReference(listOf(decl.name), decl.position), null, null, decl.position)
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// val assign = Assignment(target, augExpr, binExpr.position)
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// println("SPLIT VARDECL $decl")
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// return listOf(
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// IAstModification.SetExpression({ decl.value = it }, binExpr.left, decl),
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// IAstModification.InsertAfter(decl, assign, parent)
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// )
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// }
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// }
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// return noModifications
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// }
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override fun after(assignment: Assignment, parent: Node): Iterable<IAstModification> {
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val binExpr = assignment.value as? BinaryExpression
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if (binExpr != null) {
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/*
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reduce the complexity of a (binary) expression that has to be evaluated on the eval stack,
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by attempting to splitting it up into individual simple steps:
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X = BinExpr X = LeftExpr
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<operator> followed by
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/ \ IF 'X' not used X = BinExpr
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/ \ IN LEFTEXPR ==> <operator>
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/ \ / \
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LeftExpr. RightExpr. / \
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/ \ / \ X RightExpr.
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.. .. .. ..
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*/
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if(binExpr.operator in augmentAssignmentOperators && isSimpleTarget(assignment.target, program.namespace)) {
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if (!assignment.isAugmentable) {
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val firstAssign = Assignment(assignment.target, binExpr.left, binExpr.left.position)
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val targetExpr = assignment.target.toExpression()
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val augExpr = BinaryExpression(targetExpr, binExpr.operator, binExpr.right, binExpr.right.position)
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return listOf(
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IAstModification.InsertBefore(assignment, firstAssign, parent),
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IAstModification.ReplaceNode(assignment.value, augExpr, assignment))
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}
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}
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// TODO further unraveling of binary expression trees into flat statements.
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// however this should probably be done in a more generic way to also service
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// the expressiontrees that are not used in an assignment statement...
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}
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return noModifications
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}
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private fun isSimpleTarget(target: AssignTarget, namespace: INameScope): Boolean {
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return when {
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target.identifier!=null -> target.isInRegularRAM(namespace)
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target.memoryAddress!=null -> target.isInRegularRAM(namespace)
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target.arrayindexed!=null -> {
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val index = target.arrayindexed!!.arrayspec.index
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if(index is NumericLiteralValue)
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target.isInRegularRAM(namespace)
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else
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false
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}
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else -> false
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}
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}
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override fun after(functionCall: FunctionCall, parent: Node): Iterable<IAstModification> {
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if(functionCall.target.nameInSource == listOf("lsb")) {
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val arg = functionCall.args[0]
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@ -53,3 +53,9 @@ internal fun Program.simplifyExpressions() : Int {
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opti.visit(this)
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return opti.applyModifications()
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}
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internal fun Program.splitBinaryExpressions() : Int {
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val opti = BinExprSplitter(this)
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opti.visit(this)
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return opti.applyModifications()
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}
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@ -4,6 +4,7 @@ TODO
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- get rid of all other TODO's in the code ;-)
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- make it possible for array literals to not only contain compile time constants?
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- allow assignment of all elements of an array at once via new array literal assignment (flatten, like with struct)
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- implement @stack for asmsub parameters
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- make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as '_'
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- option to load the built-in library files from a directory instead of the embedded ones (for easier library development/debugging)
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