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todo
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@@ -2,6 +2,10 @@
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; This is NOT necessarily the most efficient or idiomatic Prog8 way to do this!
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; But it is just an example for how you could allocate and use structs dynamically.
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; It uses a linked list to store all active particles.
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; NOTE: this example uses the X16's kernal graphics routines to plot the pixels.
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; those are relatively slow, and the program will run a lot faster if you use
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; the gfx_lores or monogfx prog8 library instead. However those increase the
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; PRG size by a lot because they embed a large multiplication lookup table.
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%import math
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