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todo
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@ -776,7 +776,7 @@ _done
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sub text(uword @zp x, uword y, ubyte color, uword sctextptr) {
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; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
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; You must also have called text_charset() first to select and prepare the character set to use.
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; NOTE: in monochrome (1bpp) screen modes, x position is currently constrained to mulitples of 8 ! TODO allow per-pixel horizontal positioning
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; NOTE: in monochrome (1bpp) screen modes, x position is currently constrained to multiples of 8 ! TODO allow per-pixel horizontal positioning
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uword chardataptr
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when active_mode {
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1, 5 -> {
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@ -82,8 +82,7 @@ internal class BeforeAsmGenerationAstChanger(val program: Program, val errors: I
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val sub = scope.definingSubroutine()
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if (sub != null) {
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// move vardecls of the scope into the upper scope. Make sure the position remains the same!
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// TODO THIS HAS ALREADY BEEN TAKEN CARE OF AT THE START????
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// move any remaining vardecls of the scope into the upper scope. Make sure the position remains the same!
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val replacements = mutableListOf<IAstModification>()
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val movements = mutableListOf<IAstModification.InsertFirst>()
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@ -2,8 +2,6 @@
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TODO
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====
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- BeforeAsmGenerationAstChanger no longer needs to move vardecls??
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- simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- get rid of all other TODO's in the code ;-)
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