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https://github.com/irmen/prog8.git
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fix cx16 bresenham line inaccuracy
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6c60ea9cac
commit
6995ee2d17
@ -433,7 +433,6 @@ _done
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sub line(uword @zp x1, uword @zp y1, uword @zp x2, uword @zp y2, ubyte color) {
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; Bresenham algorithm.
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; This code special-cases various quadrant loops to allow simple ++ and -- operations.
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; TODO there are some slight errors at the first/last pixels in certain slopes...
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if y1>y2 {
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; make sure dy is always positive to have only 4 instead of 8 special cases
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swap(x1, x2)
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@ -455,26 +454,26 @@ _done
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; TODO rewrite the rest in optimized assembly (or reuse GRAPH_draw_line if we can get the FB replacement vector layer working)
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word @zp d = 0
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ubyte positive_ix = true
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cx16.r13 = true ; 'positive_ix'
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if dx < 0 {
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dx = -dx
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positive_ix = false
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cx16.r13 = false
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}
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dx *= 2
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dy *= 2
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word @zp dx2 = dx*2
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word @zp dy2 = dy*2
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cx16.r14 = x1 ; internal plot X
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if dx >= dy {
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if positive_ix {
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if cx16.r13 {
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repeat {
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plot(cx16.r14, y1, color)
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if cx16.r14==x2
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return
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cx16.r14++
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d += dy
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d += dy2
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if d > dx {
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y1++
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d -= dx
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d -= dx2
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}
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}
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} else {
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@ -483,25 +482,25 @@ _done
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if cx16.r14==x2
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return
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cx16.r14--
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d += dy
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d += dy2
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if d > dx {
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y1++
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d -= dx
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d -= dx2
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}
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}
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}
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}
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else {
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if positive_ix {
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if cx16.r13 {
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repeat {
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plot(cx16.r14, y1, color)
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if y1 == y2
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return
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y1++
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d += dx
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d += dx2
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if d > dy {
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cx16.r14++
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d -= dy
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d -= dy2
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}
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}
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} else {
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@ -510,10 +509,10 @@ _done
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if y1 == y2
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return
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y1++
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d += dx
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d += dx2
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if d > dy {
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cx16.r14--
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d -= dy
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d -= dy2
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}
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}
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}
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@ -191,7 +191,7 @@ class TestC64Zeropage {
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val zp1 = C64Zeropage(CompilationOptions(OutputType.RAW, LauncherType.NONE, ZeropageType.BASICSAFE, emptyList(), true, false, C64Target))
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assertEquals(18, zp1.available())
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val zp2 = C64Zeropage(CompilationOptions(OutputType.RAW, LauncherType.NONE, ZeropageType.FLOATSAFE, emptyList(), false, false, C64Target))
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assertEquals(89, zp2.available())
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assertEquals(85, zp2.available())
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val zp3 = C64Zeropage(CompilationOptions(OutputType.RAW, LauncherType.NONE, ZeropageType.KERNALSAFE, emptyList(), false, false, C64Target))
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assertEquals(125, zp3.available())
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val zp4 = C64Zeropage(CompilationOptions(OutputType.RAW, LauncherType.NONE, ZeropageType.FULL, emptyList(), false, false, C64Target))
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@ -1,32 +1,31 @@
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%target c64
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%import floats
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%import graphics
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%import gfx2
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%import test_stack
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%zeropage floatsafe
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main {
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sub start() {
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graphics.enable_bitmap_mode()
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gfx2.screen_mode(1)
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;graphics.enable_bitmap_mode()
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uword xx
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ubyte yy
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graphics.line(160,100,160,80)
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graphics.line(160,80,180,81)
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graphics.line(180,81,177,103)
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gfx2.line(160,100,160,80 ,1)
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gfx2.line(160,80,180,81 ,1)
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gfx2.line(180,81,177,103 ,1)
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for yy in 0 to 199-60 step 16 {
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for xx in 0 to 319-50 step 16 {
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graphics.line(30+xx, 10+yy, 50+xx, 30+yy)
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graphics.line(49+xx, 30+yy, 10+xx, 30+yy)
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graphics.line(11+xx, 29+yy, 29+xx, 11+yy)
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gfx2.line(30+xx, 10+yy, 50+xx, 30+yy ,1)
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gfx2.line(49+xx, 30+yy, 10+xx, 30+yy ,1)
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gfx2.line(11+xx, 29+yy, 29+xx, 11+yy ,1)
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; triangle 2, counter-clockwise
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graphics.line(30+xx, 40+yy, 10+xx, 60+yy)
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graphics.line(11+xx, 60+yy, 50+xx, 60+yy)
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graphics.line(49+xx, 59+yy, 31+xx,41+yy)
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gfx2.line(30+xx, 40+yy, 10+xx, 60+yy ,1)
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gfx2.line(11+xx, 60+yy, 50+xx, 60+yy ,1)
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gfx2.line(49+xx, 59+yy, 31+xx,41+yy ,1)
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}
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}
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