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https://github.com/irmen/prog8.git
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optimize monogfx.fill() and gfx2.fill(), also don't read outside screen area
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parent
3277544295
commit
72f1a779f2
@ -500,11 +500,13 @@ gfx2 {
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}
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}
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sub fill(word @zp xx, word @zp yy, ubyte new_color) {
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sub fill(uword x, uword y, ubyte new_color) {
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; Non-recursive scanline flood fill.
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; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
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; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
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const ubyte MAXDEPTH = 48
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word @zp xx = x as word
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word @zp yy = y as word
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word[MAXDEPTH] @split @shared stack_xl
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word[MAXDEPTH] @split @shared stack_xr
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word[MAXDEPTH] @split @shared stack_y
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@ -584,8 +586,11 @@ gfx2 {
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pop_stack()
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xx = x1
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; TODO: if mode==1 (256c) use vera autodecrement instead of pget(), but code bloat not worth it?
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while xx >= 0 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx >= 0 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx--
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}
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if x1!=xx
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horizontal_line(xx as uword+1, yy as uword, x1-xx as uword, cx16.r10L)
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else
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@ -599,8 +604,11 @@ gfx2 {
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do {
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cx16.r9 = xx
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; TODO: if mode==1 (256c) use vera autoincrement instead of pget(), but code bloat not worth it?
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while xx <= width-1 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx <= width-1 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx++
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}
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if cx16.r9!=xx
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horizontal_line(cx16.r9, yy as uword, (xx as uword)-cx16.r9, cx16.r10L)
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@ -609,8 +617,11 @@ gfx2 {
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push_stack(x2 + 1, xx - 1, yy, -dy)
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skip:
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xx++
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while xx <= x2 and pget(xx as uword, yy as uword) != cx16.r11L
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while xx <= x2 {
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if pget(xx as uword, yy as uword) == cx16.r11L
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break
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xx++
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}
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left = xx
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} until xx>x2
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}
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@ -525,11 +525,13 @@ _done
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}}
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}
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sub fill(word @zp xx, word @zp yy, bool draw) {
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sub fill(uword x, uword y, bool draw) {
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; Non-recursive scanline flood fill.
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; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
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; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
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const ubyte MAXDEPTH = 48
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word @zp xx = x as word
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word @zp yy = y as word
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word[MAXDEPTH] @split @shared stack_xl
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word[MAXDEPTH] @split @shared stack_xr
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word[MAXDEPTH] @split @shared stack_y
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@ -608,8 +610,11 @@ _done
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while cx16.r12L {
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pop_stack()
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xx = x1
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while xx >= 0 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx >= 0 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx--
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}
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if x1!=xx
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horizontal_line(xx as uword+1, yy as uword, x1-xx as uword, cx16.r10L)
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else
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@ -622,8 +627,11 @@ _done
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do {
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cx16.r9 = xx
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while xx <= width-1 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx <= width-1 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx++
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}
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if cx16.r9!=xx
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horizontal_line(cx16.r9, yy as uword, (xx as uword)-cx16.r9, cx16.r10L)
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@ -632,8 +640,11 @@ _done
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push_stack(x2 + 1, xx - 1, yy, -dy)
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skip:
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xx++
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while xx <= x2 and pget(xx as uword, yy as uword) != cx16.r11L
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while xx <= x2 {
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if pget(xx as uword, yy as uword) == cx16.r11L
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break
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xx++
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}
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left = xx
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} until xx>x2
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}
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@ -259,11 +259,13 @@ monogfx {
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return sys.gfx_getpixel(xx, yy)
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}
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sub fill(word @zp xx, word @zp yy, bool draw) {
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sub fill(uword x, uword y, bool draw) {
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; Non-recursive scanline flood fill.
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; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
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; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
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const ubyte MAXDEPTH = 48
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word @zp xx = x as word
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word @zp yy = y as word
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word[MAXDEPTH] @split @shared stack_xl
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word[MAXDEPTH] @split @shared stack_xr
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word[MAXDEPTH] @split @shared stack_y
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@ -304,8 +306,11 @@ monogfx {
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while cx16.r12L {
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pop_stack()
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xx = x1
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while xx >= 0 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx >= 0 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx--
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}
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if x1!=xx
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horizontal_line(xx as uword+1, yy as uword, x1-xx as uword, cx16.r10L)
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else
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@ -318,8 +323,11 @@ monogfx {
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do {
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cx16.r9 = xx
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while xx <= width-1 and pget(xx as uword, yy as uword) == cx16.r11L
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while xx <= width-1 {
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if pget(xx as uword, yy as uword) != cx16.r11L
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break
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xx++
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}
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if cx16.r9!=xx
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horizontal_line(cx16.r9, yy as uword, (xx as uword)-cx16.r9, cx16.r10L)
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@ -328,8 +336,11 @@ monogfx {
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push_stack(x2 + 1, xx - 1, yy, -dy)
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skip:
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xx++
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while xx <= x2 and pget(xx as uword, yy as uword) != cx16.r11L
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while xx <= x2 {
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if pget(xx as uword, yy as uword) == cx16.r11L
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break
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xx++
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}
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left = xx
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} until xx>x2
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}
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@ -1,8 +1,7 @@
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TODO
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====
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- fix fill() to not access pixels outside of the screen (use virtual testmongfx first?)
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- change fill() to use unsigned types for optimization, and re-check previous problem.
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- what makes while xx <= x2 and pget(xx as uword, yy as uword) == cx16.r11L so large
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- [on branch: shortcircuit] investigate McCarthy evaluation again? this may also reduce code size perhaps for things like if a>4 or a<2 ....
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- [on branch: ir-less-branch-opcodes] IR: reduce the number of branch instructions such as BEQ, BEQR, etc (gradually), replace with CMP(I) + status branch instruction
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@ -68,9 +68,9 @@ class GraphicsWindow(val pixelWidth: Int, val pixelHeight: Int, val pixelScaling
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fun getpixel(x: Int, y: Int): Int {
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if(x<0 || x>=pixelWidth)
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throw IllegalArgumentException("plot x outside of screen: $x")
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throw IllegalArgumentException("getpixel x outside of screen: $x")
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if(y<0 || y>=pixelHeight)
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throw IllegalArgumentException("plot y outside of screen: $y")
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throw IllegalArgumentException("getpixel y outside of screen: $y")
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return image.getRGB(x, y)
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}
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}
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