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added holding area
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@ -1,6 +1,14 @@
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; TehTriz - a Tetris clone.
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;
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; features:
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; holding area
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; wall kick rotations
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; shows next piece
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; staged speed increase
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; some simple sound effects
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;
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; @todo show ghost?
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; @todo: holding a block
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~ main {
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@ -16,6 +24,8 @@
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ubyte ypos
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ubyte nextBlock
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ubyte speedlevel
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ubyte holding
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ubyte holdingAllowed
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sub start() {
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@ -148,6 +158,24 @@ waitkey:
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}
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drawBlock(xpos, ypos, 160)
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}
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else if key=='c' {
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; hold
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if holdingAllowed {
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sound.swapping()
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if holding<7 {
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drawBlock(xpos, ypos, 32)
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ubyte newholding = blocklogic.currentBlockNum
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swapBlock(holding)
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holding = newholding
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holdingAllowed = false
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} else {
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holding = blocklogic.currentBlockNum
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drawBlock(xpos, ypos, 32)
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spawnNextBlock()
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}
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drawHoldBlock()
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}
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}
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}
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sub checkForLines() {
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@ -220,28 +248,37 @@ waitkey:
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ypos = startYpos
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speedlevel = 1
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nextBlock = rnd() % 7
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holding = 255
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holdingAllowed = true
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}
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sub spawnNextBlock() {
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sub swapBlock(ubyte newblock) {
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c64.TIME_LO = 0
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blocklogic.newCurrentBlock(nextBlock)
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nextBlock = (rnd() + c64.RASTER) % 7
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drawNextBlock()
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blocklogic.newCurrentBlock(newblock)
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xpos = startXpos
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ypos = startYpos
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drawBlock(xpos, ypos, 160)
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}
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sub spawnNextBlock() {
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swapBlock(nextBlock)
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nextBlock = (rnd() + c64.RASTER) % 7
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drawNextBlock()
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holdingAllowed = true
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}
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sub drawBoard() {
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c64.CLEARSCR()
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c64.COLOR = 7
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c64scr.PLOT(1,1)
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c64scr.print("irmen's")
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c64scr.PLOT(1,2)
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c64scr.PLOT(2,2)
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c64scr.print("teh▁triz")
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c64.COLOR = 5
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c64scr.PLOT(6,4)
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c64scr.print("hold:")
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c64scr.PLOT(2,22)
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c64scr.print("speed: ")
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c64.COLOR = 5
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c64scr.PLOT(28,3)
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c64scr.print("next:")
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c64scr.PLOT(28,10)
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@ -260,9 +297,8 @@ waitkey:
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c64scr.print(". descend")
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c64scr.PLOT(27,22)
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c64scr.print("spc drop")
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; @todo joystick control:
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; c64scr.PLOT(27,23)
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; c64scr.print("or joystick2")
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c64scr.PLOT(29,23)
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c64scr.print("c hold")
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c64scr.setcc(boardOffsetX-1, boardOffsetY-2, 255, 0) ; invisible barrier
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c64scr.setcc(boardOffsetX-1, boardOffsetY-3, 255, 0) ; invisible barrier
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@ -284,9 +320,11 @@ waitkey:
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c64scr.setcc(boardOffsetX+boardWidth, i, 84, 11)
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}
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for i in 5 to 0 step -1 {
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blocklogic.newCurrentBlock(i)
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drawBlock(3, 3+i*3, 102) ; 102 = stipple
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ubyte[5] colors = [6,8,7,5,4]
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for i in len(colors)-1 to 0 step -1 {
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for ubyte x in 5 to 0 step -1 {
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c64scr.setcc(6+x-i, 11+2*i, 102, colors[i])
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}
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}
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drawScore()
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}
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@ -303,18 +341,35 @@ waitkey:
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sub drawNextBlock() {
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const ubyte nextBlockXpos = 29
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const ubyte nextBlockYpos = 5
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for ubyte x in nextBlockXpos+3 to nextBlockXpos step -1 {
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c64scr.setcc(x, 5, ' ', 0)
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c64scr.setcc(x, 6, ' ', 0)
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c64scr.setcc(x, nextBlockYpos, ' ', 0)
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c64scr.setcc(x, nextBlockYpos+1, ' ', 0)
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}
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; reuse the normal block draw routine (because we can't manipulate array pointers yet)
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ubyte prev = blocklogic.currentBlockNum
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blocklogic.newCurrentBlock(nextBlock)
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drawBlock(nextBlockXpos, 5, 160)
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drawBlock(nextBlockXpos, nextBlockYpos, 160)
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blocklogic.newCurrentBlock(prev)
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}
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sub drawHoldBlock() {
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const ubyte holdBlockXpos = 7
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const ubyte holdBlockYpos = 6
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for ubyte x in holdBlockXpos+3 to holdBlockXpos step -1 {
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c64scr.setcc(x, holdBlockYpos, '@', 0)
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c64scr.setcc(x, holdBlockYpos+1, '@', 0)
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}
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if holding < 7 {
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; reuse the normal block draw routine (because we can't manipulate array pointers yet)
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ubyte prev = blocklogic.currentBlockNum
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blocklogic.newCurrentBlock(holding)
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drawBlock(holdBlockXpos, holdBlockYpos, 160)
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blocklogic.newCurrentBlock(prev)
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}
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}
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sub drawBlock(ubyte x, ubyte y, ubyte character) {
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for ubyte i in 15 to 0 step -1 {
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ubyte c=blocklogic.currentBlock[i]
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@ -539,6 +594,16 @@ waitkey:
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c64.CR1 = %10000001
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}
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sub swapping() {
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; beep
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c64.MVOL = 8
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c64.AD1 = %01010111
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c64.SR1 = %00000000
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c64.FREQ1 = 5500
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c64.CR1 = %00010000
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c64.CR1 = %00010001
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}
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sub lineclear() {
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; explosion
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c64.MVOL = 15
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