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lib/c64lib.ill
225
lib/c64lib.ill
@ -3,90 +3,93 @@
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;
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; Written by Irmen de Jong (irmen@razorvine.net)
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; License: GNU GPL 3.0, see LICENSE
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;
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; indent format: TABS, size=8
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output raw
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~ c64 {
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memory SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory .byte COLOR = $0286 ; cursor color
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memory .word CINV = $0314 ; IRQ vector
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memory .byte COLOR = $0286 ; cursor color
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memory .word CINV = $0314 ; IRQ vector
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; ---- VIC-II registers ----
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memory SP0X = $d000
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memory SP0Y = $d001
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memory SP1X = $d002
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memory SP1Y = $d003
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memory SP2X = $d004
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memory SP2Y = $d005
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memory SP3X = $d006
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memory SP3Y = $d007
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memory SP4X = $d008
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memory SP4Y = $d009
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memory SP5X = $d00a
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memory SP5Y = $d00b
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memory SP6X = $d00c
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memory SP6Y = $d00d
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memory SP7X = $d00e
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memory SP7Y = $d00f
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memory SP0X = $d000
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memory SP0Y = $d001
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memory SP1X = $d002
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memory SP1Y = $d003
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memory SP2X = $d004
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memory SP2Y = $d005
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memory SP3X = $d006
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memory SP3Y = $d007
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memory SP4X = $d008
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memory SP4Y = $d009
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memory SP5X = $d00a
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memory SP5Y = $d00b
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memory SP6X = $d00c
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memory SP6Y = $d00d
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memory SP7X = $d00e
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memory SP7Y = $d00f
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memory MSIGX = $d010
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memory SCROLY = $d011
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memory RASTER = $d012
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memory LPENX = $d013
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memory LPENY = $d014
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memory SPENA = $d015
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memory SCROLX = $d016
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memory YXPAND = $d017
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memory VMCSB = $d018
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memory VICIRQ = $d019
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memory IREQMASK = $d01a
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memory SPBGPR = $d01b
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memory SPMC = $d01c
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memory XXPAND = $d01d
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memory SPSPCL = $d01e
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memory SPBGCL = $d01f
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memory MSIGX = $d010
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memory SCROLY = $d011
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memory RASTER = $d012
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memory LPENX = $d013
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memory LPENY = $d014
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memory SPENA = $d015
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memory SCROLX = $d016
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memory YXPAND = $d017
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memory VMCSB = $d018
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memory VICIRQ = $d019
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memory IREQMASK = $d01a
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memory SPBGPR = $d01b
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memory SPMC = $d01c
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memory XXPAND = $d01d
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memory SPSPCL = $d01e
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memory SPBGCL = $d01f
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memory EXTCOL = $d020 ; border color
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memory BGCOL0 = $d021 ; screen color
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memory BGCOL1 = $d022
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memory BGCOL2 = $d023
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memory BGCOL4 = $d024
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memory SPMC0 = $d025
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memory SPMC1 = $d026
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memory SP0COL = $d027
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memory SP1COL = $d028
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memory SP2COL = $d029
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memory SP3COL = $d02a
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memory SP4COL = $d02b
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memory SP5COL = $d02c
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memory SP6COL = $d02d
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memory SP7COL = $d02e
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memory EXTCOL = $d020 ; border color
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memory BGCOL0 = $d021 ; screen color
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memory BGCOL1 = $d022
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memory BGCOL2 = $d023
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memory BGCOL4 = $d024
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memory SPMC0 = $d025
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memory SPMC1 = $d026
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memory SP0COL = $d027
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memory SP1COL = $d028
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memory SP2COL = $d029
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memory SP3COL = $d02a
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memory SP4COL = $d02b
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memory SP5COL = $d02c
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memory SP6COL = $d02d
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memory SP7COL = $d02e
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; ---- end of VIC-II registers ----
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; ---- C64 basic and kernal ROM float constants and functions ----
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; note: the fac1 and fac2 are working registers and take 6 bytes each,
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; floats in memory (and rom) are stored in 5-byte MFLPT packed format.
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; floats in memory (and rom) are stored in 5-byte MFLPT packed format.
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; constants in five-byte "mflpt" format in the BASIC ROM
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memory .float FL_PIVAL = $aea8 ; 3.1415926...
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memory .float FL_N32768 = $b1a5 ; -32768
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memory .float FL_FONE = $b9bc ; 1
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memory .float FL_SQRHLF = $b9d6 ; SQR(2) / 2
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memory .float FL_SQRTWO = $b9db ; SQR(2)
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memory .float FL_NEGHLF = $b9e0 ; -.5
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memory .float FL_LOG2 = $b9e5 ; LOG(2)
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memory .float FL_TENC = $baf9 ; 10
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memory .float FL_NZMIL = $bdbd ; 1e9 (1 billion)
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memory .float FL_FHALF = $bf11 ; .5
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memory .float FL_LOGEB2 = $bfbf ; 1 / LOG(2)
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memory .float FL_PIHALF = $e2e0 ; PI / 2
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memory .float FL_TWOPI = $e2e5 ; 2 * PI
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memory .float FL_FR4 = $e2ea ; .25
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memory .float FL_PIVAL = $aea8 ; 3.1415926...
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memory .float FL_N32768 = $b1a5 ; -32768
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memory .float FL_FONE = $b9bc ; 1
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memory .float FL_SQRHLF = $b9d6 ; SQR(2) / 2
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memory .float FL_SQRTWO = $b9db ; SQR(2)
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memory .float FL_NEGHLF = $b9e0 ; -.5
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memory .float FL_LOG2 = $b9e5 ; LOG(2)
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memory .float FL_TENC = $baf9 ; 10
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memory .float FL_NZMIL = $bdbd ; 1e9 (1 billion)
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memory .float FL_FHALF = $bf11 ; .5
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memory .float FL_LOGEB2 = $bfbf ; 1 / LOG(2)
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memory .float FL_PIHALF = $e2e0 ; PI / 2
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memory .float FL_TWOPI = $e2e5 ; 2 * PI
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memory .float FL_FR4 = $e2ea ; .25
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; @todo verify clobbered registers?
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@ -94,14 +97,14 @@ output raw
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; note: for subtraction and division, the left operand is in fac2, the right operand in fac1.
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; checked functions below:
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sub MOVFM (mflpt: AY) -> (A?, Y?) = $bba2 ; load mflpt value from memory in A/Y into fac1
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sub FREADMEM () -> (A?, Y?) = $bba6 ; load mflpt value from memory in $22/$23 into fac1
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sub CONUPK (mflpt: AY) -> (A?, Y?) = $ba8c ; load mflpt value from memory in A/Y into fac2
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sub FAREADMEM () -> (A?, Y?) = $ba90 ; load mflpt value from memory in $22/$23 into fac2
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sub MOVFM (mflpt: AY) -> (A?, Y?) = $bba2 ; load mflpt value from memory in A/Y into fac1
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sub FREADMEM () -> (A?, Y?) = $bba6 ; load mflpt value from memory in $22/$23 into fac1
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sub CONUPK (mflpt: AY) -> (A?, Y?) = $ba8c ; load mflpt value from memory in A/Y into fac2
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sub FAREADMEM () -> (A?, Y?) = $ba90 ; load mflpt value from memory in $22/$23 into fac2
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sub MOVFA () -> (A?, X?) = $bbfc ; copy fac2 to fac1
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sub MOVAF () -> (A?, X?) = $bc0c ; copy fac1 to fac2 (rounded)
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sub MOVEF () -> (A?, X?) = $bc0f ; copy fac1 to fac2
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sub FTOMEMXY (mflpt: XY) -> (A?, Y?) = $bbd4 ; store fac1 to memory X/Y as 5-byte mflpt
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sub FTOMEMXY (mflpt: XY) -> (A?, Y?) = $bbd4 ; store fac1 to memory X/Y as 5-byte mflpt
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sub FTOSWORDYA () -> (Y, A, X?) = $b1aa ; fac1-> signed word in Y/A (might throw ILLEGAL QUANTITY)
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; use c64util.FTOSWRDAY to get A/Y output (lo/hi switched to normal order)
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sub GETADR () -> (Y, A, X?) = $b7f7 ; fac1 -> unsigned word in Y/A (might throw ILLEGAL QUANTITY)
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@ -174,8 +177,8 @@ sub VECTOR (dir: SC, userptr: XY) -> (A?, Y?) = $FF8D ; read/set I/O vect
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sub SETMSG (value: A) -> () = $FF90 ; set Kernal message control flag
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sub SECOND (address: A) -> (A?) = $FF93 ; (alias: LSTNSA) send secondary address after LISTEN
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sub TKSA (address: A) -> (A?) = $FF96 ; (alias: TALKSA) send secondary address after TALK
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sub MEMTOP (dir: SC, address: XY) -> (XY) = $FF99 ; read/set top of memory pointer
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sub MEMBOT (dir: SC, address: XY) -> (XY) = $FF9C ; read/set bottom of memory pointer
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sub MEMTOP (dir: SC, address: XY) -> (XY) = $FF99 ; read/set top of memory pointer
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sub MEMBOT (dir: SC, address: XY) -> (XY) = $FF9C ; read/set bottom of memory pointer
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sub SCNKEY () -> (A?, X?, Y?) = $FF9F ; scan the keyboard
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sub SETTMO (timeout: A) -> () = $FFA2 ; set time-out flag for IEEE bus
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sub ACPTR () -> (A) = $FFA5 ; (alias: IECIN) input byte from serial bus
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@ -208,9 +211,9 @@ sub IOBASE () -> (X, Y) = $FFF3 ; read base address
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; ---- end of C64 kernal routines ----
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memory .word NMI_VEC = $FFFA ; nmi vector, set by the kernal if banked in
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memory .word RESET_VEC = $FFFC ; reset vector, set by the kernal if banked in
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memory .word IRQ_VEC = $FFFE ; interrupt vector, set by the kernal if banked in
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memory .word NMI_VEC = $FFFA ; nmi vector, set by the kernal if banked in
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memory .word RESET_VEC = $FFFC ; reset vector, set by the kernal if banked in
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memory .word IRQ_VEC = $FFFE ; interrupt vector, set by the kernal if banked in
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}
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@ -225,7 +228,7 @@ sub FREADS32 () -> (A?, X?, Y?) {
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asl a
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lda #0
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ldx #$a0
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jmp $bc4f
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jmp $bc4f ; internal BASIC routine
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}
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}
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@ -235,7 +238,7 @@ sub FREADUS32 () -> (A?, X?, Y?) {
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sec
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lda #0
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ldx #$a0
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jmp $bc4f
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jmp $bc4f ; internal BASIC routine
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}
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}
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@ -252,7 +255,7 @@ sub FREADS24AXY (lo: A, mid: X, hi: Y) -> (A?, X?, Y?) {
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lda #0
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sta $65
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ldx #$98
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jmp $bc4f
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jmp $bc4f ; internal BASIC routine
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}
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}
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@ -263,7 +266,7 @@ sub GIVUAYF (uword: AY) -> (A?, X?, Y?) {
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sta $63
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ldx #$90
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sec
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jmp $bc49
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jmp $bc49 ; internal BASIC routine
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}
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}
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@ -273,14 +276,14 @@ sub GIVAYFAY (sword: AY) -> (A?, X?, Y?) {
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sta c64.SCRATCH_ZP1
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tya
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ldy c64.SCRATCH_ZP1
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jmp c64.GIVAYF ; this uses the inverse order, Y/A
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jmp c64.GIVAYF ; this uses the inverse order, Y/A
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}
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}
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sub FTOSWRDAY () -> (A, Y, X?) {
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; ---- fac1 to signed word in A/Y
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asm {
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jsr c64.FTOSWORDYA ; note the inverse Y/A order
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jsr c64.FTOSWORDYA ; note the inverse Y/A order
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sta c64.SCRATCH_ZP1
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tya
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ldy c64.SCRATCH_ZP1
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@ -291,7 +294,7 @@ sub FTOSWRDAY () -> (A, Y, X?) {
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sub GETADRAY () -> (A, Y, X?) {
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; ---- fac1 to unsigned word in A/Y
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asm {
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jsr c64.GETADR ; this uses the inverse order, Y/A
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jsr c64.GETADR ; this uses the inverse order, Y/A
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sta c64.SCRATCH_ZP1
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tya
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ldy c64.SCRATCH_ZP1
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@ -328,34 +331,34 @@ sub print_pstring (address: XY) -> (A?, X?, Y) {
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jsr c64.CHROUT
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dex
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bne -
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+ rts ; output string length is in Y
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+ rts ; output string length is in Y
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}
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}
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sub print_pimmediate () -> () {
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; ---- print pstring in memory immediately following the subroutine fast call instruction
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; ---- print pstring in memory immediately following the subroutine fast call instruction
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; note that the clobbered registers (A,X,Y) are not listed ON PURPOSE
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asm {
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tsx
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lda $102,x
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tay ; put high byte in y
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tay ; put high byte in y
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lda $101,x
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tax ; and low byte in x.
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tax ; and low byte in x.
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inx
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bne +
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iny
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+ jsr print_pstring ; print string in XY, returns string length in y.
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+ jsr print_pstring ; print string in XY, returns string length in y.
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tya
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tsx
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clc
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adc $101,x ; add content of 1st (length) byte to return addr.
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adc $101,x ; add content of 1st (length) byte to return addr.
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bcc + ; if that made the low byte roll over to 00,
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inc $102,x ; then increment the high byte too.
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inc $102,x ; then increment the high byte too.
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+ clc
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adc #1 ; now add 1 for the length byte itself.
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adc #1 ; now add 1 for the length byte itself.
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sta $101,x
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bne + ; if that made it (the low byte) roll over to 00,
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inc $102,x ; increment the high byte of the return addr too.
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bne + ; if that made it (the low byte) roll over to 00,
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inc $102,x ; increment the high byte of the return addr too.
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+ rts
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}
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}
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@ -394,13 +397,13 @@ sub byte2hex (ubyte: A) -> (X, Y, A?) {
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tax
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rts
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hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
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hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
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}
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}
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var .array(3) word2bcd_bcdbuff
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var .array(3) word2bcd_bcdbuff
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sub word2bcd (address: XY) -> (A?, X?) {
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; Convert an 16 bit binary value to BCD
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;
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@ -412,35 +415,35 @@ sub word2bcd (address: XY) -> (A?, X?) {
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asm {
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stx c64.SCRATCH_ZP1
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sty c64.SCRATCH_ZP2
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sed ; switch to decimal mode
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lda #0 ; ensure the result is clear
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sed ; switch to decimal mode
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lda #0 ; ensure the result is clear
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sta word2bcd_bcdbuff+0
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sta word2bcd_bcdbuff+1
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sta word2bcd_bcdbuff+2
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ldx #16 ; the number of source bits
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ldx #16 ; the number of source bits
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- asl c64.SCRATCH_ZP1 ; shift out one bit
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- asl c64.SCRATCH_ZP1 ; shift out one bit
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rol c64.SCRATCH_ZP2
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lda word2bcd_bcdbuff+0 ; and add into result
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lda word2bcd_bcdbuff+0 ; and add into result
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adc word2bcd_bcdbuff+0
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sta word2bcd_bcdbuff+0
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lda word2bcd_bcdbuff+1 ; propagating any carry
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lda word2bcd_bcdbuff+1 ; propagating any carry
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adc word2bcd_bcdbuff+1
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sta word2bcd_bcdbuff+1
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lda word2bcd_bcdbuff+2 ; ... thru whole result
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lda word2bcd_bcdbuff+2 ; ... thru whole result
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adc word2bcd_bcdbuff+2
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sta word2bcd_bcdbuff+2
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dex ; and repeat for next bit
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dex ; and repeat for next bit
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bne -
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cld ; back to binary
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cld ; back to binary
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rts
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}
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}
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var .array(5) word2decimal_output
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var .array(5) word2decimal_output
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sub word2decimal (address: XY) -> (A?, X?, Y?) {
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; ---- convert 16 bit word in X/Y into decimal string into memory 'word2decimal_output'
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; ---- convert 16 bit word in X/Y into decimal string into memory 'word2decimal_output'
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asm {
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jsr word2bcd
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lda word2bcd_bcdbuff+2
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@ -572,15 +575,15 @@ sub input_chars (buffer: AX) -> (A?, Y) {
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asm {
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sta c64.SCRATCH_ZP1
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stx c64.SCRATCH_ZP2
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ldy #0 ; char counter = 0
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ldy #0 ; char counter = 0
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- jsr c64.CHRIN
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cmp #$0d ; return (ascii 13) pressed?
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beq + ; yes, end.
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sta (c64.SCRATCH_ZP1),y ; else store char in buffer
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cmp #$0d ; return (ascii 13) pressed?
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beq + ; yes, end.
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sta (c64.SCRATCH_ZP1),y ; else store char in buffer
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iny
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bne -
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+ lda #0
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sta (c64.SCRATCH_ZP1),y ; finish string with 0 byte
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sta (c64.SCRATCH_ZP1),y ; finish string with 0 byte
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rts
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}
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