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some slight tweaks to asm for setting float value in array
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@ -658,8 +658,8 @@ func_all_f .proc
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dey
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cmp #0
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beq +
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cpy #255
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bne -
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cpy #255
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bne -
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lda #1
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sta c64.ESTACK_LO+1,x
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rts
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@ -739,3 +739,45 @@ sign_f .proc
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dex
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rts
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.pend
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set_0_array_float .proc
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; -- set a float in an array to zero (index on stack, array in SCRATCH_ZPWORD1)
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inx
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lda c64.ESTACK_LO,x
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asl a
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asl a
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clc
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adc c64.ESTACK_LO,x
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tay
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lda #0
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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sta (c64.SCRATCH_ZPWORD1),y
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rts
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.pend
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set_array_float .proc
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; -- set a float in an array to a value (index on stack, float in SCRATCH_ZPWORD1, array in SCRATCH_ZPWORD2)
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inx
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lda c64.ESTACK_LO,x
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asl a
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asl a
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clc
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adc c64.ESTACK_LO,x
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clc
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adc c64.SCRATCH_ZPWORD2
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ldy c64.SCRATCH_ZPWORD2+1
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bcc +
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iny
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+ jmp copy_float
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; -- copies the 5 bytes of the mflt value pointed to by SCRATCH_ZPWORD1,
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; into the 5 bytes pointed to by A/Y. Clobbers A,Y.
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.pend
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@ -575,20 +575,12 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
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} else {
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asmgen.translateExpression(index)
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asmgen.out("""
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inx
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lda $ESTACK_LO_HEX,x
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asl a
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asl a
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clc
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adc $ESTACK_LO_HEX,x
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tay
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lda #0
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sta $targetName,y
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sta $targetName+1,y
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sta $targetName+2,y
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sta $targetName+3,y
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sta $targetName+4,y
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""") // TODO use a subroutine for this
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lda #<${targetName}
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sta ${C64Zeropage.SCRATCH_W1}
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lda #>${targetName}
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sta ${C64Zeropage.SCRATCH_W1 + 1}
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jsr c64flt.set_0_array_float
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""")
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}
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}
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else -> throw AssemblyError("no asm gen for assign float 0.0 to $target")
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@ -632,23 +624,16 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
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} else {
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asmgen.translateArrayIndexIntoA(targetArrayIdx)
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asmgen.out("""
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sta ${C64Zeropage.SCRATCH_REG}
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asl a
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asl a
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clc
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adc ${C64Zeropage.SCRATCH_REG}
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tay
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lda $constFloat
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sta $arrayVarName,y
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lda $constFloat+1
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sta $arrayVarName+1,y
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lda $constFloat+2
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sta $arrayVarName+2,y
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lda $constFloat+3
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sta $arrayVarName+3,y
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lda $constFloat+4
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sta $arrayVarName+4,y
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""") // TODO use a subroutine for this
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lda #<${constFloat}
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sta ${C64Zeropage.SCRATCH_W1}
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lda #>${constFloat}
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sta ${C64Zeropage.SCRATCH_W1 + 1}
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lda #<${arrayVarName}
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sta ${C64Zeropage.SCRATCH_W2}
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lda #>${arrayVarName}
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sta ${C64Zeropage.SCRATCH_W2 + 1}
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jsr c64flt.set_array_float
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""")
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}
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}
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else -> throw AssemblyError("no asm gen for assign float $float to $target")
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@ -104,17 +104,14 @@ internal class PostIncrDecrAsmGen(private val program: Program, private val asmg
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}
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}
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is RegisterExpr -> {
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// TODO optimize common cases
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asmgen.translateArrayIndexIntoA(targetArrayIdx)
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incrDecrArrayvalueWithIndexA(incr, arrayDt, what)
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}
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is IdentifierReference -> {
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// TODO optimize common cases
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asmgen.translateArrayIndexIntoA(targetArrayIdx)
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incrDecrArrayvalueWithIndexA(incr, arrayDt, what)
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}
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else -> {
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// TODO optimize common cases
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asmgen.translateArrayIndexIntoA(targetArrayIdx)
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incrDecrArrayvalueWithIndexA(incr, arrayDt, what)
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}
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@ -1,9 +1,20 @@
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%import c64lib
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%import c64utils
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%import c64flt
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%zeropage basicsafe
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main {
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sub start() {
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float[] floats = [1.1, 2.2]
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ubyte index=1
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c64flt.print_f(floats[0])
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c64flt.print_f(floats[1])
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floats[0] = 9.99
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floats[index] = 8.88
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c64flt.print_f(floats[0])
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c64flt.print_f(floats[1])
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}
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}
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