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fix compiler crash for non-const array literals
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@ -33,7 +33,7 @@ class ConstantFolding(private val namespace: INameScope, private val heap: HeapV
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if(decl.type==VarDeclType.CONST || decl.type==VarDeclType.VAR) {
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val litval = decl.value as? LiteralValue
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if(litval!=null && litval.isArray)
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if(litval!=null && litval.isArray && litval.heapId!=null)
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fixupArrayTypeOnHeap(decl, litval)
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when(decl.datatype) {
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DataType.FLOAT -> {
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@ -97,9 +97,10 @@ class ConstantFolding(private val namespace: INameScope, private val heap: HeapV
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private fun fixupArrayTypeOnHeap(decl: VarDecl, litval: LiteralValue) {
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// fix the type of the array value that's on the heap, to match the vardecl.
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// notice that checking the bounds of the actual values is not done here, but in the AstChecker later.
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if(decl.datatype==litval.type)
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return // already correct datatype
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val heapId = litval.heapId!!
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val heapId = litval.heapId ?: throw FatalAstException("expected array to be on heap $litval")
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val array=heap.get(heapId)
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when(decl.datatype) {
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DataType.ARRAY_UB, DataType.ARRAY_B, DataType.ARRAY_UW, DataType.ARRAY_W -> {
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@ -8,6 +8,9 @@ import kotlin.math.floor
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/*
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todo: subroutines with 1 or 2 byte args or 1 word arg can be converted to asm sub calling convention (args in registers)
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todo: implement usage counters for blocks, variables, subroutines, heap variables. Then:
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todo remove unused blocks
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todo remove unused variables
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