This commit is contained in:
Irmen de Jong 2020-03-28 17:06:17 +01:00
parent 0deadb694b
commit bfe9f442e6
7 changed files with 128 additions and 97 deletions

126
examples/balloonflight.p8 Normal file
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@ -0,0 +1,126 @@
%import c64lib
%import c64utils
%zeropage basicsafe
main {
ubyte perform_scroll = false
sub start() {
c64.SPRPTR[0] = $0f00 / 64
c64.SPENA = 1
c64.SP0COL = 14
c64.SPXY[0] = 80
c64.SPXY[1] = 100
c64.SCROLX = c64.SCROLX & %11110111 ; 38 column mode
c64utils.set_rasterirq(1) ; enable animation
ubyte target_height = 10
ubyte active_height = 24
ubyte upwards = true
forever {
ubyte mountain = 223 ; slope upwards
if active_height < target_height {
active_height++
upwards = true
} else if active_height > target_height {
mountain = 233 ; slope downwards
active_height--
upwards = false
} else {
target_height = 8 + rnd() % 16
if upwards
mountain = 233
else
mountain = 223
}
while not perform_scroll {
; let the raster irq do its timing job
}
perform_scroll = false
c64scr.scroll_left_full(true)
if c64.RASTER & 1
c64.SPXY[1] ++
else
c64.SPXY[1] --
ubyte yy
for yy in 0 to active_height-1 {
c64scr.setcc(39, yy, 32, 2) ; clear top of screen
}
c64scr.setcc(39, active_height, mountain, 8) ; mountain edge
for yy in active_height+1 to 24 {
c64scr.setcc(39, yy, 160, 8) ; draw mountain
}
yy = rnd()
if yy > 100 {
; draw a star
c64scr.setcc(39, yy % (active_height-1), '.', rnd())
}
if yy > 200 {
; draw a tree
ubyte tree = 30
ubyte treecolor = 5
if yy & %01000000 != 0
tree = 88
else if yy & %00100000 != 0
tree = 65
if rnd() > 130
treecolor = 13
c64scr.setcc(39, active_height, tree, treecolor)
}
if yy > 235 {
; draw a camel
c64scr.setcc(39, active_height, 94, 9)
}
}
}
}
spritedata $0f00 {
; this memory block contains the sprite data
; it must start on an address aligned to 64 bytes.
%option force_output ; make sure the data in this block appears in the resulting program
ubyte[] balloonsprite = [ %00000000,%01111111,%00000000,
%00000001,%11111111,%11000000,
%00000011,%11111111,%11100000,
%00000011,%11100011,%11100000,
%00000111,%11011100,%11110000,
%00000111,%11011101,%11110000,
%00000111,%11011100,%11110000,
%00000011,%11100011,%11100000,
%00000011,%11111111,%11100000,
%00000011,%11111111,%11100000,
%00000010,%11111111,%10100000,
%00000001,%01111111,%01000000,
%00000001,%00111110,%01000000,
%00000000,%10011100,%10000000,
%00000000,%10011100,%10000000,
%00000000,%01001001,%00000000,
%00000000,%01001001,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00111110,%00000000,
%00000000,%00011100,%00000000 ]
}
irq {
ubyte smoothx=7
sub irq() {
smoothx = (smoothx-1) & 7
main.perform_scroll = smoothx==0
c64.SCROLX = (c64.SCROLX & %11111000) | smoothx
}
}

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@ -24,10 +24,9 @@ main {
sub draw_lines() {
ubyte i
for i in 0 to 255 step 4 {
; uword x1 = (320-256)/2 + sin8u(i)
uword x1 = ((320-256)/2 as uword) + sin8u(i) ; TODO fix the need for a cast here
uword x1 = ((320-256)/2 as uword) + sin8u(i)
uword y1 = (200-128)/2 + cos8u(i)/2
uword x2 = ((320-64)/2 as uword) + sin8u(i)/4 ; TODO fix the need for a cast here
uword x2 = ((320-64)/2 as uword) + sin8u(i)/4
uword y2 = (200-64)/2 + cos8u(i)/4
graphics.line(x1, lsb(y1), x2, lsb(y2))
}

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@ -1,93 +0,0 @@
; clone of the old Scramble arcade game.
; TODO work in progress...
%import c64lib
%import c64utils
%zeropage basicsafe
main {
ubyte perform_scroll = false
sub start() {
c64scr.plot(30,2)
c64scr.print("skramble !")
c64.SCROLX = c64.SCROLX & %11110111 ; 38 column mode
c64utils.set_rasterirq(1) ; enable animation
ubyte target_height = 10
ubyte active_height = 25
forever {
if active_height < target_height {
active_height++
} else if active_height > target_height {
active_height--
} else {
target_height = 8 + rnd() % 16
continue
}
while not perform_scroll {
; let the raster irq do its timing job
}
perform_scroll = false
c64scr.scroll_left_full(true)
ubyte yy
for yy in 0 to active_height-1 {
c64scr.setcc(39, yy, 32, 2) ; clear top
}
for yy in active_height to 24 {
c64scr.setcc(39, yy, 102, 8) ; draw mountain
}
yy = rnd()
if yy > 100 {
; draw a star
c64scr.setcc(39, yy % (active_height-1), '.', rnd())
}
if yy > 200 {
; draw a tree
ubyte tree = 30
ubyte treecolor = 5
if yy & %01000000 != 0
tree = 88
else if yy & %00100000 != 0
tree = 65
if rnd() > 130
treecolor = 13
c64scr.setcc(39, active_height-1, tree, treecolor)
}
if yy > 235 {
; draw a camel
c64scr.setcc(39, active_height-1, 94, 9)
}
; check ship crash
; ubyte shipchar3 = c64scr.getchr(2, 10)
; if (shipchar3!=@'.' and shipchar3!=@' ') {
; break ; game over
; }
; draw space ship
; c64scr.setcc(0, 10, @'*', 15)
; c64scr.setcc(1, 10, @'=', 15)
; c64scr.setcc(2, 10, @'>', 15)
}
}
}
irq {
ubyte smoothx=7
sub irq() {
smoothx = (smoothx-1) & 7
main.perform_scroll = smoothx==0
c64.SCROLX = (c64.SCROLX & %11111000) | smoothx
}
}

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@ -5,7 +5,6 @@
main {
sub start() {
A=5
}
}