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optimized koalaviewer to plot 8 pixels at once in the loop
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@ -64,46 +64,47 @@ main {
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ubyte cy
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ubyte @zp cx
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uword @zp cy_times_forty = 0
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ubyte @zp c0
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ubyte @zp c1
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ubyte @zp c2
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ubyte @zp c3
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ubyte @zp d
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uword bitmap = load_location
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screen_color = @(load_location + 8000 + 1000 + 1000) & 15
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; theoretically you could put the 8-pixel array in zeropage to squeeze out another tiny bit of performance
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ubyte[8] pixels
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for cy in 0 to 24*8 step 8 {
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cx16.r0 = 0
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for cx in 0 to 39 {
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cx16.r1 = cy
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repeat 8 {
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for d in 0 to 7 {
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cx16.r0 = cx as uword * 8
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cx16.r1 = cy as uword + d
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cx16.FB_cursor_position()
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cx16.r1 ++
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get_4_pixels()
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cx16.FB_set_pixel(c0)
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cx16.FB_set_pixel(c0)
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cx16.FB_set_pixel(c1)
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cx16.FB_set_pixel(c1)
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cx16.FB_set_pixel(c2)
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cx16.FB_set_pixel(c2)
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cx16.FB_set_pixel(c3)
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cx16.FB_set_pixel(c3)
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bitmap++
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get_8_pixels()
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cx16.r0 = &pixels
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cx16.r1 = 8
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cx16.FB_set_pixels()
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}
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cx16.r0 += 8
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}
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cy_times_forty += 40
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}
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sub get_4_pixels() {
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sub get_8_pixels() {
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ubyte bm = @(bitmap)
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c3 = mcol(bm)
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ubyte @zp m = mcol(bm)
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pixels[7] = m
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pixels[6] = m
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bm >>= 2
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c2 = mcol(bm)
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m = mcol(bm)
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pixels[5] = m
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pixels[4] = m
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bm >>= 2
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c1 = mcol(bm)
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m = mcol(bm)
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pixels[3] = m
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pixels[2] = m
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bm >>= 2
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c0 = mcol(bm)
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m = mcol(bm)
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pixels[1] = m
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pixels[0] = m
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bitmap++
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sub mcol(ubyte b) -> ubyte {
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ubyte @zp color
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