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todo
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TODO
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TODO
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====
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====
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For next release
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For next compiler release
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^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^^^
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- rename libdirs option to srcdirs?
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- rename libdirs option to srcdirs?
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- can we derive module.name from module.source (taking just the filename base)?
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- can we derive module.name from module.source (taking just the filename base)?
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- can Position.file be a Path- making the source variable for nodes unnecessary?
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- can Position.file be a Path- making the source variable for nodes unnecessary?
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- address more questions/issues from the testability discussions.
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Blocked by Commander-x16 v39 release
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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- simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203
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- simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203
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(I hope this will still be included into the final v39 roms release for the cx16)
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(I hope this will still be included into the final v39 roms release for the cx16)
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Future
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Future
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^^^^^^
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^^^^^^
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- get rid of all other TODO's in the code ;-)
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- get rid of all TODO's and FIXME's in the code
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- see if we can remove more ".typeOrElse(DataType.UNDEFINED)"
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- improve testability further, add more tests
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- should we introduce more optionals to get rid of more null pointers?
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- can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer
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- see if we can remove more "[InferredType].getOr(DataType.UNDEFINED)"
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- use more of Result<> and Either<> to handle errors/ nulls better
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- fix the asm-labels problem (github issue #62)
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- optimize several inner loops in gfx2 even further?
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- optimize several inner loops in gfx2 even further?
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- add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)?
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- add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)?
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@ -34,9 +40,9 @@ Future
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see https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/eg898b9?utm_source=share&utm_medium=web2x&context=3
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see https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/eg898b9?utm_source=share&utm_medium=web2x&context=3
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More code optimizations
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More code optimization ideas
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^^^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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- a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast
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- a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast
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- detect proper variables that are written but never read - mark those as unused too and remove them, such as ``uword unused = memory("unused222", 20)`` - also remove this memory slab allocation
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- detect variables that are written but never read - mark those as unused too and remove them, such as ``uword unused = memory("unused222", 20)`` - also remove this memory slab allocation
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- rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code that uses a fixed number of predetermined value 'variables'
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- rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code that uses a fixed number of predetermined value 'variables'
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- this removes the need for the BinExprSplitter (which is problematic now)
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- this removes the need for the BinExprSplitter (which is problematic now)
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