the new assignment code (once complete) really is a big enough change to bump the version to 2.0

This commit is contained in:
Irmen de Jong 2020-04-09 00:24:37 +02:00
parent 295e199bfa
commit cc4e272526
2 changed files with 5 additions and 20 deletions

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1.92-SNAPSHOT
2.0-SNAPSHOT

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TODO
====
- finalize (most) of the still missing "new" assignment asm code generation (several example code files even refuse to compile currently)
- aliases for imported symbols for example perhaps '%alias print = c64scr.print'
- option to load library files from a directory instead of the embedded ones (easier library development/debugging)
- investigate support for 8bitguy's Commander X16 platform https://murray2.com/forums/commander-x16.9/
Memory Block Operations integrated in language?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
array/string memory block operations?
- array operations
copy (from another array with the same length), shift-N(left,right), rotate-N(left,right)
clear (set whole array to the given value, default 0)
- array operations ofcourse work identical on vars and on memory mapped vars of these types.
- strings: identical operations as on array.
For now, we have the ``memcopy`` and ``memset`` builtin functions.
More optimizations
^^^^^^^^^^^^^^^^^^
Add more compiler optimizations to the existing ones.
- more targeted optimizations for assigment asm code, such as the following:
- subroutine calling convention? like: 1 byte arg -> pass in A, 2 bytes -> pass in A+Y, return value likewise.
- remove unreachable code after an exit(), return or goto
- working subroutine inlining (start with trivial routines, grow to taking care of vars and identifier refs to them)
- add a compiler option to not include variable initialization code (useful if the program is expected to run only once, such as a game)
the program will then rely solely on the values as they are in memory at the time of program startup.
- Also some library routines and code patterns could perhaps be optimized further
- can the parameter passing to subroutines be optimized to avoid copying?
- subroutine calling convention? like: 1 byte arg -> pass in A, 2 bytes -> pass in A+Y, return value likewise.
- more optimizations on the language AST level
- more optimizations on the final assembly source level
@ -64,4 +50,3 @@ Misc
Several ideas were discussed on my reddit post
https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/