mirror of
https://github.com/irmen/prog8.git
synced 2025-01-12 19:29:50 +00:00
optimize text rendering in gfx2
This commit is contained in:
parent
f9200a2b75
commit
ee3e3a3a40
@ -1075,11 +1075,12 @@ skip:
|
||||
cx16.r8 = y
|
||||
while @(sctextptr) {
|
||||
chardataptr = charset_addr + (@(sctextptr) as uword)*8
|
||||
cx16.vaddr(charset_bank, chardataptr, 1, true) ; for reading the chardata from Vera data channel 1
|
||||
repeat 8 {
|
||||
; TODO rewrite this inner loop partly in assembly
|
||||
; TODO rewrite this inner loop partly in assembly:
|
||||
; requires expanding the charbits to 2-bits per pixel (based on color)
|
||||
; also it's way more efficient to draw whole horizontal spans instead of per-character
|
||||
cx16.r9L = cx16.vpeek(charset_bank, chardataptr) ; get the 8 horizontal character bits
|
||||
cx16.r9L = cx16.VERA_DATA1 ; get the next 8 horizontal character bits
|
||||
cx16.r7 = x
|
||||
repeat 8 {
|
||||
cx16.r9L <<= 1
|
||||
@ -1087,7 +1088,6 @@ skip:
|
||||
plot(cx16.r7, cx16.r8, cx16.r11L)
|
||||
cx16.r7++
|
||||
}
|
||||
chardataptr++
|
||||
cx16.r8++
|
||||
}
|
||||
x+=8
|
||||
|
Loading…
x
Reference in New Issue
Block a user