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c128: fix key status zp location symbols
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@ -8,10 +8,9 @@ c64 {
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&ubyte TIME_LO = $a2 ; .. lo byte. Updated by IRQ every 1/60 sec
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&ubyte STATUS = $90 ; kernal status variable for I/O
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&ubyte STKEY = $91 ; various keyboard statuses (updated by IRQ)
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;;&ubyte SFDX = $cb ; current key pressed (matrix value) (updated by IRQ) // TODO c128 ??
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&ubyte COLOR = $00f1 ; cursor color
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;;&ubyte HIBASE = $0288 ; screen base address / 256 (hi-byte of screen memory address) // TODO c128 ??
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&ubyte SHFLAG = $d3 ; various modifier key status (updated by IRQ)
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&ubyte SFDX = $d4 ; current key pressed (matrix value) (updated by IRQ)
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&ubyte COLOR = $f1 ; cursor color
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&uword IERROR = $0300
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&uword IMAIN = $0302
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@ -8,6 +8,7 @@ c64 {
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&ubyte STATUS = $90 ; kernal status variable for I/O
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&ubyte STKEY = $91 ; various keyboard statuses (updated by IRQ)
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&ubyte SFDX = $cb ; current key pressed (matrix value) (updated by IRQ)
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&ubyte SHFLAG = $028d ; various modifier key status (updated by IRQ)
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&ubyte COLOR = $0286 ; cursor color
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&ubyte HIBASE = $0288 ; screen base address / 256 (hi-byte of screen memory address)
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@ -72,6 +72,7 @@ Compiler:
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Libraries:
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- fix the problems in atari target, and flesh out its libraries.
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- c128 target: make syslib more complete (missing kernal routines)?
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- optimize several inner loops in gfx2 even further?
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- add modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)?
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