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c128: no FP support
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@ -13,6 +13,10 @@ class AtariZeropage(options: CompilationOptions) : Zeropage(options) {
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override val SCRATCH_W2 = 0xcfu // temp storage 2 for a word $cf+$d0 TODO is $d0 okay to use?
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init {
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if (options.floats) {
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throw InternalCompilerException("Atari target doesn't yet support floating point routines")
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}
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if (options.floats && options.zeropage !in arrayOf(
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ZeropageType.FLOATSAFE,
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ZeropageType.BASICSAFE,
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@ -16,6 +16,10 @@ class C128Zeropage(options: CompilationOptions) : Zeropage(options) {
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override val SCRATCH_W2 = 0xfdu // temp storage 2 for a word $fd+$fe
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init {
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if (options.floats) {
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throw InternalCompilerException("C128 target doesn't yet support floating point routines")
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}
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if (options.floats && options.zeropage !in arrayOf(
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ZeropageType.FLOATSAFE,
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ZeropageType.BASICSAFE,
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@ -45,13 +49,13 @@ class C128Zeropage(options: CompilationOptions) : Zeropage(options) {
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0xb0u, 0xb1u, 0xb4u, 0xb5u, 0xb6u
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))
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if(options.zeropage==ZeropageType.BASICSAFE) {
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// can also clobber the FP locations
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// if(options.zeropage==ZeropageType.BASICSAFE) {
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// can also clobber the FP locations (unconditionally, because the C128 target doesn't support floating point calculations in prog8 at this time0
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free.addAll(listOf(0x14u, 0x28u, 0x29u, 0x2au, 0x2bu, 0x2cu,
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0x50u, 0x51u, 0x52u, 0x53u, 0x54u, 0x59u, 0x5au, 0x5bu, 0x5cu, 0x5du, 0x5eu, 0x5fu, 0x60u, 0x61u, 0x62u,
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0x63u, 0x64u, 0x65u, 0x66u, 0x67u, 0x68u,
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0x6au, 0x6bu, 0x6cu, 0x6du, 0x6eu, 0x6fu, 0x71u))
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}
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// }
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}
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ZeropageType.DONTUSE -> {
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free.clear() // don't use zeropage at all
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@ -1,7 +1,10 @@
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; Prog8 definitions for floating point handling on the Commodore 128
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%option enable_floats
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%import floats_functions
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; NOTE: it can't currently be used at all because the float variables
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; on the c128 have to be stored in memory bank 1 (separate bank)
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; and prog8 can't do that now (it just inlines everything)
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%option enable_floats ; this is here to trigger the compiler error.
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floats {
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; ---- this block contains C-128 compatible floating point related functions ----
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