%output prg %launcher basic %option enable_floats ~ main { sub start() -> () { word tx = 0 word ty = 12 % 5 float time = 0.0 _vm_gfx_clearscr(0) loop: tx = round(sin(time*1.01)*150 + 160) ty = round((cos(time)+sin(time/44.1))*60 + 128) _vm_gfx_pixel(tx, ty, rnd() % 4 + 7) time += 0.02 goto loop } }