%option enable_floats ~ main { const uword width = 320 const uword height = 200 sub start() { _vm_gfx_clearscr(0) float t ubyte color while(1) { float x = sin(t*1.01) + cos(t*1.1234) float y = cos(t) + sin(t*0.03456) _vm_gfx_pixel(screenx(x), screeny(y), color//16) t += 0.01 color++ } } sub screenx(x: float) -> uword { return floor(x * flt(width)/4.1) + width // 2 } sub screeny(y: float) -> uword { return floor(y * flt(height)/4.1) + height // 2 } }