TODO ==== For next compiler release (7.6) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ change desugar of while loop so that no initial jump is required optimize ifs containing only a jump: reuse old code from AsmGen translateComparisonExpressionWithJumpIfFalse? Blocked by an official Commander-x16 v39 release ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203 (I hope this will still be included into the final v39 roms release for the cx16) Future ^^^^^^ - rethink the whole "isAugmentable" business. Because the way this is determined, should always also be exactly mirrorred in the AugmentableAssignmentAsmGen or you'll get a crash at code gen time. - simplifyConditionalExpression() should not split expression if it still results in stack-based evaluation - fix the asm-labels problem (github issue #62) - get rid of all TODO's in the code - improve testability further, add more tests - use more of Result<> and Either<> to handle errors/ nulls better - can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer - add a switch to not create the globals-initialization logic, but instead create a smaller program (that can only run once though) - c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking) - optimize several inner loops in gfx2 even further? - add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)? - add a flood fill routine to gfx2? - add a diskio.f_seek() routine for the Cx16 that uses its seek dos api? - make it possible for diskio to read and write from more than one file at the same time (= use multiple io channels)? - make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as ``v_`` - [problematic due to 64tass:] add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ... Perhaps replace all uses of .proc/.pend by .block/.bend will fix that? (but we lose the optimizing aspect of the assembler where it strips out unused code. There's not really a dynamic switch possible as all assembly lib code is static and uses one or the other) More code optimization ideas ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - byte typed expressions should be evaluated in the accumulator where possible, without (temp)var for instance value = otherbyte >> 1 --> lda otherbite ; lsr a; sta value - rewrite multiple choice if into when: if X==1 or X==2 or X==3 { truepart } else { falsepart } -> when X { 1,2,3->truepart else->falsepart } same with assignment if the lhs is simple var or memaddr - rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code that uses a fixed number of predetermined value 'variables' - this removes the need for the BinExprSplitter? (which is problematic and very limited now) - introduce byte-index operator to avoid index multiplications in loops over arrays? see github issue #4